Militia Footman - 1 point
- £2 per man
- Peasants and burghers, armed with spears and billhooks, protected by padded armour or leather at best. Though they lack the protection and staying power of heavier infantry, they are highly mobile and flexible.
- +5 in Rough, Marshy, Hilly, and Wooded Terrain.
- Can only be levied.
Yeoman Footman - 2 points
- £4 per man, £3 in upkeep
- Armed with billhooks, voulges, axes, and hammers, these troops operate in tightly grouped formations to present a prickly wall of sharp spears to both cavalry and infantry alike. They are moderately trained and decently armored and serve as the bulk of the armored infantry raised from the land by the king in times of war.
- +10 against Cavalry if in a stationary formation. -2 in Rough and Wooded Terrain.
Man-At-Arms - 2 points mounted, 3 points dismounted
- £14 per man, £10 in upkeep
- Men-At-Arms are mounted by default. To dismount, declare so in first battle orders.
- Men-at-arms come from the lowest scores of the landed elite and from those who sell their military skill to lords as retainers and private soldiers, while some may be legally knights. They are the heaviest cavalry available, excepting true knights and lords bedecked in the finest plate, but have worked best as infantrymen since the wars of Edward I.
- Mounted: +10 if coherently charging across open ground (a coherent charge requires the Cavalry to have been unengaged in the previous Battle Round). -10 in Rough, Marshy, Hilly, and Wooded Terrain.
- Mounted: -5 after 2 Battle Rounds in action. Cannot charge in Rough or Marshy Terrain, can only charge out of Wooded Terrain.
- Dismounted: +10 against Cavalry if in a stationary formation.
- Dismounted: -5 after 2 Battle Rounds in action.
Militia Archer - 1 point
- £2 per man
- These are the regular huntsmen and sportsmen of England, but thrown into battle straight from the village hedge via a call to arms.
- -10 if firing into Wooded Terrain.
- Can only be levied
Yeoman Archer - 1.5 points
- £4 per man, £3 in upkeep
- These longbowmen are the regular and most numerous foot soldiers of the late medieval English military, and most engagements in the Hundred Years War were fought with these well-trained, well-equipped, ranged killers.
- +10 if clean line of sight to massed target formation
- -5 if firing into Wooded Terrain.
Mounted Archer - 1 point
- £10 per man, £7 in upkeep
- These are selectively chosen longbowmen taken into the retinue of a lord, or otherwise have found and acquired horses. They are intended to combine the mobility of mounted warfare with the power of the longbow.
- Halve all casualties caused on these men in a rout or retreat
- Halve all casualties caused on these men from archer fire
- +10 if clean line of sight to massed target formation
- -5 if firing into Wooded Terrain.
- Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
- -5 in Rough, Marshy, Hilly, and Wooded Terrain.
- +2 to raid rolls
Handgunner - 2 points.
£50 per man, £40 in upkeep
These are trained peasants equipped with the latest development in gunpowder weaponry. Expensive to train and maintain, and only effective from close range.
- +10 if firing into massed target formation from close range.
- - 15 if firing into wooded terrain or over a long distance.
- Limit per character of 50 men.
Cannon – 5 points.
£500 per gun, £375 in upkeep
Incredibly expensive siege engines imported from the European continent or built at the arsenal at Woolwich. Were sparingly used throughout the Wars of the Roses’ latter stages.
- +2 to siege assault roles for each gun.
- +10 if firing at massed formation from medium, or at enemies upon lower ground.
- -15 if firing at wooded terrain or enemies upon higher ground.
- The guns cannot be moved to face flanking enemies, and so can only fire in the direction they are facing at the start of the battle.
- If a rout ensues, the guns will be captured by the enemy, with a 50% chance of being destroyed in the process.
- Limit per character of three guns.
Hobelars - 1 point
- £10 per man, £7 upkeep
- Often employed as scouts, raiders, or in harassing roles, hobelars ride largely unarmoured horses and are protected themselves by chainmail at best. This lack of weight makes them by far the most mobile force on the battlefield.
- Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
- -5 in Rough, Marshy, Hilly, and Wooded Terrain.
- +4 to raid rolls
|