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Thread: 1.1 Bugs and Issues

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  1. #1
    Korinthos Hoplites's Avatar Centenarius
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    Icon14 1.1 Bugs and Issues

    I'm creating this thread to serve as a 'gathering' for the bugs present in 1.1 (if any) Don't post bugs happening in 1.0 or mods, just 1.1 vanilla. You may also post balancing and gameplay issues. (I hope this gets stickied )

    List of posted bugs:

    -The merchant save/load bug is still happening. (1 report)

    -Units tend to have difficulties when charging, ex: you send a unit to attack, at a certain distance they start charging, but, if you halt and then order attack again they go forward passively (marching) (1 report)

    -Units remain 'fighting' after the enemy is gone, when they should go 'ready' or 'idle'. (1 report)

    -Portugese pikemilitia has a facetexture bug (1 report)

    -Some AI factions are clearly drawn to the player like a magnet with naval invasions in the beginning of campaigns but once they invade they do nothing to further it and become passive. (1 report)

    -Princesses can marry forgein familymembers but the familymembera don't appear as a part of your family. (1 report)

    -Princesses who died onboard ships in battle appear as a deceased males on the familytree. (1 report)

    -It seems two-handers are killed very easily in melee. (1 report)
    Last edited by Korinthos Hoplites; December 28, 2006 at 11:53 AM.

  2. #2
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    -The merchant save/load bug is still happening in my spanish campaign.
    -Units tend to have difficulties when charging, ex: you send a unit to attack, at a certain distance they start charging, but, if you halt and then order attack again they go forward passively (marching)
    -Units remain 'fighting' after the enemy is gone, when they should go 'ready' or 'idle'.
    Last edited by Korinthos Hoplites; December 28, 2006 at 07:48 AM.

  3. #3

    Default Re: 1.1 Bugs and Issues

    I think lusted is going to make a stickied post about 1.1 bugs sooner or later (like the one in the stickied section above).

    quote: This thread is closed until we know exactly what bugs are fixed by the patch, then i will make a new thread with a list of the unfixed bugs in it so people can post bugs they find in the patched 1.1 version of the game.

    Don´t get me wrong I like your idea but maybe a duplicate bug thread is not so good?

  4. #4
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    I think this system should be followed: whenever an update is released a new bugs thread is created to deal with the bugs of that version.

  5. #5

    Default Re: 1.1 Bugs and Issues

    I know, I did pm him on day 1 but never got a reply. Sorry I interfered, just wanted to let you know.

  6. #6
    Skyler's Avatar Soul Searching Sun Gun
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    Default Re: 1.1 Bugs and Issues

    -Portugese pikemilitia has a facetexture bug
    -Some AI factions are clearly drawn to the player like a magnet with naval invasions in the beginning of campaigns but once they invade they do nothing to further it and become passive.
    -Princesses can marry forgein familymembers but the familymembera don't appear as a part of your family.
    -Princesses who died onboard ships in battle appear as a deceased males on the familytree.

  7. #7
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    Quote Originally Posted by Skyler View Post
    -Princesses can marry forgein familymembers but the familymembera don't appear as a part of your family.
    You mean the man they married doesn't show up in your family tree? I think that's normal. I think you 'lose' the princess to them, not the contrary.

  8. #8
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    @ Skyler: got your point now, sorry

  9. #9
    Skyler's Avatar Soul Searching Sun Gun
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    Default Re: 1.1 Bugs and Issues

    That's okay, no harm done.

    I just love to mix my family with other foreign members like I did in Rome.

  10. #10
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    -It seems two-handers are killed very easily in melee.

  11. #11

    Default Re: 1.1 Bugs and Issues

    I noticed that the AI tends to initiate sieges and when I speak with them they will not only make peace but give me money and are elated about it!! This is a huge bug.

  12. #12
    Kalis's Avatar Civis
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    Default Re: 1.1 Bugs and Issues

    My post is really going to be balancing issues rather than bugs:

    Battle AI:
    - passive AI remains when sallying forth from a city or castle. If you have any long range units, you can peg them from the walls and they won't move.
    In fact, you can walk outside, and shoot them to death, and they won't move.
    - passive AI when AI is attacking a city. After ramming through your gate, and charging through with all their cavalry and infantry (which also makes it really easy to kill all their cavalry, but I digress), they turn passive and stand around and attack your center square 1 by 1. This makes it really easy to defeat each individual unit, especially since defending units have no morale in the square. Make AI charge the center square after breaking through the walls.
    - in normal / open field battles, the AI charges crossbows forward while marching everything else slowly forward. Really easy to exploit if you position your army at the back, then just charge cavalry to eliminate them, and then disengage the cavalry. Suddenly they have no ranged units! make the AI march archers instead of running them.
    - passive AI in normal / open field battles when your army is superior to theirs. Will stand around and get shot to death.

    General balancing
    - Egyptian nubian spearmen and nubian archers. They're worse than saracen militia and desert archers (nubian archers have 1 better melee stat, but have 125 upkeep rather than 100)! What on earth?! Higher tech units which suck?!

    Possible Bug (but mainly balancing issue as well)
    I've found any units I placed on the walls rout very quickly once the walls have been breeched.
    Very often, there will be 50-60 units out of 75 still alive, but they'll rout as soon as the enemy charges at you from the side (i.e. they're coming at you by marching up the gatehouse). They rout, try to run into the gatehouse, and the whole unit is captured/annihilated.

    In other words, sticking units on the walls is actually suicidal, since once the walls are breeched, they're stuck and will get rout-killed.
    By comparison, if they're on the ground, they'll rout to the center square, where they have no morale issues.
    Last edited by Kalis; December 28, 2006 at 05:34 PM.

  13. #13

    Default Re: 1.1 Bugs and Issues

    Quote Originally Posted by Kalis View Post
    General balancing
    - Egyptian nubian spearmen and nubian archers. They're worse than saracen militia and desert archers (nubian archers have 1 better melee stat, but have 125 upkeep rather than 100)! What on earth?! Higher tech units which suck?!
    This one has really been bothering me as well. As it is now, Nubian Spearmen are higher up the tech tree, yet inferior. They don't even have a bonus vs. cavalry for their spears! Also agreed on the Nubian Archers.

  14. #14
    Lusted's Avatar Look to the stars
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    Default Re: 1.1 Bugs and Issues

    Atm im a bit busy in real life, hence why the existing stickied bug thread has not been unstuck and a new one put in place listing the bugs not fixed in 1.1/new bugs. I'll get round to doing that next week.
    Creator of:
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  15. #15

    Default Re: 1.1 Bugs and Issues

    i experienced this with the german unit reniers, inside enemay walls they tend to get stuck and will disengage and stand still if you ask them to attack a target.

  16. #16

    Default Re: 1.1 Bugs and Issues

    It's amazing to me how Lusted works at a greater and more effective pace than CA does.

    cheers for that mate!
    ¡Vosotros no podrán parar la inquisición Española!

  17. #17
    Korinthos Hoplites's Avatar Centenarius
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    Default Re: 1.1 Bugs and Issues

    Quote Originally Posted by Lusted View Post
    Atm im a bit busy in real life, hence why the existing stickied bug thread has not been unstuck and a new one put in place listing the bugs not fixed in 1.1/new bugs. I'll get round to doing that next week.
    Don't worry, take your time. As long as we can report the bugs before the next patch comes (if it does)

  18. #18

    Default Re: 1.1 Bugs and Issues

    I also experienced the bug where units remained "fighting" after all enemies are dead (usually happens in sieges on the walls).

    I also had another bug storming walls with siege towers where none of my units responded to orders to attack units on the walls (except archers).

  19. #19

    Default Re: 1.1 Bugs and Issues

    Please do not disturb dead threads from their eternal slumber...besided, we already have an offical bugs thread for 1.1 here.

    So thread closed.

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