Do Paris and London have fortesses that you have to take before you can even siege tve main city tile? Because it surely looks that way...
...and it's amazing!
Do Paris and London have fortesses that you have to take before you can even siege tve main city tile? Because it surely looks that way...
...and it's amazing!
My mods:
Knightly order: Hunters of Sigmar
Battle tweek: No more lasergun sound effect for wood elf bow units
Unit mod: Wulfheart and his huntsmen
Unit mod: Ogre Maneaters
Unit mod: Ogre Leadbelchers
Compilation: Modding Resources
The idea of the mod is to take all surrounding forts and strongholds in a region, to make the regional settlement easier to conquer (less, or no reinforcements, depending if you took all surrounding regional forts, or only a few). This applies to huge cities as well. If you strike with siege equipment such as a trebuchet (which will be hard to come by, and pricy) you can attack the settlement right away with no reinforcements (only the garrisoned units, and spawned peasants), as the enemy wouldn't have time to send the surrounding forces, but a counter offensive will be spawned the following turn.
Impressive!
Like very much the new strat models for resources
+rep well deserved
Along with the campaign map, many models have been tweaked.. Updated London image if you want to have a view.. Removed navigable rivers to avoid AI issues, and strategic elements i had planned for the huge cities. Will update the other images as I place them on this new map build.
Truly a piece of art!
Member of the Beyond Skyrim Project
Congrats again looking awesome and differend from the same of most of the mods for MTW2 and stuff cities and castles, keep up the outstanding job guys. A lot of variety btw.