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Thread: Thoughts about 4.6

  1. #1

    Default Thoughts about 4.6

    Hey
    After having played Huryle 4.6 for a bit, I decided to post some of my thoughts and feedback about it here

    1. Epic Heroes unbalance the game in the player's favor.
    Epic Heroes such as for example the Twilight Uno or General Onox, or the Moblin's Demise demon, change the meta of the game dramatically. Unless properly countered, such as by using Siege Weapons or Keaton Saboteurs, these units are virtually invincible to many conventional armies, and I have regularly soloed up to 3 army stacks at the same time using the Moblin's Demise general and no other unit.
    Because they require special tactics to take down, which the AI is not smart enough to use, wars in TW: Hyrule often become about finding the enemy's epic heroes, killing them, and then steamrolling their remaining forces regardless of their numbers.

    While I'll admit I took great amusement in single-handedly destroying Hyrule using only Demise during my Moblin playthrough, it became a bit monotonous after a while, as Battles often involved me simply sending in my hero, turning the battle speed up to 6x, and simply waiting for him to decimate the entire enemy army.
    The rest of my army became relegated to glorified castle keepers and police forces.

    At the moment, they certainly do feel a bit game-breaking.

    2. Elite units rendering midline or lower troops irrelevant.
    One thing I have noticed whilst playing this game is how the minor differences between prices, upkeep and production time of the elite units versus the rest does not seem to match the wide gap in performance between them. One example would be Knights for the Hyrule faction that will vastly outperform regular infantry, despite an insignificant increase in price. This means that Knights will quickly become the mainline of your armies, and you will not have to recruit regular units. As soon as the necessary production facilities are in place, you can generally switch out your basic units with pure elite units at only a mediocre increase in prices but vast increase in performance.

    Whilst it's fun to make an army consisting solely of badasses, I feel it does a disservice to the unit diversity in this game when you'll only be using the elite ones. I don't want the ability to make elite armies be removed, but I think the price for making one should equal their increased performance.

    3. Crashes. Lots of them.
    I find that I crash in every third battle, and the likelihood of a crash only increases the more units are involved. There are some units that'll crash the game for me regardless, such as the Witch heroes of the Gerudo. I do not know if it's because this version is more buggy, or if it's just something on my end, but I'd nonetheless like to state it. By comparison, I experienced only a single crash in 20 hours in Third Age, and even experienced less crashes in Call of Warhammer.


    On a more positive note, I do enjoy how merchants are done in this game. merchants can easily reach city levels of gold generation, encouraging you to wage trade wars and conquer areas so you can block off resources with your units. It adds a level of depth that I find very fun.
    Last edited by SinerAthin; July 24, 2017 at 04:12 PM.
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

    Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.


    And NO, my avatar is the coat of arms from the Teutonic Knightly Order because they're awesome.

  2. #2
    DarkInterloper's Avatar Campidoctor
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    Default Re: Thoughts about 4.6

    Quote Originally Posted by SinerAthin View Post
    Hey
    After having played Huryle 4.6 for a bit, I decided to post some of my thoughts and feedback about it here

    1. Epic Heroes unbalance the game in the player's favor.
    Epic Heroes such as for example the Twilight Uno or General Onox, or the Moblin's Demise demon, change the meta of the game dramatically. Unless properly countered, such as by using Siege Weapons or Keaton Saboteurs, these units are virtually invincible to many conventional armies, and I have regularly soloed up to 3 army stacks at the same time using the Moblin's Demise general and no other unit.
    Because they require special tactics to take down, which the AI is not smart enough to use, wars in TW: Hyrule often become about finding the enemy's epic heroes, killing them, and then steamrolling their remaining forces regardless of their numbers.

    While I'll admit I took great amusement in single-handedly destroying Hyrule using only Demise during my Moblin playthrough, it became a bit monotonous after a while, as Battles often involved me simply sending in my hero, turning the battle speed up to 6x, and simply waiting for him to decimate the entire enemy army.
    The rest of my army became relegated to glorified castle keepers and police forces.

    At the moment, they certainly do feel a bit game-breaking.

    2. Elite units rendering midline or lower troops irrelevant.
    One thing I have noticed whilst playing this game is how the minor differences between prices, upkeep and production time of the elite units versus the rest does not seem to match the wide gap in performance between them. One example would be Knights for the Hyrule faction that will vastly outperform regular infantry, despite an insignificant increase in price. This means that Knights will quickly become the mainline of your armies, and you will not have to recruit regular units. As soon as the necessary production facilities are in place, you can generally switch out your basic units with pure elite units at only a mediocre increase in prices but vast increase in performance.

    Whilst it's fun to make an army consisting solely of badasses, I feel it does a disservice to the unit diversity in this game when you'll only be using the elite ones. I don't want the ability to make elite armies be removed, but I think the price for making one should equal their increased performance.

    3. Crashes. Lots of them.
    I find that I crash in every third battle, and the likelihood of a crash only increases the more units are involved. There are some units that'll crash the game for me regardless, such as the Witch heroes of the Gerudo. I do not know if it's because this version is more buggy, or if it's just something on my end, but I'd nonetheless like to state it. By comparison, I experienced only a single crash in 20 hours in Third Age, and even experienced less crashes in Call of Warhammer.


    On a more positive note, I do enjoy how merchants are done in this game. merchants can easily reach city levels of gold generation, encouraging you to wage trade wars and conquer areas so you can block off resources with your units. It adds a level of depth that I find very fun.
    Thanks for the feedback, sorry if we're not horribly focused on htw right now with the port to 0 A.D. we will try ti fix as many bugs as we can for the final 5.0 update.
    Balres Resdak, Balres Nofok.

  3. #3

    Default Re: Thoughts about 4.6

    Quote Originally Posted by DarkInterloper View Post
    Thanks for the feedback, sorry if we're not horribly focused on htw right now with the port to 0 A.D. we will try ti fix as many bugs as we can for the final 5.0 update.
    nooo i thougth 5.1 was final version not 5.0 im just kidding sry
    but after final version is released and then 100% focus on o.ad port those that mean we will get no small pacthes fixes bug patches or crash pathes with balance pattches because let say
    final version 5 comes out and then people find many bugs on version are u guys gonna ignore them and go 100 focus on 0.ad or gonna fix those bugs and then move to oad



    also how is port for oaad work o.ad is historic game about ancient empires how are u gonna port fanstasy world into that game and how is factions like
    wizard robe or fairys or deku tribes or major maks faction or the oooca faction work how are u gonna implant crusade mecanic from total war whos gonna be pope/oooca in game how is are u gonna make gohma work oaad are there gonna change or stay like in med 2???


    neph if you can answer me or give me private replay ty

  4. #4

    Default Re: Thoughts about 4.6

    Quote Originally Posted by djsalibeat View Post
    nooo i thougth 5.1 was final version not 5.0 im just kidding sry
    how are u gonna port fanstasy world into that game
    VERY carefully.

  5. #5

    Default Re: Thoughts about 4.6

    Quote Originally Posted by djsalibeat View Post
    also how is port for oaad work o.ad is historic game about ancient empires how are u gonna port fanstasy world into that game [...]???
    The same way as Neph brought Hyrule into Medieval II, he modifys the game.^^ The only difference will be that Neph has much more possibilitys to make his ideas come true and will face less restrictions than with MedII engine.
    Medieval II: Hyrule: Total War

  6. #6

    Default Re: Thoughts about 4.6

    Quote Originally Posted by Don Juan_de_Austria View Post
    The same way as Neph brought Hyrule into Medieval II, he modifys the game.^^ The only difference will be that Neph has much more possibilitys to make his ideas come true and will face less restrictions than with MedII engine.
    other then the restriction of not being able to recreate TW gameplay in 0AD

  7. #7
    SXFighter's Avatar Civis
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    Default Re: Thoughts about 4.6

    Quote Originally Posted by Rabenrecht View Post
    other then the restriction of not being able to recreate TW gameplay in 0AD
    I'm sure Neph wouldn't mind if people made sub-mods for HTW after he leaves. (If his asset usage sticky still stands.) He'll be making the art content that was planned for the now-scrapped expansions anyway so anyone could port them over to MedII and make the expansions unofficially if they want it bad enough.

  8. #8

    Default Re: Thoughts about 4.6

    Funny, my Boss units are always useless.

  9. #9

    Default Re: Thoughts about 4.6

    Also, on my N/N playthrough, the world can pretty much be described as a liberalist socialist utopia where everyone gets along with one another. No one ever initiates any wars(except me!), and the only faction I've ever seen seize another's territory was the hybrid zora.

    I suspect much of this passiveness is due to many of the NPC factions being effectively bankrupt. The special heroes, such as Demise and Keeta, have monstrous upkeep costs that bankrupt most NPC factions in the first few turns apparently.

    Quote Originally Posted by Codeman11 View Post
    Funny, my Boss units are always useless.
    You are probably playing a different version. In 4.6, bosses are generally demigods, having 63 armor, 63 defense skill, and are effectively immune to normal soldiers. Bugged hitboxes means melee cannot hit them, and no amount of arrowfire will bring them down.
    The only thing that kills them are dedicated siege weapons, such as ballistas, or special napalm units like Keaton sabotours... which ironically kills them in just a few hits.
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

    Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.


    And NO, my avatar is the coat of arms from the Teutonic Knightly Order because they're awesome.

  10. #10

    Default Re: Thoughts about 4.6

    Quote Originally Posted by SinerAthin View Post
    The only thing that kills them are dedicated siege weapons, such as ballistas, or special napalm units like Keaton sabotours... which ironically kills them in just a few hits.
    Kill it with Fire!!!

  11. #11

    Default Re: Thoughts about 4.6

    Perhaps that was the intention. Remember the ending cutscene of Mission 33?
    The one where the Keatons finally find out the Chilfos' weakness?

  12. #12

    Default Re: Thoughts about 4.6

    Quote Originally Posted by Codeman11 View Post
    Perhaps that was the intention. Remember the ending cutscene of Mission 33?
    The one where the Keatons finally find out the Chilfos' weakness?
    Or How about when the Great Deku Tree Died? Or when the First water Sage Died. ..... I'm seeing a trend here.

  13. #13

    Default Re: Thoughts about 4.6

    True, and it's gameplay and story meshing; most incendiary attacks of Med2 have instant-kill properties. And most magic is done by incendiary. Or Gunpowder.

  14. #14

    Default Re: Thoughts about 4.6

    I think some of the naffatun(sapphire wardens, goron bombers) and mage units might need some rebalancing in this mod in general.

    Basically, if you figure out how to properly use them, they become disproportionally powerful, and in a siege, you've basically broken the game xD



    (P.S Notice how much ammo they still have left)
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

    Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.


    And NO, my avatar is the coat of arms from the Teutonic Knightly Order because they're awesome.

  15. #15
    Incredible Bulk's Avatar Vicarius
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    Default Re: Thoughts about 4.6

    Just got this love it but the crashes are annoying and the overpowered heroes makes it kinda lame

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