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Thread: Unschooled vs cultured

  1. #1

    Default Unschooled vs cultured

    can someone explain how exactly this works? sometimes you leave a family member for years in a city with an academy and the second you pop him out he gets the unschooled trait, while others stay two turns and get it

  2. #2

    Default Re: Unschooled vs cultured

    It's triggered by their other characteristics interacting with the buildings present in the settlement.

  3. #3

    Default Re: Unschooled vs cultured

    so there isn't really a way for the player to nudge a character in the right direction? its not time based as much as it is based on their personality?

  4. #4

    Default Re: Unschooled vs cultured

    Quote Originally Posted by Seleucid Fanatic View Post
    so there isn't really a way for the player to nudge a character in the right direction? its not time based as much as it is based on their personality?
    Some of the triggers take a certain amount of time to happen, but for the most part how the character actually responds is based on their personality.

  5. #5

    Default Re: Unschooled vs cultured

    Sharp characters lean towards Cultured/Erudite, and Dull characters lean towards Unschooled/Pragmatic. Schools will push characters towards Cultured/Erudite, but watch out! If the character is also Uncharismatic and Languorous, he'll advance even further into Scholastic and Pedantic.

    Regardless of how educated you are (Cultured -> Erudite -> Scholastic -> Pedantic), as long as you have *some* education you will have higher chances of acquiring other traits like Outstanding Speaker and Philosophically Inclined. However, once again there are caveats, since educated but Uncharismatic characters can gain points in Tedious Speaker for example!

    So in general you should dedicate one settlement as an education center and build expensive schools there, then plop FMs there until they either turn 28 (they'll stop advancing in the Cultured traitline) or until they become either Cultured or Erudite (last levels before they become frail nerds). You can leave Charismatic or Vigorous characters there even longer since they don't run the risk of becoming Scholastic and beyond so that they'll continue to accumulate secondary traits related to education, but every year they spend studying is one less year they're running a settlement.

    You may also be interested in the traits that temples encourage. They're related to the temple "archetype" that you can see in the building browser. Temple of Fun, for example, encourages vices, while Temple of Farming makes you a better farmer at the cost of social skills. For governors-in-training you generally want Temple of Governors while for aspiring generals you'd want Temple of Fertility or Battle. The former gives extra hitpoints while the latter probably makes you a better attacker.

  6. #6

    Default Re: Unschooled vs cultured

    Quote Originally Posted by Shoebopp View Post
    Sharp characters lean towards Cultured/Erudite, and Dull characters lean towards Unschooled/Pragmatic. Schools will push characters towards Cultured/Erudite, but watch out! If the character is also Uncharismatic and Languorous, he'll advance even further into Scholastic and Pedantic.

    Regardless of how educated you are (Cultured -> Erudite -> Scholastic -> Pedantic), as long as you have *some* education you will have higher chances of acquiring other traits like Outstanding Speaker and Philosophically Inclined. However, once again there are caveats, since educated but Uncharismatic characters can gain points in Tedious Speaker for example!

    amazing, so temples actually do something except for bonuses in happiness/trade/law/ect, I always wondered why some characters become country bumpkins, is it because they're parked in a city that has a temple dedicated to farming, or the farms-to-city ratio plays a role

    very cool to know, thank you very much

    So in general you should dedicate one settlement as an education center and build expensive schools there, then plop FMs there until they either turn 28 (they'll stop advancing in the Cultured traitline) or until they become either Cultured or Erudite (last levels before they become frail nerds). You can leave Charismatic or Vigorous characters there even longer since they don't run the risk of becoming Scholastic and beyond so that they'll continue to accumulate secondary traits related to education, but every year they spend studying is one less year they're running a settlement.

    You may also be interested in the traits that temples encourage. They're related to the temple "archetype" that you can see in the building browser. Temple of Fun, for example, encourages vices, while Temple of Farming makes you a better farmer at the cost of social skills. For governors-in-training you generally want Temple of Governors while for aspiring generals you'd want Temple of Fertility or Battle. The former gives extra hitpoints while the latter probably makes you a better attacker.

  7. #7
    redin5ide.82's Avatar Foederatus
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    Default Re: Unschooled vs cultured

    Quote Originally Posted by Shoebopp View Post
    Sharp characters lean towards Cultured/Erudite, and Dull characters lean towards Unschooled/Pragmatic. Schools will push characters towards Cultured/Erudite, but watch out! If the character is also Uncharismatic and Languorous, he'll advance even further into Scholastic and Pedantic.

    Regardless of how educated you are (Cultured -> Erudite -> Scholastic -> Pedantic), as long as you have *some* education you will have higher chances of acquiring other traits like Outstanding Speaker and Philosophically Inclined. However, once again there are caveats, since educated but Uncharismatic characters can gain points in Tedious Speaker for example!

    So in general you should dedicate one settlement as an education center and build expensive schools there, then plop FMs there until they either turn 28 (they'll stop advancing in the Cultured traitline) or until they become either Cultured or Erudite (last levels before they become frail nerds). You can leave Charismatic or Vigorous characters there even longer since they don't run the risk of becoming Scholastic and beyond so that they'll continue to accumulate secondary traits related to education, but every year they spend studying is one less year they're running a settlement.

    You may also be interested in the traits that temples encourage. They're related to the temple "archetype" that you can see in the building browser. Temple of Fun, for example, encourages vices, while Temple of Farming makes you a better farmer at the cost of social skills. For governors-in-training you generally want Temple of Governors while for aspiring generals you'd want Temple of Fertility or Battle. The former gives extra hitpoints while the latter probably makes you a better attacker.
    Top adices mate, thx!

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