crash at 261 bc on ai turn

Thread: crash at 261 bc on ai turn

  1. Sanskrit_Bandit's Avatar

    Sanskrit_Bandit said:
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: crash at 261 bc on ai turn

    You need to change the logging back to trace, to produce a meaningful log for reporting purposes. All that reduced log tells me is that there's definitely a terminating error.
     
  3. Sanskrit_Bandit's Avatar

    Sanskrit_Bandit said:

    Default Re: crash at 261 bc on ai turn

    sorry, I'm a bit green at this and confused. SO currently my CFG file says
    [log]
    to = mods/ebii/logs/eb.system.log.txt
    #level = * trace
    level = * error

    What would I need to change exactly to switch it back to trace? And also, once its changed to trace, do I leave it like this for good? I thought I read somewhere its better to keep it on error in some situations.
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: crash at 261 bc on ai turn

    Quote Originally Posted by Sanskrit_Bandit View Post
    sorry, I'm a bit green at this and confused. SO currently my CFG file says
    [log]
    to = mods/ebii/logs/eb.system.log.txt
    #level = * trace
    level = * error

    What would I need to change exactly to switch it back to trace? And also, once its changed to trace, do I leave it like this for good? I thought I read somewhere its better to keep it on error in some situations.
    No, don't leave it that way for good. You only switch it back to trace when you have a recurring error, such as this, and we need a more comprehensive log.

    All you do is move the hashtag from the first to the second line, run the game to the crash, get the report, then move the hashtag back again.