Results 1 to 12 of 12

Thread: Battle Funds

  1. #1

    Default Battle Funds

    I only play Classic Battles vs CPU and wondered if anyone has a mod to increase battle funds or make units cost less.

    I have had a look in the Pack File to edit and reduce costs but it all looks too complicated to me lol.

    Appreciate any help

  2. #2

    Default Re: Battle Funds

    I'm guessing this is something that can't be done or a little to complicated to explain?

    I have looked at either reducing the unit costs alhough it would be easier to find a way just to increase the battle funds.

  3. #3
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Pont de l'Arn, France

    Default Re: Battle Funds

    Changing cost is easy with PFM.
    It's one of the column in the unit tables.

    Chaing starting cost is harder, there was a mod from TC to make it easy, but I'm not sure the link still works.

  4. #4

    Default Re: Battle Funds

    Thanks for your reply Steph.

    I've had a go at changing cost using PFM but no success.

    I'm trying to do this with some mods I have installed in both Napoleon and Total Empire.

  5. #5

    Default Re: Battle Funds

    Yes I think I saw you mention the link to a mod when I've been searching and yes unfortunately the link no longer works.

  6. #6

    Default Re: Battle Funds

    Use an hex editor that reads the program's memory, like CheatEngine, find the value for the funds, edit it in real time.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  7. #7

    Default Re: Battle Funds

    Thanks Sirlion.

    I did try artmoney and watched a youtube video on how to do it but think it was for campaign node.....didn't work either lol.

  8. #8

    Default Re: Battle Funds

    I've tried the Hex editor but can't locate the battle funds.....any idea where I should be looking?

    Should I be looking in the mod files or the vanilla files?

  9. #9
    Bran Mac Born's Avatar Artifex
    Join Date
    Jun 2005
    Southern California

    Default Re: Battle Funds

    Here what you are looking for. Put it into you Napoleon Data folder
    Attached Files Attached Files

  10. #10

    Default Re: Battle Funds

    Great stuff Brian many thanks

  11. #11

    Default Re: Battle Funds

    Hello, I allow myself to up the subject. I have a pretty bizzare problem.

    I modified the morality and fatigue tables as well as the terrain tables for travel speeds and units_stats_lands.

    Now in the game I have this problem. I have a big deficit that is displayed in a custom battle

  12. #12

    Default Re: Battle Funds

    How Would I use this with NTW3?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts