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Thread: Is there a maximum number of entry for culture_to_battle_animation_tables_tables?

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  1. #1

    Default Is there a maximum number of entry for culture_to_battle_animation_tables_tables?

    I modded Bretonnia, and made it so Bretonnia can recruit a lot of units from other factions. For this purpose I also added the respective animations for those units to Bretonnia in "culture_to_battle_animation_tables_tables" (77 animations/skeletons in addition to what Bretonnia already has).

    Now suddenly the game won't play any sound effects every time I enter a battle.

    Is is possible that I've exceeded the limit for loaded animations?

  2. #2

    Default Re: Is there a maximum number of entry for culture_to_battle_animation_tables_tables?

    It seems the "culture_to_battle_animation_tables_tables" is not the reason, I've tried reducing the entries significantly (to a point where I knew it was working fine, and even lower than that) but the problem persists.

    Does anyone know the usual culprits for missing sounds in battles?

  3. #3

    Default Re: Is there a maximum number of entry for culture_to_battle_animation_tables_tables?

    It seems like it's tied to the number of animations loaded per army. I've tried separating my units by type into three different armies of the same faction, and it's working fine.

  4. #4

    Default Re: Is there a maximum number of entry for culture_to_battle_animation_tables_tables?

    Glad you find a solution! and thanks for letting us know about it
    by separating your units you mean making different tables inside the same culture_to_battle_ecc?

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