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  1. #1

    Default 'RIO;S IBFD BRG Mods Discussions




    Rio's IBFD BRG II MOD SWITCHER
    http://files.filefront.com/RIOS+IBFD+BRG+IIexe/;12605644;/fileinfo.html
    http://www.megaupload.com/?d=S32WEWEY


    1- clean 1.6 bi. installation
    2- Within the rtw folder copy the bi and change the copied bi folder to rio
    3- Install


    -The IBFD BRG II MOD SWITCHER game can downloaded over the Flagellum Dei, BRG and all other patches after that.

    -The Rio's IBFD BRG II is set up to install in this way:
    C:\Program Files\Activision\Rome - Total War

    -Short cut launcher icon is set up:
    Target: "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -ai -show_err -mod:rio
    Start in: "C:\Program Files\Activision\Rome - Total War"

    - Any change to the installation patch will require the same installation patch change to the short cut launcher icon

    The Rio'S IBFD BRG II is based on the desperate situation the Roman Empire had to face from the barbarian invasions and their newly established kingdoms during the fifth century.

    It contains two campaigns, a 434AD provincial campaign and the 463AD main campaign. The provincial campaign in 434AD depicts the Western Roman Empire as on the verge of collapse. A huge and mighty Hun Empire has threatened to engulf anything in their way thus creating a wave of desperate fleeing Germanic hordes into Roman lands, thus severely crippling the Western Empire. In the 463AD campaign the Western Roman Empire is depicted on its final leg. Much of its vast European boundaries have now dissipated to the Italian peninsula itself. Many of the invading Barbarians had by this time rooted themselves into established kingdoms within the Roman Empire. The Empire in the east is now the new Roma and the Empires base of strength but even they are faced with an equal in the east, the Sassanids.

    Also there are 4 Alternative Factions now for the 463AD campaign only
    -Thuringia
    -Original
    -Gepidae
    -Alemanni

    Thurungian Warlords and Heavy Cavalry.
    Gepids Warlords and Heavy Swords...
    Fighting Bulgar Bolyar Horse Archers, Bulgar Chigots
    (swordsmen) and Bagatur Warlords


    Game is set up with the original Suebi 463AD or 434AD Provincial Campaign.

    To Play 463AD Alternate Faction Campaigns

    -Install the Alternate Faction Desired.
    -To play original campaign or to play the 434AD Campaign : from the Alternative Factions folder install the original Seubi campaign.


    If you play the 463AD Alemanni, Gepidae, or the Thuringian campaigns its highly recommended to play the alternate campaign itself and not the Roman WRE or the ERE for the Romans are set up to be much stronger than in comparison to the original campaign.


    The Rio mod campaigns requires the player to rebuild its empire and to once again regain the lands it has lost to the expanding barbarian hordes and from the mighty Huns. Bringing back this imperial glory is worthy of only a true Roman emperor for only through his greatness this can be done. But once accomplished can the other worlds that were never fully Romanized such as Northern Britannia and Hibernia, Germanica, the Asian steppes, and the Sassanian Empire become its newest conquests?
    Restoration of the old Empire:-Semi Romanized lands: high -happiness and law penalties. Penalties are not as high as the Non Romanized lands for these lands have been settled by the migrating barbarians for at least several generations.
    To Conquer beyond Any Roman lands:-Non Romanized lands very high -happiness and law penalties. Lands never conquered or held onto for a short period of time.

    As the author of the mods it has been put together to my own philosophy and vision but I have had some very creative ideas from members who have played this mod. Posted here: http://www.twcenter.net/forums/showthread.php?t=64371

    margio is now an official Rio's IBFD member.

    The game is set up to play out in a historical fashion. There are what I call general "truths" that this author has allowed for game play and historical imagination. As a player you have the ability to change history. Nothing is etched in stone. Factions that do not have more than a few provinces will be at a disadvantage. and therefore they will be a challenge to play. Win conditions are set lower for a historical less powerful faction.


    IBFD BRG II Newest Additions:
    Jingle Bombs illustrated Rio Splash Screen

    463AD Campaign:
    Alemanni: will be an alternative faction
    Thuringia: will be an alternative faction
    Gepidae: will be an alternative faction
    a. new units added from existing models and texts
    1. thurungian warlord, Forest Raiders, heavy cavalry, freeman: combination of Germanic Alemanni units
    2. Gepidae: Gepidae Warlord: horse archer, Forest Raiders, heavy sword infantry: combination of steppe , Germanic units
    3. Alemanni: Forest Raiders, use existing Alemanni units

    434 and 463 and Campaign:
    Map and Gameplay editing:
    added an alemanni province.
    Extended the Frisian territories along the coast for both 463 and 434 campaigns
    -rebel starting positions corrected
    -Lombardi starting location corrected
    -Lombardi and Ostrogoth's are not playable in the 434AD Campaign.
    -Huns are stronger but sever penalties for occupying Roma lands.
    -Dalmatia coast widened in 463AD Campaign
    -Rebel Genera Marcellinus will occupy Solana with a powerful Rebel army and navy
    -Beyond Roman Glory newest Triumph for the Capturing The Gepidae Capital and Romanizing it through the Roman economy
    -increased econ slightly
    -made smaller factions more playable
    -Suebi playable
    -Domain of Soissons: Western Roman Rebels ideas from: seriousbusiness
    -Roman general unit up-keep increased

    More foederati units : numbers in the units will be higher
    a.Hun foederati
    tweaked Roman heavy infantry units stats..slightly higher
    raised slightly certain warlord stats and costs
    Senior Palatinii Separated from reg Palatinii
    Redresses texture for WRE WRR Foederati Infantry
    Bulgar cav using avar archer: lance and bow redressed slightly

    Added from 7.3
    vexilla: IBRR
    Roman standard IBRR
    Roman general IBRR
    dmbfiles updated.
    unit card and buildings edited for newest units and buildings

    Banners and symbols:
    Thuringian Banners and symbols
    Gepidae In game banners and symbols
    Gael symbols and banners(Arthurian Total War)
    Adjusted captain banners
    Historical battles made playable in orig. mod campaigns

    In debt to these Fantastic mods:
    http://www.twcenter.net/forums/showt...ghlight=warmap.
    The Momma
    INVASIO BARBARORVM : RUINA ROMAE
    See Arthurian Total War
    Arthurian: Total War (BI)
    See Bulgaria Total War
    Bulgaria: Total War (BGTW)

    Special thanks to margio's consistent contributions to the Rio IBFD Mod over the last 2 years.

    Over Time those who have added at one time or another their ideas with the progression of this mod...My Thanks
    philip w ideas: game testing
    Hound of Ulster: unit testing
    Marku: ideas: game testing
    Scolot: game ideas... Slav and Asian region corrections
    Magio: game play tester... game ideas
    Hohenlohe: game ideas
    davidharvey1: game ideas
    rasputin753: game play tester... game ideas... City fixes
    Duke of Serbia: Slav historical corrections
    Legion Augusta III: game play tester... game ideas(economic)... smith alteration ideas
    cherryfunk: game play tester... game ideas
    Raguel: game play tester... game ideas
    Oswald von Wolkenstein: game play tester... game ideas
    Turkeys: game play tester... game ideas
    Bonifacius: game ideas... region corrections

    THANK YOU TO THE FORUM GIANTS
    Ice Torque, Ramon_Gonzales_y_Garcia, Mylae,(wonderful buildings) Attila, IBFD Founder, and the IBFD team, Arthurian TW... Agraes and team for letting me use their wonderful mods. Their work put into the units and the map is truly remarkable. Thanks Ramon for allowing me to display this mod on this noble forum.
    Last edited by Riothamus; December 10, 2008 at 11:12 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  2. #2

    Default Re: Rio III 463ad Hun Discussion Part II

    I guess this is the suitable place then

    Well I'm up for helping with whatever it is you need help with, as I'm bored with the mtw2 campaign I'm finding the mod quite refreshing even though the graghics aren't that shiny

    Btw, the ctd while loading battles still occur, been having them from time to time, and yes, I did install the fix

    Pm me or contact me on msn (aenarion_123@hotmail.com) to discuss the helping part in detail.

    cheers
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  3. #3

    Default Re: Rio III 463ad Hun Discussion Part II

    Quote Originally Posted by Raguel View Post
    I guess this is the suitable place then

    Well I'm up for helping with whatever it is you need help with, as I'm bored with the mtw2 campaign I'm finding the mod quite refreshing even though the graghics aren't that shiny

    Btw, the ctd while loading battles still occur, been having them from time to time, and yes, I did install the fix

    Pm me or contact me on msn (aenarion_123@hotmail.com) to discuss the helping part in detail.

    cheers
    Thanks Raguel

    Did you find them happening a lot less? I put in the 6.5 sprites in the .2 patch again.(thought they were in the unpatched Rio III)but anyway they are in the .2 and from testing it I wasn't getting loading battles ctds, not like it was before. I'll email you also and we can pm each other if need be.

    Possibly Ramon can help you with a signature. He might be buisy but I could ask him for you if you want me to. I think they are great.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  4. #4

    Default Re: Rio III 463ad Hun Discussion Part II

    Well I haven't played your mod since a while back, well actually sometime around the first release, check page 4 or so in the topic So I have no idea if it's more often then not. Well they aren't that much of a problem as they happen rather occasionally and aren't there anymore when I reload the game.

    As to a signature, can't remember asking for one But I wouldn't say no to one either

    As to the helping, msg me on msn, it's easier to talk that way rather than pming.

    cheers
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  5. #5

    Default Re: Rio III 463ad Hun Discussion Part II

    Ok, some things I have noticed that are missing or wierd in the game.

    1. Campaign as the WRE - Why are there some units on the island south of Sicily?
    2. There are some unit cards missing when you want to look up some units in Africa.

    Nothing more so far.
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  6. #6

    Default Re: Rio III 463ad Hun Discussion Part II

    Quote Originally Posted by Raguel View Post
    Ok, some things I have noticed that are missing or wierd in the game.

    1. Campaign as the WRE - Why are there some units on the island south of Sicily?
    2. There are some unit cards missing when you want to look up some units in Africa.

    Nothing more so far.
    The stranded romans I left there after removing the city. Exiled lol.
    I think I know what your talking about concerning the unit card. Sometimes you need to repeat the process for the unit card to appear(reclick the city then the unit or browser buildings and then the units)I'm not sure why this happens but try redoing the process.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #7

    Default Re: Rio III 463ad Hun Discussion Part II


    unit placement correction and player1 character traits patch: copy onto .2 patch
    http://hosted.filefront.com/Rioth/

    unit placement correction player1 character traits
    -proper texture and skeleton for the ostrogoth raider
    -legio lanciarii strengthened
    -testudo formation now for 4 Roman units: comitatenses, comitatenses armatus, palatina, and plumbatarii
    -gothic horse archer correction to skirmisher
    -goth raider fix included
    -export units descriptions for unlocalized text placements
    -player1 character traits fix:Compiled by:
    Andrej Damjanovic (also known as player1)

    This will be more likely than not the final upgrade on Rio III
    Last edited by Riothamus; January 03, 2007 at 02:27 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  8. #8

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    O.K. I haven't loaded that latest patch listed above yet but the last patch before that eliminated the crashing problem -- no more crashes.

    My campaign is progressing. It seems like the date might be jumping back. I thought it was 485 but it seems to be 479 again. Anyway, The Vandals were knocked out very early -- it was quite a take out too. I defeated them in North Africa but every time I fought or tried to go after the faction leader, he would escape. After the last battle, I sunk a ship off the coast of Saldae and with it sunk the Vandal Empire. The faction leader was on it and apparently was the last living family member, so all the other Vandal holdings reverted to rebel when he went down with his ship. The Berbers are still at war with me but went into remission a "Sitzkrieg in Afrca".

    After the Vandals when down, I took over Palma and shortly thereafter the Ostrogoths invaded (a seaborne invading force -- which some claim never happens in TW). We repelled that invasion. One of my generals, ravaged Iberia and defeated like twenty Ostrogother armies and the Ostrogothic Arian heretics are now in the last throes of their existence (they've got three settlements left) Conquering Spain has been a pain -- no in the least because most of the Ostrogoth settlements were suffering from the plague. The plagues in Spain were mainly on the plain and I kept waiting to lay siege. Which had the advatange of have armies in the field that attacked smaller armies piecemeal and the Ostrogoths never had a chance to consolidate forces.

    While this was going in the far West, the British Isles were occupied fighting eachother. East Rome was fighting against and losing to the Sassinids. The Saxons were fighting rebels and the Burgundians were living that Island life in the North Sea.

    And what of the Huns?

    The Huns were being pushed out of Europe by Roman Arms but not without heavy heavy heavy heavy cost and fighting. About 469, a rebel named Gerbic defected to Rome and turned heels with fresh Roman troops to conquer the rebelling province of Colonia Dacia. This little Romanian city has grown up in a state of constant warfare. Gerbic was the greatest general of this period. He defeated the Huns on the plains and woods of Dacia, and from the city walls of Gerbicia (Colonia Dacia) countless times. In the sixth year of this constant fighting, a massive Hun contigent stood before the city walls, and the mighty Gerbic sallied forth, as he did so many times before. He was killed by an arrow in thick of the fighting -- it went right through the side of his neck but, he, frothing a the mouth, in a beserker rage, killed the enemy general as he fought on until he bleed to death. His army barely escaped back to the city.

    In the meantime, a rag-tag band of veterans, numbering 283, comprised of under-maned and exhausted units, had been sent back to a fort in the west and was caught by massive concentration of Huns numbering 914, that had bypassed Colonia Dacia. Our small force was lead by Captain Flavius, who was at the head of a full unit of legionaries. There was also a full unit of missle Calvary and a strong unit of gothic raiders. They formed up on a little hill on the edge of the battlefield in front of a ruined temple of Mithras. The field sloped a about 200 meters towards a giant hill and other end of the battlefield, the battlefied continued about 200 meters over that hill. The Huns came pouring down the hill and across the field. The 63 horsemen (one full unit of 60 and three stragglers) went to meet them, the infantry formed shield walls and tustedos on the hill and the raiders stood behind them firing. The Huns tried to attack on both flanks and simultaneously directly up the middle. The Roman cavalry dispersed the attack on the left flank and noticed the Hun Warlord charging up the right. The roman horses shot across the field and pursed and killed the Hun general as he wheeld back after he and his accompanying unit rode into a hail of raider missles from the hill. The 14 surviving roman horses harassed the enemy from behind as each and every attempt by the Huns to take that little hill was repelled. In the end, 111 Romans under Flavius, stood on that hill with a wall of butched huns and horses around them. The Flaviae, as they are now called, are Roman legends. The Flaviae called reserves from the fort and immediately rushed back to the city to relieve the defeated and demoralized defenders, who were now beseiged by another Hunnic forces of considerable size. The defenders worked themselves up into a frenzy and prayed to Gerbic as if he were a God. Their prayers were answered and Rome won another heroic victory. -- well there are many more stories -- including the Battle of the Itzehoerwald against the Saxons and the battle of Bloody Odesseos (the single greatest loss of Roman life in one victorious battle)

    A few comments about the game -- these are things I always would like to see and forget to mention -- some neat improvements/changes to the game would be

    1) the ability to build permanent defensive walls
    2) a general pursue command when the enemy army routes (instead of individually having to command units to pursue)
    3) "History of your empire" scroll that lists all the battles and dates.
    4) Ability to rename cities for heroes etc.
    5) List the names of rivers on the map (if you click)
    6) Finally, I would like to edit the Diplomatic comments to match my tastes -- i.e. "I will use this pitance you have given me to clean the sand-studded turds from my camels butt"

    O.K. so back to the Saga, with some background. My ideal army consists of
    1 general
    7 heavy infantry units
    4 missile units
    1 onager
    4 heavy cavalry units
    1 priest
    2 missle cavalry

    Give or take numbers on the cavalry and heavy infantry

    While Gerbic was holding off the Huns at Colonia Dacia, a boat full of elite units with this constellation left Rome for the Black Sea to attack the Huns from behind. Of course, little did I know that my "friends" at Constantinople wouldn't let me into the Black Sea. So, we disembarked at Constantinople and marched past Tomi – in the hands of the Huns but being besieged by East Rome at the time, and attacked and easily took the poorly defended Odessos. There we sat and built it up while East Rome took over Tomi.

    Effectively shielded from the Huns, the ERE turned it's attention to wrestling Turkey back from the Sassinids. At this point I control the entire southern Mediterranean Coast including Jerusalem (which I bought from the Sassinids), Alexandria and Thebes (which were both under the control of rebels when I took them – so I haven't been to war with the Sassinids or the ERE – yet. But the Sassisnids had taken over everything in Asia up to Bosphorus and Hellespont. Also, I am pushing the Ostrogoths out of Spain and out of existence and slowly pushing the Huns over the Elbe and Danube Rivers – at all points.

    After the death of Gerbic, three Hun generals defected to my side (I got a sweet 3 for one deal in a bride). 2 of these generals went to stay at Colonia Dacia with a Roman general and two units. The other Hun general (Diggiz) took all of the forces I could muster in the area and set up a fort in the mountain pass to the north of Colonia Dacia. Meanwhile every available man in the Empire is heading towards Colonia Dacia for Armageddon with the Huns. At this point, the WRE controls all of western Europe up to lower Saxony and Denmark (where the Saxons are) The Romano-Britones and Celts are slugging it out on the Isle and southern England is also in state of rebellion – so it was safe to move the forces. The Huns besiege Diggiz' fort with 3 Armies. New troops arrive in Gerbicia (Colonia Dacia) and the two other Hun generals turned Roman, (Aybars and Khuluy), take those troops to relieve Diggiz – we repelled them with Diggiz (AI) taking most of the losses and losing his life.

    In the aftermath of this battle, Khuluy takes control of the fort with more troops arriving from the West and Aybars camps in front of the fort. The next waves of Huns come and a similar battle takes place in which Khuluy (AI) dies but Aybars keeps his forces in tact and strong and moves into the fort with all remaining forces, which comprise a strong army – the fort is know as Diggiz fort and pass is now called Khuluy Pass. Anyway, while this is going on a Roman general arrives with Fresh troops and sneaks through the mountains to take the poorly defended Sarmisegetuza. So by the end of 478, the Huns had been pushed over the Danube and Over the Elbe at all points!!! (I would love to just build a Great Wall now)

    Now comes hell unleashed. The year of slaughter and blood: 479. Huns besieged Aybars at fort Diggiz in Khuluy Pass. The Saxons, who foolishly declared war in 478, are ravaging my Northern Fleet and blockading me in the North at all ports (2) east of Jutland. The Berbers besiege Saldae and Lepcis Magna. The Ostrogoths try to retake Cadiz and the Huns besiege Odessos with a forces of over 3000 and they are moving in on Sarmisegetuza as well.

    The Berbers – LOL – thrown back (I let the AI resolve these battles). Now onto Spain, where the Ostrogoths stand at the gates of Cadiz:

    My forces at Cadiz: (I divided them up like this)

    Heavy Onagers fire from within the walls
    2 battle groups consisting of 1 light and 1 heavy camels rider units and 1 Elephant units – (so 2 units of 3). These pour come out from each of the side gates.
    The priests and one archer unit get up on the walls facing the Ostrogoths.
    8 heavy infantry, the general and two bucelari units sally forth from the front.
    The Goths(numbering about 1500 of good units) smash into the troops coming out and despite the hail of arrows, they are beating the hell out of us.
    As they surge forward, the mercenary battle groups (2 cavalary and 1 Elephant in each of the two battle groups) slam into them from the back and both sides. The leader gets away and an assassin follows him after the battle and stabs him in the face.

    The people of Cadiz take to the streets and drink beer and take Xtasy and have a huge love parade for three days.

    The Saxons:

    I sent two armies against them. The first at sea lands on Jutland and heads for the city there (I forget what it's called in would be around were Lubeck or Kiel is today) we stop around where Itzehoe is today. Next turn there's like an odd double ambush in effect. Both armies face eachother in march column formation with the ability to deploy almost anywhere on the map. They have 1534 men, I have 1189, so I set up a defensive position in the back (my standard units. 7 heavy inf./1 general/1 onager / 3 archer units/2 bucelari/ 1 archer cavalry/ 1 missile cavalry/ 4 heavy cavalry – (2 Scholae!/ 2 Iron dragons) I deploy those on the flanks, ready to move.

    Long story short – the Saxon stands in the forest doing nothing. I move the heavy cavalry behind him and they hide in forest. The action moves slowly but involves me taking out 4 individual Saxon spear/javelin units that come down to see where we are and what we're doing back there. (It was ugly for them each time. I let them come between the cavalry units that were in ambush and just slammed them on both sides completely destroying them, with almost no losses to me. Finally, the Saxons start moving their entire Army towards the riders in their rear and I send 4 infantry units, both missile cavalry, 2 archer units, 2 bucelari units, and the general to hit the in the back (that was their front!).

    I lost 19 men. They lost 1522. Awesome! We go and take the city.

    To the south my other army reaches Campus Fresii to seal the deal out numbering the defenders 3 to 1, I let the computer resolve the battle and . . . we lose!!! I am reforming that army to have another go. (N.B. the AI – whatever – but it does bother me that when I automatically resolve battles – which I have been keeping to a minimum in this campaign – that I lose men from the onager units. I don't lose men from Onager units unless I loose the battle, -- ever. Onager units getting killed means: BROKEN ARROW – all is lost etc. – anyway just a pet peave.)

    O.K. so Berbers, Goths, and Saxons taste roman steel in 479. What of the Huns?

    Well, they're still besieging the fort, they are still approaching Sarmisgetuza. First things first, I will lift the siege at Odessos – and so it begins:

    All three archer units are on the walls. Two up on the front wall and one is on the side of approach that the second Hunnic Army will take. The priests are on the walls too -- singing sha na na na na na.

    My Onagers are set to fire from within. The battle starts and 7 heavy inf sally forth with 2 bucelari units, the general and 4 cavalry units (2 yellow shield javlins hurlers and 2 Scholae). One inf unit stays in reserve. We have about 1248 guys with another 280 outside the walls to come to our aid (two heavy inf + archer). The Huns have got two armies of about 1700 golden veterans a piece, so we are outnumbered more than two to one and although not entirely outclassed (because the Odessos Army is the elite Army from Rome) we are in for one hell of a battle.

    As soon as, the infantry and the cavalry sally out – the Hunnic frontal assault smashes into them – although not without taking losses from a hail of arrows. And we have the advantage that they are coming up hill towards the gate.

    Nonetheless, two of my cavalry units are cut to pieces before the infantry can even fully assemble, the bucelari are firing and being fired upon. I get some order established and the frontal assault starts to wear down at our walls and the other 2 fresh horse units kill the enemy general but his footmen and some horse are still going toe to toe with my star-spangled Palatinae. Nonetheless, the frontal assault is quickly subdued enough for me to turn my Army into the massive assault of the second army onto our right flank. This was a clumsy and messy manouver. The battle rages and rages and rages and there is little order to be had. The reserves are running from the other side but the first unit to arrive is annihilated. (This unit is from the troops stations outside the city, (I didn't let the AI control these so only showed up after I lost a unit).

    Nonetheless, the second reserve unit is now on its way.

    My general's unit is down to four guys and several mangled horse and infantry units have fled inside. I called down one archer unit from the walls and they gallantly hold the gate along with the priests, who got used as sword fodder, while my general rushes back in under hail or arrows from Hun horse archers, to rally the troops inside. He makes it in.

    The priests martyr themselves as the Huns charge the gate. The archers stand tough and as the Huns slam into them. At that moment, the second fresh unit comes in. This nfantry unit reaches the melee in the middle and rains heel on the huns from the back. My onangers stop hitting my walls and my archers and make a few direct hits on the enemy and my general charges back out with 11 other horse and 20 infantry guys, and the one fresh unit I had left inside, to relieve the archers and drive off the Hun horse archers. We pursue and my archers set right back up and keep firing. The Huns break and Odessos is saved. The Captain of the second Hun army flees with about 253 guys (out of about 3400 total for both armies) and I am left with 294 guys standing. Bloody bloody bloody hell. I don't think we will survive another immediate attack.

    I always go for the epic – so I take the battle numbers and add a zero to the end. And for every minute of game battle I imagine about 20 minutes of real time. In that case, this way a battle in which 49000 took part. 34000 Huns against 15000 Romans. This Huns lost about 31000 guys and we lost 12000 -- in about 5 hours.

    This was a truely an insane battle. There were two ERE diplomats hanging around after the battle – presumably to buy Odessos from the Huns after the battle. That's what I think at least. Maybe those ERE bastards even paid the Huns to attack. In any case, I sent an assassin to kill the Hun captain who got away. The captain is dead and Odessos is saved but fort Diggiz and Sarmisgetuza still hang in the balance as the blood flows in rivers in the year 479.

    479?? I could have sworn I reached 491 and the script threw me back in time (I mean look at everything that happened – it have to be more that 16 years -- but I took a work break a holiday break last week so maybe only 16 years went by. It was an eventful 16 years. Anyway great mod!! Love it!!

  9. #9

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    Quote Originally Posted by Oswald von Wolkenstein View Post

    And what of the Huns?

    The Huns were being pushed out of Europe by Roman Arms but not without heavy heavy heavy heavy cost and fighting. About 469, a rebel named Gerbic defected to Rome and turned heels with fresh Roman troops to conquer the rebelling province of Colonia Dacia. This little Romanian city has grown up in a state of constant warfare. Gerbic was the greatest general of this period. He defeated the Huns on the plains and woods of Dacia, and from the city walls of Gerbicia (Colonia Dacia) countless times. In the sixth year of this constant fighting, a massive Hun contigent stood before the city walls, and the mighty Gerbic sallied forth, as he did so many times before. He was killed by an arrow in thick of the fighting -- it went right through the side of his neck but, he, frothing a the mouth, in a beserker rage, killed the enemy general as he fought on until he bleed to death. His army barely escaped back to the city.
    I got goose bumps reading parts of your story such as this


    Quote Originally Posted by Oswald von Wolkenstein View Post
    1) the ability to build permanent defensive walls
    2) a general pursue command when the enemy army routes (instead of individually having to command units to pursue)
    3) "History of your empire" scroll that lists all the battles and dates.
    4) Ability to rename cities for heroes etc.
    5) List the names of rivers on the map (if you click)
    6) Finally, I would like to edit the Diplomatic comments to match my tastes -- i.e. "I will use this pitance you have given me to clean the sand-studded turds from my camels butt"
    interesting ideas

    Quote Originally Posted by Oswald von Wolkenstein View Post
    479?? I could have sworn I reached 491 and the script threw me back in time (I mean look at everything that happened – it have to be more that 16 years -- but I took a work break a holiday break last week so maybe only 16 years went by. It was an eventful 16 years. Anyway great mod!! Love it!!
    Make sure when you reload a game that right away you reset the 4 turn per year script. If you play the game for a while and forget to activate the script, then activate it, the the game will go back half the time(the time in between playing and activating the script. ...did this happen?

    This campaign the 432AD or the 463AD one? I get the impression that its the 432 one because the Huns are very strong in the 432 campaign.
    Last edited by Riothamus; January 05, 2007 at 03:09 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  10. #10

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    Thanks Oswald von Wolkenstein, fantastic story line and info. You write very well. I read over the story several times for it captivated me

    Can you show a screen shot??
    Last edited by Riothamus; January 05, 2007 at 03:17 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  11. #11

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    I actually noticed a different thing, when I was playing the 432 campaign the year jumped to 463 or something like that, there are also cases when the game says that you have failed to achieve the aims to gain victory and the game year jumps to like 560 or something and you get a flood of event messages.

    As to the ideas, I guess you need a completely new game for something like this. Cool story though.

    Then again it could be cause I didn't copy over the new script (well the wierd year part at least)
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  12. #12

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    432AD to 463AD switch means that you havent replaced the campaign script with 432AD script - there are two scripts that are with the download - copy and paste the one u want in bi\data\scripts\showme (make sure you have a copy of each one some were else)
    Under the Patronage of Imb39
    Patron of julianus heraclius, TheFirstONeill, Boz and midnite





  13. #13

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    Quote Originally Posted by Raguel View Post
    there are also cases when the game says that you have failed to achieve the aims to gain victory and the game year jumps to like 560 or something and you get a flood of event messages.
    This I saw happen once before...I think at the very start of a game, but I think I know what you are describing here.

    Thanks Narses for script explaination.

    Quote Originally Posted by Oswald von Wolkenstein View Post
    O.K> it's been a while since I used my screen shot utility and it was missing a .dll file when I did some really awesome screens last night so it did not work! I just reinstalled it (it's the Ultima Online Screenshot Utility -- if you know of a better one (freeware for shot term but anything good for interest if nothing else)

    Anyway -- I was mistaken or it was on the right year yesterday 489AD -- and 490AD was a year of blood. Odessos is under siege again and I am going to have to try to fight them at the walls. I had 3 amazingly bloody battles --Aybars is dead, as is the governer Sarmisegetuza (Avidius) and the "Do nothing" Governer who sat in Colonia Dacia after the death of Gerbic, finally went out and did something. The fort and Khuluy pass is wide open and a Roman army is pushing into Hunnenland. In the far West I'm besieging Cordoba and in the North I'm besieging the Saxons at Tribus Frisii. Here are the test screens I took to make sure the utility is now working:

    Wow that's a huge Empire you got there. Hows the rebellions and civil wars? Aybars is dead Did he die peaceably? There should be as you said a scroll to list great historical accomplishments.

    Imageshack might be an alternative for screenies or did you mean the initial print screen function?
    http://imageshack.us/
    Last edited by Riothamus; January 06, 2007 at 01:43 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #14
    Constantius's Avatar Primicerius
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    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    probably wrong place to ask this but can anyone help? Just started playing Rios ibfd beyond roman glory as ERE within 2 turns 2 thirds of my cities rebel ,theres no army, no money and pretty sure it never happened for real .Is it supposed to happen ? or do i have a problem ?

  15. #15

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    Quote Originally Posted by constantius View Post
    probably wrong place to ask this but can anyone help? Just started playing Rios ibfd beyond roman glory as ERE within 2 turns 2 thirds of my cities rebel ,theres no army, no money and pretty sure it never happened for real .Is it supposed to happen ? or do i have a problem ?
    Hi constantius, It shouldn't happen, but if you do not micro manage your cities on vh or hard settings at the very start, you will get lots rebellions.

    Need to micro manage everything for the first three years(12 turns). View your cities by scrolling down the list and see which ones are red and are at 70 or below loyalty. Then add a 2 turn building to each city that gives the population loyalty or happiness. Also add several militias to those cites. After doing this things should be in control. Never the less there may still be a few rebellions but nothing to be seriously alarmed about. Also make sure to have the patch III. The patch tweaks that problem even further along with a lot of additions to the mod . Also there is a rebel patch that u can add on that addresses them to be set up in tha game correctly.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  16. #16

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    Well, it's been such an exciting mod -- I've had so many great battles, I have to thank you. Yes I may have messed up the script but it's fine -- more time to play!

    I think after this, I will play the Hun mod again as the Burgundians and try to recreate the Nibelungenlied.

    I've been lazy with the screen shots -- I wish I had a screen shot program running when I made that desperate defense on the hill or after the Battle of Odessos --- the carnage on the battlefield was outrageous. I will start making screen shots. -- Now finally leaving work to hopefully get back to whipping the Scourge of God!

  17. #17

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    So as I thought and as I realised, well seems rather obvious come to think of it
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  18. #18

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    BTW if u add the script to a campaign which is started it will work fine (once BI is restarted).

    This is because the script works by telling BI to display certain times and seasons for the turns (not by affecting the number of turns themselves)

    e.g. turn 4 = 463AD winter (with 463AD campaign script)
    Under the Patronage of Imb39
    Patron of julianus heraclius, TheFirstONeill, Boz and midnite





  19. #19

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    O.K> it's been a while since I used my screen shot utility and it was missing a .dll file when I did some really awesome screens last night so it did not work! I just reinstalled it (it's the Ultima Online Screenshot Utility -- if you know of a better one (freeware for shot term but anything good for interest if nothing else)

    Anyway -- I was mistaken or it was on the right year yesterday 489AD -- and 490AD was a year of blood. Odessos is under siege again and I am going to have to try to fight them at the walls. I had 3 amazingly bloody battles --Aybars is dead, as is the governer Sarmisegetuza (Avidius) and the "Do nothing" Governer who sat in Colonia Dacia after the death of Gerbic, finally went out and did something. The fort and Khuluy pass is wide open and a Roman army is pushing into Hunnenland. In the far West I'm besieging Cordoba and in the North I'm besieging the Saxons at Tribus Frisii. Here are the test screens I took to make sure the utility is now working:






  20. #20

    Default Re: 'Rio III 463 HUN DISCUSSION PART II'

    I meant the original print screen function -- because but I got it working now -- thanks -- Civil Wars and Rebellions are much less than in other mods -- I reduce the chance by slaughtering the populations -- this mod has a high rate of plague though -- I always have at least one settlement with chronic diarhea.

    Battle of Cordoba 490

    I was besieging Cordoba and a relief force arrived to break the siege.


    So my army took position on a hill and did not pay attention to which direction the massive force from the city would approach us.
    [IMG]ttp://serv2.imagehigh.com/imgss/4755732_02frombehingCordoba490.jpg[/IMG]

    So I had to turn around quick. I send some cavalry units and elephants towards the Goths at the bottom of the hill and swung the rest of my army around to meet the Goths about to hit me from behind.


    I wasn't even certain that they were Goths because they weren't wearing all black and they didn't have make up on. Nonetheless, I engaged them with some flaming arrows.


    And then charged at them with the Clibanarii , to make some good old fashioned Goth-kabobs.


    The Goth General, who probably heard me boasting about how my onagers usually remained unscathed in battle, charged up the hill while my calvary dealt with his infantry forces below.


    I wheeled my clibanarii around to save my Onager crew -- that got cut down to 8 men.


    Some archers got into the act too and we, as they say, "unleashed hell"


    and the Goth general had to give the devil his due:


    And then we rode them down and killed


    and killed again


    Thus ended the battle of Cordoba and afterward we took the city with ease:


    I've got a series of pics from the assualt on Campus Frisii as well. This game is great!
    Last edited by Oswald von Wolkenstein; January 06, 2007 at 06:50 PM.

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