For Syracuse, Heiro II starts off campaign as faction leader. Is he supposed to spawn again? This hasn't occurred in my game, but I'm curious since it looks like he will based on the family member spoiler in the OP.
For Pontus, Ariobarzenes is already the royal heir but spawns again soon after game start (within the first few turns.)
Is this save game compatible? (Assuming it's not, as I am already around 50 turns into a Carthage campaign)
EDIT:
I restarted with the Barca submod, playing as them. I'm on turn 52 right now and still no general? I don't see a list for Carthaginian family spawns.
Last edited by gnosis89; September 14, 2017 at 09:50 PM.
I was wondering, doesn't Octavian fit into the Julia family? He will be an awesome name to recognize at the late game IMO.
It's true most campaigns will be over before the 500 or so turns, but he will be a great reward for those who make it through the years
Has anyone been able to confirm that he does indeed spawn? The mod is in the correct order, and the only other mods I'm running are the supply train ammo mod (which doesn't really work either, but I've read that it doesn't work for others) and your Sack, liberate etc...mod (all diplomatic options). It's enabled and in the correct order (furthest left), thus I cannot think of any reason as to why it wouldn't work properly.
EDIT:
I continued on, and as it turns out Hasdrubal the fair did spawn. So apparently something is wrong with the Hamilcar spawn. Waiting to see if the Hannibal and Hasdrubal spawns work out.
By the way why is Mago not included?
Last edited by gnosis89; September 22, 2017 at 01:09 PM.
Do these still work with the new politics system?
Is it possible for me to change the spawn timers for these using PFM? I took a look at the tables but I couldn't make heads or tails of what I was supposed to adjust. I am looking to make a 12 tpy version for myself to test out and if it works I would like to post it up here for anyone else using 12 tpy.
Its complicated, you have to change the spawn window settings for the historical characters. But the numbers are not what you would expect (its 753- the year).
And yes they should work with the beta.
My historical generals are spawning with no base skill, is this a known issue or on my end somehow? I only use graphic and battle submods.
The ages of the generals will be off with TPY other than 4. You have to change their spawn window settings in the historical characters table to line up with their spawn window in game.
For example, lets say a character is set to spawn on turn 8. For 4TPY thats 2 years into the game, which is 276 BC. The historical characters are all based on the original date in game of 753, so that characters spawn window would be 753-277 to 753-275 (+/- 1 for the window). So his settings would need to be column 1 - 476 column 2 - 478 . So his spawn window is 476 to 478 for the game's year tracking. Its sort of convoluted.
That all works okay when you are in the early spawns because they match up pretty closely. But, once you get to the later spawns its a mess. Lets say the character spawns at turn 160.
1TPY - Year 118, spawn window 636 to 638
4TPY - Year 238, spawn window 514 to 516
12TPY - Year 265, spawn window 487 to 489
I can do submods for it, it will just take time to do and I have a bunch of other stuff going on with getting the mod ready, then getting the new campaign working at a basic level (when that releases), updating all the submods to make sure they work, etc.