1) If princesses were enabled for some faction, would it be possible to allow them marry only in these factions (because of different races etc)? Im pretty sure not, but better to ask
2) Is condition "FatherAnc" working? Couldnt get it to work...
3) There is one horde faction (TES mod), and when their last settlement is taken, it sometimes causes a crash (the game perhaps think they should be destroyd...), any ideas what could have gone wrong here?
4) Is there any way to tell AI to adopt more generals? As one big factions in particular often "forgets" to do that and gets destroyed pretty often... Perhaps make a script that would spawn a family member if number of family members of the faction is lower than x. Does there exist such conditions? I also plan to add to more family members to all factions, but thats not actually solving the AI behavior...
5) Talking about conditions, is there any way to choose/omitt family members in triggers for traits/ancillaries? I mean, there conditions such as "IsGeneral", "IsFactionLeader" etc. Not any for this one?