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Thread: Army Split and Population

  1. #1

    Default Army Split and Population

    Guys,

    based on the departure of the modder working on these, is it true the new release wont have any of these items?!!!!!!!!

  2. #2

    Default Re: Army Split and Population

    Right now we are just working on getting a release. Split army definitely will not be in anything released on the first go around and we discussed this a while back.

    I apologize to everyone waiting for this mod to be out. The delays and lack of communication are predominantly if not entirely my fault.


  3. #3

    Default Re: Army Split and Population


  4. #4

    Default Re: Army Split and Population

    Quote Originally Posted by Totalknight View Post
    Guys,

    based on the departure of the modder working on these, is it true the new release wont have any of these items?!!!!!!!!
    The modder who was advertising those features (Hardballer) greatly exaggerated progress. The population system he was working on was purely mockup UI and wasn't functional whatsoever in-game, and the split army mechanics were unfinished and had many issues that meant it wasn't playable.

    We have the code for most of the features he was working on but we aren't using it due to their extremely unfinished state.

    My manpower system (which I started a long time ago before Hardballer joined AE) should eventually be in AE instead, although it's unknown when that'll be (it may be some time after release).
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  5. #5

    Default Re: Army Split and Population

    Great! Just keep at it peeps, July is almost here and summer will be gone before you know it lol

  6. #6
    Epic28's Avatar Senator
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    Default Re: Army Split and Population

    Didn't this get answered a week ago by you asking the same question...

    Spoiler Alert, click show to read: 
    Without mercy. Without compassion. Without remorse.
    All war depends upon it.

  7. #7

    Default Re: Army Split and Population

    When do forumites ever actually read? xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #8

    Default Re: Army Split and Population

    Would the manpower system be like dei's population feature?

  9. #9

    Default Re: Army Split and Population

    Quote Originally Posted by imanube View Post
    Would the manpower system be like dei's population feature?
    On some level, yes. PoR2 (the first released full population system that was ported into DeI) was originally developed alongside AE's manpower, in fact, in collaboration.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  10. #10

    Default Re: Army Split and Population

    Quote Originally Posted by Causeless View Post
    On some level, yes. PoR2 (the first released full population system that was ported into DeI) was originally developed alongside AE's manpower, in fact, in collaboration.
    Nice . Super excited about it even if its not there initially.
    Last edited by imanube; July 10, 2017 at 07:48 AM.

  11. #11

    Default Re: Army Split and Population

    you know what irks me about the population counter it says 1 and gains 1 every few turns wish there was a mod that just adds 3 0's for aesthetics lol

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