well done! but i see Legio V Macedonica and VI Victrix's centurions don't have shield...
well done! but i see Legio V Macedonica and VI Victrix's centurions don't have shield...
If you implement the changes I made to my patch, you can delete both the technology_unit_upgrade_tables and the unit_required_technology_junctions_tables since I've emptied those out, I'm only keeping the empty upgrade tables in my patch in case people continue to use the old mod rather than yours (for whatever reason :p). The only real change apart from that is the lib_reforms_main.lua script.
All - it has been updated - units cards have been fixed for those missing. Shields that were missing are now fixed. Some new unit cards have been implemented as well. Please subscribe to the steam link. this will be the path now, as I need to save space on google drive for pending Ancient Empires releases. thanks!
Will I still need Dardo's patch even with the Steam version? Also, is it possible to start off with the Augustan legions in the Imperator Augustus campaign instead of imperial legions? I want the imperial ones later as a reform.
Last edited by Eldgrimr; June 22, 2017 at 04:15 AM.
If Centurion updates his files then my patch should normally no longer be necessary, for the marian units in the IA campaign, there should be mod for that on this forums as well as on Steam I believe, but it might conflict with this mod.
so to conclude, i just need the steam update and Dardo21 latest patch to have all legions, except the imperial legions arrive after reform without getting the tech yet.. correct?
thanks,
Currently the Steam version doesn't have the reform fix, so I'd advice you to use the steam file and my patch, that way the imperial units will correctly unlock after the imperial reform. After the imperial reform you can activate the small upgrade file I also provided on my post so you can update the marian units to the imperial ones (If you activate it before the imperial reform the marian units will incorrectly be upgradeable to the imperial ones before the reform is triggered). https://drive.google.com/open?id=0Bz...G1RRkpLVTBfalU
Last edited by Dardo21; June 22, 2017 at 07:53 AM.
Hello! I have found a small bug in your modification: shields pass through a body of legionaries. Especially it is noticeable at centurions.
I hope, you will correct this defect in your excellent submod.
Spoiler Alert, click show to read:
Soon it'll only be this mod and the upgrade file for after the imperial reforms, unless UMCenturion isn't able to keep this mod up to date after each DEI update, in that case i'll keep updating my own patch to keep this mod playable.
main post here: http://www.twcenter.net/forums/showt...-patch-(W-I-P-) shows in which order u got to activate them
Step 1) Take Little Legionaries+Solitudo submod and pick the pre imperial units.
Step 2) Take this AE submod and pick the Imperial units.
Step 3) Make a submod mixing the picked parts of each other.
Step 4) Integrate with the Population system in DeI and upload to Steam and that's it...ooooor
Step 5) Integrate this submod into the main DeI mod! (damn no more room sadly).
if you put things in your user.script, the files on the top will take priority, and the @Caesarslegionspatch already includes the reform fix so you don't need the quick fix that I posted on this topic, the 2nd file in my post is only meant to be used after you reach the imperial reform (imp_upgrades.pack).