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Thread: This is... Total War

  1. #1
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default This is... Total War

    This is... Total War
    A Punch In The Face To All History Buffs



    IntroductionWARNING: This mod requires 39gb of space on your hard drive

    With that initial warning out of the way, welcome to my WIP mod which is a punch in the face to all history buffs due to its complete and utter disregard of anything approaching historical accuracy.
    This mod is custom-battle only (a campaign is incredibly unlikely). The premise of the mod is that I've always liked the mods included, and was always disappointed that they all used different balancing systems and thus weren't compatible with each other. I'm going to solve this by combining the mods with my own balancing system. Included will be a fairly large variety of unit mods covering Lord of the Rings, Antiquity, the Dark Ages and the Medieval Ages.

    At the moment, this mod features approximately 470 different units (so far) split across 23 factions from lots of different mods. All of the units have been balanced to work with each other using a 5HP system that I made, with the help of the Ancient Empires team and other modders.

    If you'd like to keep up to date on the mod, then check out the Trello board.


    The Factions & CreditsGondor
    Confederation of Non-Humans
    House Stark
    House Lannister

    China
    India
    Parthia
    Lusitani
    Caledones
    Sparta
    Roman Empire
    Ptolemaic Kingdom
    Kingdom of Kush
    Sassanid Empire
    Vikings

    The Kingdom of England
    The Kingdom of France
    The Kingdom of Jerusalem
    The Empire of Nicaea
    The Grand Knyzate of Kiev
    The Seljuk Sultanate of Rum
    The Ayyubid Caliphate
    The Ilkhanate Horde


    Credit
    ALL of the credit for everything in the mod goes to these modders. I only combined their work.
    - Medieval Kingdoms Total War
    - Ancient Empires
    - Divide et Impera
    - Rise of Mordor
    - Seven Kingdoms
    - A Mod of Spring and Autumn
    - TWMC's Official 300 Reskin V2.0
    - LOTR Galadhrim Elves
    - Wolfmen
    - Pikes ready in your hands
    - Olympian Battle Camera
    - WHIT3 BROTH3R's Purple/Gold UI
    - cedric37 for the main menu wallpaper


    How to Install the Mod
    Step 1: Make sure you have 39gb of space on your harddrive. This mod is VERY BIG!

    Step 2: Subscribe to This Is... Total War and This Is... Total War [Models] and the other 7 mods that are listed here.

    Step 3: You ALSO need to download Seven Kingdom's latest 7K_Models_and_Textures.pack which can be downloaded from ModDB. Once you have downloaded it, move the mod to your Total War Attila install folder, eg C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data
    This will let you play as the Starks, Lannisters, and a few miscellaneous units in the Non-Humans faction.

    Step 4: Toggle all 10 mods on, as shown in this image. Make sure This Is... Total War is at the top, but the load order does not matter otherwise. Make sure no other mods are turned on.

    Step 5: Launch the game, and enjoy the mod.


    Known Bugs & What's Next?
    Known Bugs
    - Some units may have missing models. This may be due to bugs, missing models or incorrect variantmeshdefinitions.
    - Some units might not have any weapons, or have the wrong weapons. This is primarily due to units having the wrong animations, but may also be due to the issues outlined above.

    There should not be any bugs which cause the game to crash however.

    What's Next?
    - Import battle UI from each mod so each faction has a different UI if possible
    - Every unit needs to have the right animations assigned
    - The models for every unit needs to be double checked to make sure there aren't any invisible body parts
    - Imposter models need to be made so that units are not invisible when viewed at a distance
    - Custom animations need to be ported from various mods, and assigned to units
    - Custom officers need to be ported from various mods
    - Unique units such as handgunners, and artillery need to be ported from various mods and balanced
    - 2 to 3 generals need to be made for every faction
    - Unique special abilities might need to be made for each general
    - Unit cards need to be made for every unit
    - The Confederation of Non-Humans needs a better faction flag


    How You Can HelpIf you'd like to help, check out the Trello board to see what I've already done. I could do with some help with the following...

    Faction traits for each of the factions.
    2D UI art, specifically unit cards and faction icons. An entire UI overhaul could be worked on at a later date.
    Unique/cool names for the factions, similar to how THERA: Legacy of the Great Torment made up names.
    Unique/cool names for the units. The units can be found on the Trello board.
    Fill out the rosters so that each faction has at least 20 units (I'm looking for variety over sheer quantity however)
    Some kind of plot/concept to give a bit of legitimacy to all the factions existing in the same world

    Anyone interested?
    Last edited by Commissar Caligula_; October 04, 2019 at 09:01 PM.




  2. #2
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Screenshots
    Screenshots


























































    Last edited by Commissar Caligula_; October 04, 2019 at 09:01 PM.




  3. #3
    Frunk's Avatar The Duke Will Return...
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    Default Re: This is... Total War

    Good luck with this!
    FrunkSpace | Mod Announcements | Colonies & Empires

    Under the patronage of Iskar of the House of Siblesz. I'm proud patron of:

    atthias | PaulH | Athos187

  4. #4
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Progress Report 30/12/2017I've finally finished the planning stage and I will begin actually getting all of the units in-game.

    At the moment the current plans are for 401 units, split across 22 factions as detailed below.
    The First Release
    The first release will feature 10 Factions, and 193 units.

    Gondor (16 units)
    The Confederation of Non-Humans (13 units)
    China (17 units)
    India (22 units)
    Parthia (23 units)
    Sparta (13 units)
    The Holy Roman Empire (23 units)
    The Ayyubid Caliphate (15 units)
    England (17 units)
    France (28 units)

    The Second Release
    The second release will feature 8 Factions, and 139 units.

    Vikings (13 units)
    Sassanids (15 units)
    The Roman Empire (19 units)
    The Ptolemaic Kingdom (17 units)
    The Kingdom of Kush (15 units)
    The Teutonic Order (20 units)
    Kievan Rus (23 units)
    The Ilkhanate Horde (15 units)

    The Third Release
    The third release will feature 4 Factions, and 69 units. I will probably work on unique generals for each faction at this stage as well.

    Caledones (21 units)
    Lusitani (18 units)
    The Sea People (14 units)
    The Kingdom of Georgia (16 units)

    Future Plans
    After the first three releases, I'll either work on more factions and units or I will create some "historical" battles. I might also create a wiki for the mod.




  5. #5
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Progress Report 5/1/2018
    Here's the next progress report.

    • I've done about half of the database work for the Ayyubids, China, England, France, Gondor, Holy Roman Empire, India, Non-Humans, Parthia and Sparta.

    • I've gotten permission from Stealth4Health to use his werewolf model. I've made two Work in Progress units as seen below.

    • I've ported Total War: Rome 2's dog animations and skeletons to Attila, plus dog models from both Rome 2 and Total War: Arena. This means we can have "Savage Wolves", War Pigs, Celtic Warhounds, War Dogs and African Dogs. I don't know whether the war pigs will be flammable.

    • I've combined all of the models I'm going to be using into one pack. The file size? 17.5gb
      Since this is absolutely massive I'm decided to change the release order of the factions.
      • The first release will consist of Gondor, Non-Humans, China, Sparta, Vikings, Sassanids, Sea People, Rome, India, Parthia, Caledones and Lusitani.
      • The second release will consist of Kush, Egypt, Holy Roman Empire, Ayyubid Caliphate, England, France, Teutonic Order, Kievan Rus, Ilkhanate Horde and Georgia.
      That way I can get out all the units with minimum of fuss on my end.


    Screenshots
    Werewolves


    Armoured Werewolves


    Animals - Savage Wolves


    Animals - Boars


    Animals - Celtic Warhounds


    Animals - War Dogs & African Dogs (vanilla)






  6. #6

    Default Re: This is... Total War

    that's sound fantastic, i want to play it

  7. #7
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Progress Report 22/9/2019
    Here's the next progress report.

    Guys its only been 2 years and 3 months since I started this mod, and 18 months since the last update. The mod wasn't dead, I swear...

    • I've done the bare minimum to get every unit in-game. That sounds like nothing, but at the moment there are 470 units, from 10 different mods, split across 24 factions.

    • The following factions will be in-game:
      • Gondor
      • Confederation of Non-Humans
      • House Stark
      • House Lannister
      • China
      • India
      • Roman Empire
      • Sparta
      • Ptolemaic Kingdom
      • Parthia
      • Caledones
      • Kush
      • Lusitani
      • Sassanid Empire
      • Sea People
      • Vikings
      • The Ayyubid Caliphate
      • The Empire of Nicaea
      • The Grand Knyzate of Kiev
      • The Ilkhanate Horde
      • The Kingdom of England
      • The Kingdom of France
      • The Kingdom of Jerusalem
      • The Seljuk Sultanate of Rum

    • So now I have to do the balancing for all of the units. I'll probably do the first 12 factions, release the mod, then do the next 12.

    • I also have to make sure all of the units are using the correct animations, and import custom animations from the various mods

    • I have to add in all the unique units like handgunners, naffatun grenadiers, generals, officers, ect.
    • There won't be a campaign for the mod because I don't know how mod the campaign, but I do know it is an insane amount of work and THAT

    • And finally, may one thousand curses be laid upon the Medieval Kingdoms mod team for their atrocious file management...


    Screenshots
    Menus




    Gameplay






    How You Can HelpIf you'd like to help, check out the Trello board to see what I've already done. I could do with some help with the following...

    Faction traits for each of the factions.
    2D UI art, specifically unit cards and faction icons. An entire UI overhaul could be worked on at a later date.
    Unique/cool names for the factions, similar to how THERA: Legacy of the Great Torment made up names.
    Unique/cool names for the units. The units can be found on the Trello board.
    Some kind of plot/concept to give a bit of legitimacy to all the factions existing in the same world

    Anyone interested?
    Last edited by Commissar Caligula_; September 22, 2019 at 01:38 AM.




  8. #8
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    The first version of the mod is released!

    Step 1: Make sure you have 39gb of space on your harddrive. This mod is VERY BIG!

    Step 2: Subscribe to This Is... Total War and This Is... Total War [Models] and the other 7 mods that are listed here.

    Step 3: You ALSO need to download Seven Kingdom's latest 7K_Models_and_Textures.pack which can be downloaded from ModDB. Once you have downloaded it, move the mod to your Total War Attila install folder, eg C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data
    This will let you play as the Starks, Lannisters, and a few miscellaneous units in the Non-Humans faction.

    Step 4: Toggle all 10 mods on, as shown in this image. Make sure This Is... Total War is at the top, but the load order does not matter otherwise. Make sure no other mods are turned on.

    Step 5: Launch the game, and enjoy the mod.




  9. #9
    King Athelstan's Avatar The Wheel of Time turns
    Citizen Gaming Staff Modding Staff

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    Default Re: This is... Total War

    Congrats on the release, I have high hopes that this will be a worthy successor to PlanetWar
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi

    Signature by Lifthrasir




  10. #10
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Pikes are proving a pain in the arse to balance. If anyone has PFM, open the mod and change the following things then report back on whether its fixed it, or completely changed all the units function:

    melee weapons table
    rom_pike damage from 1 to 3

    _kv_rules_tables
    impact_reflection_attack_cooldown_timer to 10
    impact_reflection_final_damage_modifier to 0.055
    impact_reflection_knockback_chance to 75
    impact_reflection_velocity_bonus_damage_modifier to 0

    Charging a pike unit head-on seems to disproportionately affect heavier units, because a % of their mass is reflected back at them. These changes will probably also make half-pike units useless.




  11. #11
    alhoon's Avatar Moderator
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    Default Re: This is... Total War

    HOLY CRAP!!!!

    It was about time I could bring Mongols and Byzantines to fight a united Orc-Parthian army. Just because.

    Are there any Hirosiphones (Greek fire troops) in Nicea's roaster? So that they can Roast me some orcs?
    DIE: Diversity, Inclusion, Equality (Pun on SJWs, I am not far-right)
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.

    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  12. #12
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: This is... Total War

    Quote Originally Posted by alhoon View Post
    HOLY CRAP!!!!

    It was about time I could bring Mongols and Byzantines to fight a united Orc-Parthian army. Just because.

    Are there any Hirosiphones (Greek fire troops) in Nicea's roaster? So that they can Roast me some orcs?
    There will be Greek fire troops once I have time to add in all the unique units like generals, handgunners, elephants, slingers, ect.




  13. #13
    Nizam's Avatar Ordinarius
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    Default Re: This is... Total War

    epic for fun, good job guys.

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

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