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Thread: Announcements from Mods & Hosted Mods (All TW Games)

  1. #121

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)

    Upcoming fixes for the Attila mod launcher and new information about updates for other Total War mod launchers

    Here is the new information confirmed by Creative Assembly about the upcoming fixes for the Attila mod launcher and also the confirmation about future updates for other Total War mod launchers.


  2. #122

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Unit Pack Compatibility Project - Napoleon (UPC-NAP)

    This update of the community language translation project UPC-NAP contains several small fixes of already included mods and some adaptions to the four new additional supported languages which have been added in the last release.

    Enjoy UPC-NAP
    Swiss Halberdier

  3. #123

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Unit Pack Compatibility Project - Shogun (UPC-SHO)


    This update of the community language translation project UPC-SHO contains several fixes of already included mods, a new mod and some small optimizations on the technical side of the mod.

    Enjoy UPC-SHO
    Swiss Halberdier

  4. #124
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Rome Total Realism 8 for Rome: Total War - Alexander will release beta version 4.0 on April 29th.
    The new beta version includes balance changes, bugfixes, and new descriptions, as well as map changes and new units.
    This release is a bridge towards future versions - and the eventual release of RTR8 in all its glory.

    See more here!







  5. #125

    Default Re: Announcements from Mods & Hosted Mods (Shogun 2)



    Rise of The Goguryeo is a total conversion mod for Shogun 2: Rise of the Samurai. It takes place during a period known as the Three Kingdoms period of Korea. It is from one of those kingdoms, Goguryeo, that Korea derives its name.

    A new version of this WIP mod has just been released. Now you can play as one of the three kingdoms on a brand new campaign map and with new unit rosters. At this point, the gameplay of the mod should not change much until release, however, there remains a lot to be done on the cosmetic side.

    If you wish to play a pre-release version of the mod and contribute to its development, now is the best time to do so

    Please visit the mod forum page here to download the mod.

  6. #126
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (Warhammer I & II)


    This mod is for Total War: Warhammer 2
    Welcome to Campaign Recruitment Events created by Drunk Flamingo and Caligula.
    This mod adds event messages that fire when you recruit a unit for the first time in your campaign.

    For example, the first time you recruit a High Elf Archer, a message will appear but not any subsequent times.
    This mod supports every faction that is in both the Vortex and Mortal Empires campaigns.

    Download Link (Steam Workshop)
    Mandatory Additional Download (Steam Workshop)
    Example
    More examples can be found here.

    Last edited by Commissar Caligula_; April 21, 2018 at 08:20 AM.

  7. #127

    Default Re: Announcements from Mods & Hosted Mods (Rome TW)



    Cantabrian Wars - Version 0.3

    This mod is based in the final stage of Roman conquest of Hispania, The Cantabrian Wars (2919 BC).
    Dare to challenge the powerful Roman Empire and survive to their invasion.

    View more here

  8. #128

    Default Re: Announcements from Mods & Hosted Mods (Rome RM)

    Rome Total Realism Beta 4.0 Has been released here! Check it out!

    http://www.twcenter.net/forums/showt...-DOWNLOAD-LINK

    The new beta provides new units, all complete with UI's, new factions, new buildings, scripts and even music! It's RTRPE but modernized to be a total new creation!

  9. #129
    Mr_Nygren's Avatar Berserkir
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    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)


    Warcraft: Total War: Official Public BETA Version 1.0 has been released!
    Spoiler Alert, click show to read: 

    Article


    http://www.moddb.com/mods/warcraft-t...-v-10-released

    Download-link:

    http://www.moddb.com/mods/warcraft-t...blic-beta-v-10

    Size increased from 1.08gb of the DEMO to 2.5gb of the Official Beta 1.0.

    Now in it's own Forum!

    http://www.twcenter.net/forums/forumdisplay.php?1533-Warcraft-Total-War

    Changelog:

    Spoiler Alert, click show to read: 
    "1. - Has 22 factions with new rosters.

    2. - Has rebels placed out and spawning.

    3. - Has a new UI, symbols, menu, music, campaign map is unique, has spawning scripts for two factions, has a debt script so the AI won't get bankrupt, has a new battle and campaign AI using EBII's Skynet Battle AI, and Stainless Steel's Savage Campaign AI, has new names, new family members and portraits!

    4. - Has a new recruitment system, has a unique building tree, has unique features found only in other fantasy mods - such as casters, beasts, flying dragons and whatnot, has unique animations implemented for the mod and a lot of Warhammer/Hyrule ones!


    5. - Has reskinned Human settlements in battles, has reskinned stratmodel cities for all factions etc - it's a complete beta with a 99% stable strat-map, and only rare CTD in battles at random - no gamebreaking issues.


    That would be it. - But here are some credits:

    Mr_Nygren, Eoghan Wolfkin, Bantu Chieftain, TheHappyCrusader, Sulfurion Blackfyre &WarcraftHero - all the work on the mod itself turning things into Warcraft style, adding units, adding new menu, new scripts, new animations, the whole EDB, EDU, descr_strat etc - all work on turning the map-only alpha into this version.


    - TheHappyCrusader
    - Original mod idea, thread at TWC and creation of the actual map which were the base of the first alpha from aug 2012.

    - Eoghan Wolfkin - All the work on turning the map-only alpha into Eoghans unfinished alpha released on march 29 at TWC, which resurrected this mod - did later improve on the Human models by working on two models created by Bantu Chieftain - creating three rosters (Theramore, Stormwind and Lordaeron) out of those two units by Bantu. After this he also made some other models including an entire Scourge roster - of which half still are present in the new mod.


    - Mr_Nygren, WarcraftHero, Sulfurion and Bantu - all the work on menu, reskins, coding etc since Eoghans Alpha was released - after the demo released sep 1 we four have been the major contributors to this project - even though Mr_Nygren and Bantu did almost everything regarding coding and riging during the fall of 2017 - while Sulf and WarcraftHero did small stuff when they had the time. During this spring 2018 all four have been very active up until this very moment. - Doing different parts such as Bantu riging models, me implementing said models, me adding new regions and rebels and lots of other stuff including creating portraits for four full rosters, WarcraftHeo being the menu fixer and doing unit portraits for the rest of the factions and lots of issues have been fixed by him - he'd also do reskins - while finally Sulfurion would do recruitment, garrisons, buildings, buidingportraits etc.

    Warcraft3Underground fan-site for Warcraft 3 moding
    - lots of models that we riged for the mod.


    Undying Nephalim and Hyrule Total War
    - Animations and Undead siege engines.

    Myth Total War - Animations.

    Akhtross Total War - Animations and projectiles.

    Call of Warhammer/The Sundering/Beginning of the End Timess - Animations, strat-models for elven princesses, projectiles, Siege engines, ship strat-models and base models for our new models.

    Elder Scrolls: Total War - some of Eoghans Undead units were based on Undead from this mod.

    Bare Geomod - UI textfiles.

    East of Rome - Marka Horse basemodel and texture


    Europa Barbarorum 2 team
    - Skynet Battle AI and campaign script.

    Stainless Steel - Savage Campaign AI.


    Changes since the demo are too many to list here. Enjoy!"


    Last edited by Frunk; May 21, 2018 at 03:38 AM. Reason: Tidy up.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  10. #130

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Thrones of Britannia - Unit Recruitment Strength

    I released the first version of the mod Unit Recruitment Strength for Thrones of Britannia. This mod changes the starting recruitment strength of the units. I made also a tutorial how you can change this value to your favour.

    Unit Recruitment Strength

    Please read through the first post and I wrote there all imporant information.

    Enjoy Unit Recruitment Strength
    Swiss Halberdier

  11. #131

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB)


    I released the first version of the Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB).

    I created the UPC-TOB like I did it for previous games (Empire, Napoleon, Shogun 2, Rome 2, Attila). Thrones of Britannia has the same language system like Attila and therefore if a player uses another language than English, the custom texts added from modders in their mods are not visible in game. All 12 language versions feature the latest vanilla game localization.

    Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB)

    Please read through the first post and I wrote there all imporant information.

    Enjoy UPC-TOB
    Swiss Halberdier

  12. #132
    webba84's Avatar Artifex
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    Default Re: Announcements from Mods & Hosted Mods (Rome)

    The third and final patch for Fourth Age Total War: The Dominion of Men is here!



    Patch 3.3: The End of the Beginning is the final instalment of the Fourth Age Total War mods, and the culmination of more than 10 years of work by hundreds of contributors.
    Included are a host of additional new units to flesh out the world of the Fourth Age of Middle-earth, as well as hundreds of bug fixes, balance changes, and visual improvements.


    Visit the Release Thread here!

  13. #133
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Announcements from Mods & Hosted Mods (Thrones of Britannia)




    Radious Total War Mod - Thrones of Britannia

    Now in it's own hosted forum



    Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.










  14. #134

    Default Announcements from Mods & Hosted Mods (All TW Games)



    Owen's Customised Faction Flags for Thrones of Britannia enhances the flags for each faction.
    As an alternative, Owen has also produced Rustic Custom Faction Flags.

    See more here!

    Want a Front Page Announcement? Here's how to get one!
    Contact the News Team here

  15. #135
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Crucible of Kings is an overhaul mod for Thrones of Britannia.
    It aims to provide a more historically accurate and challenging experience for the player, and to add to the complexity of the game.
    Many changes have already been implemented - many others are planned.

    Learn more here!







  16. #136

    Default Re: Announcements from Mods & Hosted Mods (Rome)




    INVASIO BARBARORVM presents an XXL Summer Preview!

    - View More Here -



  17. #137

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Unit Pack Compatibility Languages Project - Attila (UPC-ATT)


    This update of the community language translation project UPC-ATT contains updates and fixes of included mods and a new included mod.

    Enjoy UPC-ATT
    Swiss Halberdier

  18. #138

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)

    Total FotS version 2 beta 1 has been released!


    The Greatest overhaul for Fall of the Samurai is available for download! With unique armies, ships, animation, and so much more.....Check it out here.


  19. #139
    4zumi's Avatar This one sparks joy
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)




    It's over. The final chapter has arrived.
    3.0 is ready for download!


    You are welcome to try the newest and last iteration of Total Vanilla Beyond.

    For those who have never heard about it:

    The mod keeps the vanilla feel, but expands it in almost every aspect.
    More settlements, more units, more factions.
    Conquer from the Americas to Karakorum. Be one of 30 playable factions.
    No
    complicated mechanics, just vanilla with more sugar.

    Visit the release thread here.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  20. #140
    Sir Althfons's Avatar Civis
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    Default Re: Announcements from Mods & Hosted Mods (Rome II BMM)




    The new upgrade of Units Super Mod is finally here, counting now up to 275 high quality units, in a mayor expansion pack which reaches all the factions in game.

    Make sure to cheek it at:
    http://www.twcenter.net/forums/showt...mod&highlight=

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