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Thread: Announcements from Mods & Hosted Mods (All TW Games)

  1. #101
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Explore what will be added in the 1st patch for Rise of the Republic 1.1 for Empire: Total War!
    Furthermore, the Imperial Splendour Team is glad to tell you that in the upcoming patch the campaign bug will finally be fixed.

    See more details here!







  2. #102

    Default Announcements from Mods & Hosted Mods (All TW Games)



    1403: Kingdom Come Total War is a conversion of Total War: Attila Age of Charlemagne campaign,
    inspired by Kingdom Come: Deliverance, which will depict early 15th century.
    Starting in 1403 AD, the modification will feature historical factions and units of the period, as well as new UI, unit cards and other changes.

    View more here!

    Want a Front Page Announcement? Here's how to get one!
    Contact the News Team here

  3. #103

    Default Re: Announcements from Mods & Hosted Mods (Rome II)



    Unit Pack Compatibility - Rome 2 (UPC-ROM)

    This update of the community language translation project UPC-ROM is fully adapted to the new Rome 2 patch and DLC "Desert Kingdoms Culture Pack".

    Enjoy UPC-ROM
    Swiss Halberdier

  4. #104

  5. #105
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Tsardoms Total War - a mod for Medieval II: Total War - Kingdoms

    The Tsardoms Total War team are proud to present a preview of the Republic of Genoa.
    This great Ligurian republic has both a powerful navy and the best crossbowmen in Europe, as well as an array of other troops.
    It is time for the Genoese to rise once again! For Genoa and for Saint George!

    Learn more here!







  6. #106
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    After years of development, Westeros: Total War for Medieval II: Total War - Kingdoms has released a public beta!
    (There's a video guide to installation, if you need one.)

    See more here!







  7. #107

    Default Re: Announcements from Mods & Hosted Mods (Shogun 2 C&O)

    Changelog

    Changes v39
    //Campaign
    Ikko Ikki should no longer produce their own troops if their provinces rebel (not tested)
    Chosokabe extra range bonus was not working. Now they get +20 accuarcy
    Increased slot unlocking price just in case (do not affect game play, once you get the town it should be aroun 100 koku)
    Shimazu's Generals age corrected
    No longer toodler generals (got an Unicef ultimatum about it)
    Nerfed building melee and armour bonuses for camps and crafters.
    Stables food consuption reduced to 0/1/2 per level
    Fixes around Naban Quarter building (200 export and +3 cap)
    Now castles cost money to mantain instead of giving.
    Changed resource order for docs, first iron then stone
    Sengoku and Seki bune at harbour
    Increased AI tendency to develop naval tech and docs
    //Units
    Nerfed samurai bonuses
    Corrected xp for lvl 8 veterancy of land units
    Monks buffed (around 2 def and changes in weird stuff, like yari being more powerfull than naginata)
    Nerfed nagamaki units
    Nerfed heroes (around -2 armour)
    Buffed veteran samurai (around +1 def)
    //Combat
    Land units speed abilities reduced from +33% to +20%
    Reduced foot units velocity spreed
    Increased foot units walking speed
    Reduced a bit foot units running speed overall (slowler ones are faster now)
    Reduced charge speed
    //Other
    Some txt fix



    Changes v38
    hilly plane swaped to mountain 02
    New hilly plane
    Bullets can penetrate fortwall
    -Palisade 60%
    -Wood 40%
    -Stone 20%
    Changes to make Major clans last longer
    Deleted agressive AI submod
    Added no realm divide submod



    Changes v37
    Improved AI.
    Major clans should have better changes tu survive now.
    Improved naval AI, specially trade nodes usage.
    A wrongly placed metsuke for Tokugawa has been eliminated.
    Ninja Hero should be available for Rokkaku as unique unit.
    Yari ashigaru sashimono added.



    Changes v36
    -Tea fields icon changed (was wrong)
    -Fixed some duplicated building names
    -Fixed some building effects
    -Locked leased land, if you have one delete it.
    -Reduced admin cost logaritmic base (admin cost should be higher now)
    -Nihon Maru and Otaka Bune up. Nihon Maru cost a lot unless you own Kyoto.

    Guide V1 https://drive.google.com/open?id=1pUDbEcsHdoSgmK8V3NlGCmuPIe9MnbfI
    Note, before you freak out with the page number note that most of it are tables.



  8. #108
    Libertus
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    Default Re: Announcements from Mods & Hosted Mods (Rome II BMM)


    Egyptian Reskin Mod for DLC + Egyptian Chariots


    This mod reskins the native Egyptian units (as well as female generals) for the Ptolemaic faction, taking advantage of assets introduced in the Desert Kingdoms DLC. In addition, it introduces a new custom unit called the Egyptian Chariot, which can serve as a general in Custom Battles.

  9. #109
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician Moderator Emeritus Administrator Emeritus

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    Default Re: Announcements from Mods & Hosted Mods (Rome II)






    Real Experience Mod (REM) has moved into it's own forum!



    A global mod for TW: Rome II that improves almost all aspects of the game.

    Forum link:
    http://www.twcenter.net/forums/forum...ence-Mod-(REM)










  10. #110

    Default Re: Announcements from Mods & Hosted Mods (All TW Games)



    Unit Pack Compatibility Project - Empire (UPC-EMP)

    This update of the community language translation project UPC-EMP contains several small fixes of already included mods and some adaptions to the four new additional supported languages which have been added in the last release.

    Enjoy UPC-EMP
    Swiss Halberdier

  11. #111

    Default Re: Announcements from Mods & Hosted Mods



    Additional Units Mod - Empire (AUM-EMP) 3.7

    This update of AUM-EMP contains several optimizations and some fixed and enhanced unit-to-buildings assignments.

    Vanilla and Darthmod

    Enjoy AUM-EMP
    Swiss Halberdier

  12. #112

  13. #113
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Announcements from Mods & Hosted Mods (Attila)

    Total War: Rise of Mordor - Important ThreadsSubmods, Trello & Other Resources | Public Release, Feedback, Discord & the Future of the Mod | The Art of Rise of Mordor
    Factions & Units | The Team | Recruitment | FAQ


    On the 25th March, two brave Hobbits who were very, very far from home ventured into Mount Doom and destroyed the Ring, ending Sauron's reign of terror.
    In celebration of this, we have decided to release an alpha version of Rise of Mordor for Total War: Attila!

  14. #114

    Default Re: Announcements from Mods & Hosted Mods (Empire)



    War of Quadruple Alliance - Version 2.0

    This mod is situated in 1718 AD. The King Felipe V of Spain, refus to abide by the resolutions of the Treaty of Utrecht of 1713 and mantains belligerent policies in Sardinia and Sicily. As a result, England, France, the Netherlands and finally the House of Habsburg declare the war to Spain.

    View more here

  15. #115
    4zumi's Avatar This one sparks joy
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Vanilla Beyond 2.9 is now released...

    A most beautiful campaign map, 400 new Ancillaries and Traits
    More color for rebels, more flags for orders and wales
    Touch ups, squashed bugs and other minor things

    Come in and find out...
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  16. #116
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Warriors, White wolves and Snow trolls star in the third DCI: LA-faction preview video, of the Hill-men of the North.
    DCI: Last Alliance is a WIP submod for Third Age: Total War for Medieval II: Total War - Kingdoms.
    It brings the player to the end of the Second Age, when an alliance of Elves and Men challenges Sauron's might.

    See the preview here!







  17. #117

    Default Re: Announcements from Mods & Hosted Mods (Empire UPS)



    Unit Pack Compatibility Project - Empire (UPC-EMP)

    This update of the community language translation project UPC-EMP contains several small fixes of already included mods and some adaptions to the four new additional supported languages which have been added in the last release.

    Enjoy UPC-EMP
    Swiss Halberdier

  18. #118

    Default Re: Announcements from Mods & Hosted Mods (Empire UPS)



    Unit Pack Compatibility Project - Empire (UPC-EMP)

    This update of the community language translation project UPC-EMP contains several small fixes of already included mods and some adaptions to the four new additional supported languages which have been added in the last release.

    Enjoy UPC-EMP
    Swiss Halberdier

  19. #119

  20. #120

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