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Thread: Announcements from Mods & Hosted Mods (All TW Games)

  1. #161
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!



    IntroductionBased on the original mod (2.4.3 plus patch) by Keogh, ported to Kingdoms and Steam. Files were only edited to ensure compatibility, some were removed as they exist in the original pack and\or are no longer needed. Hence the original permission for the mod applies.

    Also set up for use by the Mac version of the game as well as for the Geomod tool.



    More details here at the original thread.




  2. #162
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!




    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the mirrored original mod (1.5) uploaded by gaunty14, any other credits got to AlphaDelta. Files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.



    More details here at the original thread.




  3. #163
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    Default Re: Announcements from Mods & Hosted Mods (Thrones of Britannia)

    The Viking Age in Britain



    NOW IN IT'S OWN HOSTED FORUM

    The Viking Age in Britain (VAB) is a historical focused mod with realistic changes to the basic game based on historical sources,
    where all cultures are treated on an equal level. It includes extensive changes to the basic game to improve campaign and battle game-play.
    The mod will give the player a more diverse gaming experience, while trying to increase the overall pleasure of playing Thrones of Britannia.



    Neither is this the dawn from the east, nor is a dragon flying above, nor are the gables of this hall aflame. Nay, mortal enemies approach in ready armour. Ravens are calling, wolves are howling, spear clashes and shield answers


  4. #164
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Kingdoms Grand Campaign Mod 5.0



    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to combine the available downloads and make it fully compatible with Steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the original mod (3.0 plus patches 4.2 and 4.3) by Dave Scarface. Files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.


    More details here at the original thread




  5. #165
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!







    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the original mod (1.5) by justme. As such the original permission for the mod applies.





    More details here at the original thread.




  6. #166
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!






    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game.

    Please note that this is based on the original mod (0.99), files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies:





    More details here at the original thread.




  7. #167
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents


    Rule Brittania 1.7 - Steam compatible



    Mod Overview

    For download see here




  8. #168
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents



    Kingdom of the Scots 0.2 - Steam compatible


    IntroductionThis mod is focused on the British Isles and Ireland during the 13th and 14th century. It seeks to reproduce the Anglo-Scottish, Anglo-Irish and Anglo-French conflicts of the period by adding Welsh rebellions, French invasions of England, Scottish Invasions of Ireland and England, and, but more importantly the struggle for domination of land within Scotland itself.

    Please note that this is based on the original mod (0.1) by The Border Reiver, files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.


    Mod Overview




  9. #169
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    Default Re: S2 - Last Alliance

    Last Alliance: Total War



    NOW IN IT'S OWN HOSTED FORUM

    Last Alliance: TW is total conversion of Shogun 2. This mod base on stories from Tolkien's books, concretely on end of Second Age when Elves and Numenoreans fought against Sauron - many years before events from "The Hobbit" and "Lord of the Rings".
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  10. #170
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)

    The Lion of Flanders

    Now ported to kingdoms and Steam compatible, packed into a simple, stand alone installation. Features an added Flemish faction complete with new units. Check it here.






  11. #171
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    The Elder Scrolls Total War 2.0



    InfoThis version adds a custom campaign (The Fourth Age) together with a multitude of new stuff, a list too long to post here.

    So head over to the forum and check yourself.

    Overview




  12. #172
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents


    The Anim & Sound Dev Kit for M2TW



    InfoThis installer provides a stand alone mod set up dedicated to the simplified working with sounds and animations. Generating new IDX\DAT is a simple click of the mod's shortcut away. Yup, that's all there is after you finish editing.

    The size of Mod updates can be drastically reduced, especially sounds, by only using edited files and not the IDX\DAT files.

    For more info see these two tutorials:






  13. #173
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: Announcements from Mods & Hosted Mods (Rome)

    Revival of the RTW Ancillary Editor by Vercingetorix


    IntroductionThe other day I was approached by a fellow modder if I knew of an alternative ancillary editor for RTW. Upon inquiring it appeared that the editor by Vercingetorix wasn't working anymore on the newer OS's.
    The problem appeared to be missing DLL files and I was able to remedy the issue by adding those files to the download here and now the application appears to be working fine:





    Discussion thread here




  14. #174
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    Default Re: BULAT STEEL 2.1.4 Total War

    Bulat Steel Total War

    NOW IN IT'S OWN HOSTED FORUM


    Bulat Steel Total War is a global modification of the European Middle Ages and the era of the Crusades with many scripts and innovations. Global modification created by modmakers from Russia and Ukraine. Improvement and deep study of all factions, the presence of innovations: scripts and beautiful things - all this rightly had the right to be called "Bulat Steel: Total War". It's not just a new global mod for the old-good Medieval II: Total War Kingdoms, it's a real masterpiece.
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  15. #175
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)



    1 year 4 turn mod for Ottoman Total Overhaul

    The 1 year 4 turn mod for Ottoman Total Overhaul for Empire: Total War
    provides you with 4 turns in each year - why not try it out?

    Find the mod here!







  16. #176
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The latest update to SWO-RD for Total War: Warhammer II
    adds Dwarves to the game, with their heraldic roster, and also
    overhauls the climate. Now the game has more climates, and more effects!

    Find more in this thread!







  17. #177
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The Historical Sengoku Jidai mod for Total War: Shogun 2 will provide you with historical armies,
    in more diverse colours, and with only actual units of the period.
    There will also be changes to recruitment, the map, and the clans.

    Learn more here!







  18. #178
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Nation, Empire - War for Rome: Total War - Barbarian Invasion includes
    new buildings, new models, new textures, a rearranged menu, and a huge map - among other things.
    For more information, and to download the mod, click on the link below!

    Find the mod here!







  19. #179
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Once again, ahowl11's VE Mod for Rome: Total War has been updated - to version 17!
    This major update integrates RTR into the mod - there are new units and new reskins, there's new music,
    there are changes to recruitment... there's too much to list here, so click on the link for more!

    Discover more here!







  20. #180
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    Default Re: Announcements from Mods & Hosted Mods (Empire C&O)

    I'm proud to introduce to you all the first installment of

    Succession - A Total War: Empire Revival Mod

    Improving campaign AI, battle realism, and historical flair (plus a few new and exciting units)!

    Come check it out!

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