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Thread: Announcements from Mods & Hosted Mods (All TW Games)

  1. #181
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The beta release of the Swiss Confederacy for Tsardoms: Total War for Medieval II: Total War
    has inspired an unusual and interesting preview in the form of an AAR!
    (Please note that this AAR is based on a closed beta; there has not yet been any public release.)

    Read it here!

    Last edited by Caillagh de Bodemloze; April 20, 2020 at 05:49 AM.






  2. #182

    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)

    HotSeatTool(Expanding MTW2 Engine Features)



    This project is designed to
    expand and overhaul the capabilities of the game Medieval 2: Total War as well as fix some existing bugs
    The project is being actively developed and needs your support.


    All program settings are set in the config files and are applied when the game starts.

    Allows you to do things like:
    set your own limits for the number of religions, anchillaries, the size of the battle map and the cost of siege equipment (rams, ladders, siege towers), make any characters immortal, upgrade the guard of characters, etc.


    You can get acquainted with all the features, read the instructions, join the discussion, help in the development or testing here

  3. #183

    Default Re: Announcements from Mods & Hosted Mods (Attila WIPs)





    Beginning Of An End Is Recruiting Modders


    Our team is working on a grand project for remaking the unending hostility between the Byzantine and Sassanid empires

    Alongside the rise of an Islamic state in Arabian peninsula around 622 CE.
    We are recruting modders
    If you are an AI Editer and lua/db scripter , 3d Modeller and a 2d Artist and expert campain startpos editor

    Just contact me on discord
    T Sorush T#4888 or send a message to the bottom link

    https://www.twcenter.net/forums/memb...apur-e-Sassani


  4. #184
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    A new preview has been posted for Europa Barbarorum 1.33 for Rome: Total War!
    It includes diplomats, an assassin, even elephants - and more!

    View more here!







  5. #185
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Plus Ultra (A better Americas campaign) for Medieval II: Total War has been updated!
    Additional factions have been added, changes have been made to region names; other details are listed in the thread.
    If you'd like to help with modelling units or the map, please contact the mod team - they'd love to hear from you!

    View more here!







  6. #186
    Frunk's Avatar Form Follows Function
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    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)



    HotSeatTool (Expanding MTW2 Engine Features) has moved into it's own forum!

    Allows you to do things like set your own limits for the number of religions, ancillaries, the size of the battle map, and the cost of siege equipment (rams, ladders, siege towers), make any characters immortal, upgrade the guard of characters, etc.

    Forum link: https://www.twcenter.net/forums/foru...erhaul-Project

  7. #187
    Miltonr87's Avatar Foederatus
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    Icon1 Re: Announcements from Mods & Hosted Mods (Empire C&O)


    Ultima Ratio
    is a graphic mod for Empire: Total War . It combines several graphic works and a few created by myself in a single file that significantly improves the image, battles, campaign, as well as adding a new environments... All of this focused exclusively on not changing the basis of the game and allowing multiplayer games normally with anyone. Easy to install, does not require Mod Manager! Ideal for new users!



    It's a tribute to the old Empire!


  8. #188

    Icon2 Re: Announcements from Mods & Hosted Mods (Empire C&O)



    Empire Realism, Still one of the best Mods In Empire Total War. Retaining the Vanilla Sense. This mod hopes to get rid of that. Completo Revisione is a complete Graphical overhaul submod of Empire Realism. It contains graphical and FX improvements in which Empire Realism is Lacking. It is aimed to compete with the Graphics and FX seen in mods like Imperial Splendour, Imperial Destroyer, and Darth Mod. The Mod is quite extensive, and requires a mid-high Rig in order to enjoy it's full potential. Environments, Sound FX, Authentic Atmospheric Battlefields, Vastly detailed Campaign, Game User Interface, Revised Textures, New Unit Models are just some of the changes this mod has to offer.

    So,
    I Present to You



    Completo Revisione

  9. #189
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The next version of the Unofficial TES: TW Patch for Medieval II: Total War
    will contain a whole host of changes to Guilds, Missions, and Dungeons.
    For a comprehensive and informative description of these changes, head to the link below!

    Discover more here!







  10. #190
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The latest update to SWO-RD for Total War: Warhammer II gives you Lizardmen,
    together with their regional colours
    and also the regional recruitment system mechanism with scripted dynamic caps!

    Find the mod here!







  11. #191
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The latest release for Divide et Impera for Total War: Rome II is the DeI 1.2.5c public beta!
    It includes battle changes, new Media reforms and units, a new capital change button, new faction traits for most Barbarian factions, and more.
    To try it out, click on the link below - and help the mod team by letting them know about your experience!

    Discover more here!







  12. #192
    bitterhowl's Avatar Campidoctor
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    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)



    TrueGeneral Alpha: Aimless Steel

    Well, "Aimless" in the name should be self-explanational, it means that sometimes things may look ugly and AI aimlessly walk on battlefield. "Because AI is dumb and full of errors".

    But I hope that with assistance from community we'll be able to change this picture and motto. Even now I can say that battlefield experience is changed. I'd like you to try.

    Find out more here!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  13. #193
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Runescape: Total War for Rome: Total War has released an alpha version!
    This version of the mod contains only custom battles, though the goal is for the final release to include a campaign.
    For more information or to try out this exciting new mod based on Runescape, click on the link below!

    Find more here!







  14. #194
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Souron's Playable Factions for Thrones of Britannia allows you to play as all landed factions in Thrones of Britannia.
    It also provides custom faction traits, and there are plans for future updates!

    Discover more here!







  15. #195
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Take a look at the latest work done on the route to the 1.2 Northern Wars update for
    Imperial Splendour - Rise of the Republic for Empire: Total War! This time, there are images of buildings and units,
    and there's some information about other changes to the mod.

    View more here!







  16. #196
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    Demetrios Poliorketes for Total War: Rome II has released previews
    of its building chains; both completely new ones and chains that have been expanded from vanilla!
    This WIP mod will be a scenario overhaul for the Wrath of Sparta campaign.

    See the previews here!







  17. #197
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    Default Announcements from Mods & Hosted Mods (All TW Games)



    String Editor

    With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files.
    You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute
    from certain units, or change the attack rate of all towers by 10%, among many other possibilities.

    Learn more here!







  18. #198
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Announcements from Mods & Hosted Mods (Thrones of Britannia)



    Tribes of Britannia is a project to bring to life the Iron Age of pre-Roman Britian. The mod aims to provide a rich roster of units and faction diversity to allow players to build vast kingdoms before the inevitable arrival of the Roman legions. Visit it here at its new modforum: https://www.twcenter.net/forums/foru...s-of-Britannia

  19. #199
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    After 11 months of development, Rusted PackFile Manager (RPFM) 2.0.0 has finally been released
    with a fully rewritten codebase, a ton of new features, fixes and optimizations and innumerable little changes!

    Find it here!







  20. #200
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (All TW Games)





    The 226th anniversary of the Glorious First of June was last week. Could there be any better time
    for the team behind Imperial Splendour - Rise of the Republic for Empire: Total War
    to present the British Naval officers?

    See them here!







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