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Thread: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

  1. #181

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by KAM 2150 View Post
    This mod does not cover that time period.
    Bro ı give a general time if we research we will see long spear usage in the Muslims go back times.



    Yours will see clearly muslims when use's pikes . On the other hand Ottomans and Seljuks uses very more times vassal christian forces and mercenary forces like christs . İf christian forces have horse archer cavalary must muslims have pike unit.

  2. #182

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    what do you mean?christians used cuman and tatar mercenaries

  3. #183

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by Hawkerx View Post
    Bro ı give a general time if we research we will see long spear usage in the Muslims go back times.



    Yours will see clearly muslims when use's pikes . On the other hand Ottomans and Seljuks uses very more times vassal christian forces and mercenary forces like christs .
    The illustration in your post depicts a 17th century siege battle, this mod does not cover that time period.


    Quote Originally Posted by Hawkerx View Post
    İf christian forces have horse archer cavalary must muslims have pike unit.
    What kind of logic is this? The horse archer units of Eastern European factions are Turkic auxiliaries and mercenaries, which is historically accurate. The Seljuk Sultanate of Rum (and the Ottomans) already have Christian auxiliary units; such Martoloses and Voynuk.

  4. #184
    KAM 2150's Avatar Artifex
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    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by Hawkerx View Post
    Bro ı give a general time if we research we will see long spear usage in the Muslims go back times.



    Yours will see clearly muslims when use's pikes . On the other hand Ottomans and Seljuks uses very more times vassal christian forces and mercenary forces like christs . İf christian forces have horse archer cavalary must muslims have pike unit.
    Again, that illustration does not cover medieval period, it is from MUCH later time, especially if you notice advanced fortifications.

    Also your argument with horse archers is just bad....as it is simply not true, horse archery was not only restricted to single region, it was quite widespread, even English and French had A LOT of horse archers in their armies and they were not mercs from the East but their native troops.
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  5. #185

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by KAM 2150 View Post
    Also your argument with horse archers is just bad....as it is simply not true, horse archery was not only restricted to single region, it was quite widespread, even English and French had A LOT of horse archers in their armies and they were not mercs from the East but their native troops.
    Were they really horse archers? Or did they use horses for transportation and fought on foot? The latter is more likely in my opinion, I'm not well informed about these units though.

  6. #186
    Hrobatos's Avatar Praeses
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    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I think that they were mounted archers. When we tend to refer to horse archers we ususualy mean by that the mounted archers as trained by steppe peoples such as Mongols.
    Last edited by Hrobatos; January 21, 2019 at 01:36 AM.

  7. #187
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    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I'm pretty sure the mounted archers in Western Europe were mounted infantry, i.e. they actually fought on foot. Similar to early dragoons. In general they were considered higher grade than non mounted archers.

  8. #188

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)



    In my Opinion Converting to Christianity should forbid you to gain Access to some late Tier Units.

  9. #189
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    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Whats funny would be the Christian Ghazis....
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  10. #190

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by Danishmend View Post
    - Some Seljuk characters had modern (recently popularized) names. I can provide you a list of names commonly used by Turks at that time period (1200-1500 AD).
    Go ahead
    Quote Originally Posted by Danishmend View Post
    - Some settlements in Anatolia are named in their Turkish forms (such as Kayseri and Malatya), while others are not (such as Ancyra and Iconion). Is it intended? I think Kayseri and Malatya can be replaced with their original forms.
    I'm not sure about it. Lets wait for member in charge of Campaign map to answer that question.

    Quote Originally Posted by Danishmend View Post
    Instead of Ancyra, Iconion should be fortified/walled. Iconion was the capital of the sultanate and was larger than Ancyra.
    We can't edit the Campaign Map. At the least, we're making all settlements to be walled.

    Quote Originally Posted by Nebaki View Post
    Thanks for the Chainmail Upgrade
    That is, honestly, my own initiative - maybe Hessam wouldn't like it, but I sees it as something necessary.

    Quote Originally Posted by Hawkerx View Post
    I'm military historian and find a little wrong thing.
    Quote Originally Posted by Hawkerx View Post
    IPeyk means in the ottomanic langueage Pike.
    This is the first time I've heard that Peyk means pike. Where do you get this?

    Peyk were the Ottoman Messenger Corps. They also can serve as a Household guard wielding long-shafted Tabar - in ceremonial duties they're always depicted with it. Being messengers, they're long distance runners, so I give them "Fatigue Resistant" attribute.

  11. #191

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by You_Guess_Who View Post

    That is, honestly, my own initiative - maybe Hessam wouldn't like it, but I sees it as something necessary.
    Can you give them a Helmet? I asked Hessam for Shields like somewhat like these:

    Spoiler Alert, click show to read: 




    But since they got their AP Bonus Helmets would be a better Option like an Armour Upgrade.

  12. #192

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by You_Guess_Who View Post
    Go ahead
    The names in the list were used by Seljuk rulers.
    https://docs.google.com/spreadsheets...it?usp=sharing

    Spoiler Alert, click show to read: 


    By the way, I've noticed that Seljuk units say "warriors of the desert" in battles, is it possible to remove these sounds?

  13. #193

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    1-) Do you think adding defensive stake placeing bonus for seljuk /ottoman army ranged units ? This very important they used stakes behalf of pike long years also in the famous m2tw mods otoman and seljuk armies uses this option ?
    2-) All arqebuiser units in the mod have very bad reaction time ? Until hers fire first bullet enemy coming into his behind. Ok I agree this is early rifles but thats gives a disadvantage to reload time accuarcy and etc. But reaction time very diffrent thing.
    3-) when the campaign came all naval units come with him ? Please dont forget to galleasses thats my favorite ships .
    4- ) My military history m.a final exams finish tomorrow . I wish the test to mod. Pls Give me to chance .

  14. #194

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I studied on Seljuk History. I help explain your questions.

  15. #195

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    @You_Guess_Who

    I Hope that CA/Sega don´t prepares to buy your work or make an Compromise which catapults an (MTW3 Lite) for another decade to Wait - are you guys also benefiting from your actual Work or nothing since yet?

    Btw include your Models:


  16. #196

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by Nebaki View Post
    Can you give them a Helmet? I asked Hessam for Shields like somewhat like these:
    But since they got their AP Bonus Helmets would be a better Option like an Armour Upgrade.
    Mail coif under their Ak Bork you mean?

    Quote Originally Posted by Danishmend View Post
    By the way, I've noticed that Seljuk units say "warriors of the desert" in battles, is it possible to remove these sounds?
    Not impossible, but incredibly tedious and time consuming. Other option is switching the voice set to nomad voice set, but that set have too obvious references to Tengri and Huns.

    Quote Originally Posted by Hawkerx View Post
    1-) Do you think adding defensive stake placeing bonus for seljuk /ottoman army ranged units ? This very important they used stakes behalf of pike long years also in the famous m2tw mods otoman and seljuk armies uses this option ?
    2-) All arqebuiser units in the mod have very bad reaction time ? Until hers fire first bullet enemy coming into his behind. Ok I agree this is early rifles but thats gives a disadvantage to reload time accuarcy and etc. But reaction time very diffrent thing.
    3-) when the campaign came all naval units come with him ? Please dont forget to galleasses thats my favorite ships .
    4- ) My military history m.a final exams finish tomorrow . I wish the test to mod. Pls Give me to chance .
    1. Any army in Attila can use stakes when defending as deployables. Its a default.
    2. I'll see what can be done
    3. Its a must. It is my personal work and mission. I joined the team for that purpose.
    Galeass? Out of time period, won't be in.
    4. No, the tester application has been closed.

    Quote Originally Posted by Nebaki View Post
    @You_Guess_Who
    Wait - are you guys also benefiting from your actual Work or nothing since yet?

    Btw include your Models:
    We're aware of Malay Archer using our mod, we're in close contact.

    No, we're not taking any profit from our mod, that's the main essence that differentiates us. And we won't ever try to monetize.

    Quote Originally Posted by Nebaki View Post
    In my Opinion Converting to Christianity should forbid you to gain Access to some late Tier Units.
    Quote Originally Posted by dogukan View Post
    Whats funny would be the Christian Ghazis....
    Predicting how the roster of a faction could be for a wild "What-if" scenario is not easy. Its not only a Turkish problem, its for every faction - TW is a sandbox game, everything can happen. Because everything can happen, the possibilities are enormous, making rosters for each and every possibilities are time and manpower consuming.
    Last edited by You_Guess_Who; January 27, 2019 at 12:34 AM.

  17. #197

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I think the neighbors of the Seljuks have started the game weak. In particular, the initial army status of the Trabzon Empire should be corrected. I saw it on YouTube and watched it. Very easily the territory of Trabzon Empire was seized.

  18. #198

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by You_Guess_Who View Post
    Mail coif under their Ak Bork you mean?
    Maybe just totally replace the Ak Bork with something like Mail coif or an real Helmet - I don´t think that the Ak Bork is really necessary but something that looks like as Helmet would be nice as we all know from this famous Picture (That Golden Style Bork Helmet):

    Spoiler Alert, click show to read: 



  19. #199

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    This music can be used in the mod too (as a battle soundtrack). I have contacted the owner of this music, he allows the modders to use it.

    Last edited by Danishmend; March 14, 2019 at 05:11 PM.

  20. #200

    Default Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    Quote Originally Posted by Danishmend View Post
    This music can be used in the mod too (as a battle soundtrack). I have contacted the owner of this music, he allows the modders to use it.
    Why you are posting it here? Music is not related to an Faction and in my Opinion Soundtracks from MTW1 & MTW2 can´t be outmatched.

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