I am trying to force HRE to siege Rome (a simulation of the sack of Rome):
Code:
if not I_IsFactionAIControlled papal_states and not I_SettlementOwner Roma = hre
spawn_army
faction hre
character random_name, general, age 23, x 212, y 181, label Rome_italy_invasion1
traits NaturalMilitarySkill 3
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
end
end_if
siege_settlement Rome_italy_invasion1, Roma, maintain
The unit is created next to Rome, but it doesn't siege the city for some reason...
Is Rome special or something? I am doing something wrong maybe?