Originally Posted by
Jurand of Cracow
I'm sorry if I'd be slightly off topic, but I have a question on this matter.
Namely, after a faction gains a number of provinces (goes from one or three up to ten or fifteen) there're might be other mechanism kicking in to keep that balance, ie: to provide a faction with additional obstacles to further snow-ball growth. In M2TW mods these are mainly Loyalty issues - big empire means long distances from capitals, and Loyalty of generals goes down so that the generals rebel unless staying whole time a settlement. In SSHIP there's also a usurper mechanism which make break up of big empires likely (well, it's not perfect, but still). Another mechanism is corruption - additional settlements don't add resources to the central budget.
What mechanisms in the EB desing create problems for a player as factions grow big and for what size of empires are they balanced? I know loyalty, corruption and unrest, but are there other scripted?