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Thread: General Discussion

  1. #21
    Frunk's Avatar Form Follows Function
    Artifex

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    Default Re: General Discussion

    Brilliant work mate!

  2. #22

    Default Re: Factions & Features

    Updated menu with a show of the expanded map:
    Spoiler Alert, click show to read: 



  3. #23

    Default Re: General Discussion

    What is the next faction preview you will publish?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  4. #24

    Default Re: General Discussion

    Quote Originally Posted by Nelduin View Post
    What is the next faction preview you will publish?
    EDIT: Unit overhaul coming soon, Burgundy, and Brittany will follow
    Last edited by Zantorian; September 14, 2017 at 06:28 AM.



  5. #25
    badass7's Avatar Libertus
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    Default Re: General Discussion

    Just discovered this mod, but looks fantastic! Keep up the great work!

  6. #26

    Default Re: General Discussion

    Can't wait to see Britanny. I'm particularly interested to see other custom settlements, too.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  7. #27
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: General Discussion

    Sweet, looking foreward to Brittany

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  8. #28

    Default Re: General Discussion

    I must clarify that the "overhaul" will be with France as I have done yet again some more research and I had particular units such as "Franc-Archers" out of the mods time frame.. Now I have units like "Garde Ecossaise" (Scots Guards) and Pavesiers etc.. Units have been re-worked.. Re-structured as well as before I had 13th and 14th centuries. Now, I have 3 eras (XIII, XIV, XV centuries represented, hopefully I will have France updated this week, if not next..) With this new structure in place the other factions like Brittany and Burgundy will be a breeze to texture, as I won't have to keep tinkering with models, and I have many texture bases complete.. I'm sure you all will enjoy this upcoming update.

    After those 3 mentioned factions are previewed I will get back to custom settlements, and get after my stronghold/fort models.



  9. #29
    isa0005's Avatar Campidoctor
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    Default Re: General Discussion

    Loving everything you've produced so far Zan, keep it up!

  10. #30

    Default Re: General Discussion

    Good evening guys,

    I have recently promised a unit update for France, however it will be slightly postponed due to work, and not being able to complete all new textures in time. Good news is I have recently welcomed jurcek1987 to help me with animations and skeleton implementation for Albion's units!

    All this to say It has been a long time since I've shown any map updates.. Over the last while (in my spare, spare, spare time ) I have been totally overhauling the map of Albion with realistic topography (heights) and taking extra time to paint features to map_ground_types.

    Here is a peak at some new work on the strat map;

    white cliffs of dover w/ Dover & Canterbury Castles:
    Spoiler Alert, click show to read: 


    Argyll w/ Ben Nevis in the Scottish highlands, including painted lakes for more eye candy:
    Spoiler Alert, click show to read: 


    Will continue working on those units shortly,

    'Night all.



  11. #31

    Default Re: General Discussion

    WOW, each one of your updates blows me away, Zantorian ^^.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  12. #32
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: General Discussion




    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  13. #33
    Frunk's Avatar Form Follows Function
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    Default Re: General Discussion

    Looks awesome mate! I assume the painted lakes are impassable?

  14. #34

    Default Re: General Discussion

    That is correct. The cool part of modding a smaller area of the world is having the different climates at your disposal (different lakes, cliffs, etc.)



  15. #35

    Default Re: General Discussion

    If you fight near one of those lakes, will the battle take place near a lake too?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  16. #36

    Default Re: General Discussion

    Technically, I don't believe so, But what I am doing is just setting custom_tiles to the choke points/where armies would mostly clash beside the lakes (where the bridge crossing is in the highlands photo for instance). In the vanilla M2 version there are already lake_a, lake_b, lake_c custom settlements

    P.S, You must realize the decision to use painted lakes was in fact due to having higher elevations (especially the highlands).. Putting actual 'sea' lakes there they would sink the elevations everywhere, warp the map, and look like hell.
    Last edited by Zantorian; October 03, 2017 at 09:56 AM.



  17. #37
    Frunk's Avatar Form Follows Function
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    Default Re: General Discussion

    It's a pretty good compromise, for my money.

  18. #38
    isa0005's Avatar Campidoctor
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    Default Re: General Discussion

    Damn I've been itching to play this so much!
    Got any more updates for us? I need my fix man! I need to see more of this mod!

  19. #39
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: General Discussion

    There's loads going on behind the scenes, but just like mount and blade bannerlord, you going to have to wait for something solid.

    Irish Historical adviser for Albion:Total war


  20. #40

    Default Re: General Discussion

    Alas. Can't wait, but must.

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