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Thread: Presentation

  1. #1

    Default Presentation

    Presentation

    The mod starts in 1518, that’s when Juan de Grijalva explores Yucatan. Spanish will soon launch their conquest of Central America, at the same time Portugal consolidates its Empire in America, Africa and Asia. The World is about to change and will never be the same again.

    Trailer:
    https://youtu.be/8daIGx0y3XA


    Factions

    Spoiler Alert, click show to read: 
    I included lots of voices in the mod! Most of factions' units will speak in their own language. For example Portuguese will answer in Portuguese, Ottomans in Turk, Ming in Chinese, etc.

    Europe-13
    Well, I guess you know most of them, so I will skip presentations . Spain and Portugal will be the first to colonize other lands, but other factions might follow too.
    Netherlands will emerge later and can eventually try to venture outside Europe.

    Portugal



    Spain



    France



    Holly Roman Empire



    England



    Papal States



    Denmark



    Hungary



    Poland-Lithuania Commonwealth



    Ottoman



    Russia



    Sweden



    Netherlands (emerging faction)



    Asia-9
    Asia has a very high diversity of factions! Middle-East is very crowded, things will get interesting very quickly!

    Mughal



    An interesting mix of Islamic-Mongol-Indian culture.


    Vijayanagara



    A Hindu faction with Elephants and pure Indian units!


    Bukahra



    A rich Steppe faction that gets access to guns as well.


    Persia



    Middle-East is full of powerful nations, Persia is one of them.


    Ming



    The superpower of the East. Units aren’t the most disciplined though.

    Japan



    Very strong country from a military point of view.


    Korea



    Strong navy, but not so strong land units. Has the chance to have a very powerful ally.


    Toungoo



    A Buddhist South East Asian faction.


    Açeh



    A Muslim South East Asian faction.


    Americas-4
    I guess you are familiar with these factions. Playing with central and south American factions isn’t easy. Spain will storm across the continent with stronger units and small pox will hurt you badly. You will be lucky to survive, but if you do, you will get access to better units on par with the westerners!

    Iroquois



    Aztec



    Maya



    Inca




    Africa-4
    We have three very different subsaharian factions. Non-westernized units are quite weak, but Africa has less colonizing pressure early game than Americas.


    Songhai



    A muslim subsaharian faction. Heavily influenced by Islam.


    Kongo



    A catholic subsaharian faction. Heavily influenced by the Portuguese.


    Mutapa



    A pagan subsaharian faction full of gold!


    Morocco



    Obviously, the strongest African faction.



    Gameplay

    We have so many different factions and most of them have their own warfare style.
    European factions will fight with Pikes and Muskets, it’s totally different than when you play with Samurais, Eagle Warriors or African warriors.

    The goals depending on which faction you chose aren’t the same. If you play with Spain or Ottomans, you will probably aim at World domination.
    But if you play with an American of African nation, the most important will be first to survive.


    Scripts, events and

    - Factions may colonize randomly overseas. Off course, traditional colonizers will have higher chances.
    - All new world factions can reform their army if they win battles against westerners. Some factions have access to stronger units than others.
    - If a faction holds critical provinces or a combination of provinces, they get extra money per turn from commerce. Ex: Holding the Cape or Havana generates extra income.
    - Factions may reemerge
    - Several historic events
    - Colonial factions (Portugal. Spain, France, etc.) need to build ports in order to have access to basic units overseas.
    - Some special native units can be recruited by colonial powers overseas. For example, Portugal can recruit Tupi warriors, African Gunners, etc. in Goa (India).

    Team and Credits

    TEAM :
    Falcom4ever and DOMOD team represented by Againster
    Treaper - Description texts for factions
    IGDood - Diplomat between FTW and DOMOD teams

    CREDITS:
    Gigantus - Thanks a lot to him for his Bare Geomod that was the base of the mod and his moding tools. Also thanks for how much he helped me when I faced problems in the conception of the mod.
    Shizoku no Senso team - Thanks a lot to them for the japanese stuff. They did an amazing work and I hope they can release their mod very soon ! Thanks again !
    Ran no Jidai team - Thanks a lot for some model strat for Japan and base for asian campaign cities/castle
    Isandlwana - Thanks for the units from the Isandlwana - The Thin Red Line mod. They are used on the Zimbabwean faction
    Dominatio Mundi team - Thanks for my mates from Dominatio Mundi and in particullary Master Zuma that send the the Malian units
    Charge - Thanks for MapMod: Trees, Textures, Sea v1.7
    davide.cool - Thanks for better grass, water and aztecs cities textures
    Agart - Thanks for new cities and castles for europeans and middle east
    XAI 4.01 - Thanks for a wonderful AI
    Broken Crescent - Thanks to AlphaDelta and Strelac for Indian units
    All Under Heaven - Thanks for asian model strat, asian units and settlements
    TWCenter - Thanks to everybody in this forum that was ready to help to fix bugs, answer to questions and share experiance
    Treaper - Fixed French building issues and beta testes
    1648 - Thanks to Incracta team for western units (portugal, spain, france, england, sweden, denmark, hre, papal states)
    WFaS2 - Thanks to With Fire and Sword 2 team for eastern units (turks, poland-lithuania, hungary, russia, persia, mughals)
    Nessj999 - Thanks for the tupi, caribe units and some kongo units
    Last edited by falcom4ever; June 06, 2017 at 10:49 AM.

  2. #2
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Presentation

    Hello falcom4ever really great job, i have 2 requests to see please, first one could you change netherlands to playable faction. It would be great to play as them and it's only a minor ahistorical feature. But it would be great change gameplay wise.
    Also could you include XAI 4.01 to falcom total war iii?

    Thanks
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  3. #3

    Default Re: Presentation

    Sorry, but I don't mod anymore, I am just sharing publicly old work.

    Making Netherlands shouldn't be a big deal for anyone though, you will need to follow the same steps has making Mongols or Timurids playable in original M2TW. There should be plenty of tutorials available.

    As for the AI mod, I don't remember well. I think I tried to integrate it and it failed for some reason.
    I am not sure, this was few years ago so...

    PS:
    I personally think it's better to leave Netherlands as an emergent faction for gameplay purpose, unless you want to play with Netherlands itself.
    1st It makes Spain stronger at the beginning of the game.
    2nd When emerging, Netherlands will cause some mess in Europe and redistribute cards.
    Last edited by falcom4ever; May 31, 2017 at 09:33 PM.

  4. #4

    Default Re: Presentation

    Updated.

  5. #5

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