While I really enjoy EB2s battle balance I do get the impression that cavalry gets a disproportionate amount of losses compared to other units. Wasn't one of the reasons behind nobles riding in horseback to increase their chances survival? In my experience cavalry spends too much time static in melee (usually against another cavalry) getting tired and losing man during a large part of the conflict. I'm no historian but weren't the cavalry disputes usually the first part of the battle to be decided? I was thinking that reducing cavalry morale would give better results with cavalry being less static, routing and regrouping more often, spending less time in melee and contributing to a more dynamic battlefield. I did some testing (by reducing by 2 points morale in some Hellenistic cavalry) and I found the results quite interesting and satisfactory, with some quite dynamic battles in Medium battle difficult and even losing a battle against a virtually identical army in VH.
I don't have more time to do testing now but later I might think of doing a sub mod about it, but before I would like to know what other people think about the issue, and examples from historical battles (I can think of Cannae or Ipsus for example) and ingame. Also, it would be interesting to hear the reasoning behind the current morale stats by the team, because of the amount of work in the development of the mod, usually there is a very good reasoning for things being as they are. But there might be some room for improvement, that's why I'm raising the issue.