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Thread: third age modding problem

  1. #21

    Default Re: third age modding problem

    It might be python version problem, use 2.6 with GOAT.


  2. #22

    Default Re: third age modding problem

    It's no big deal, I prefer to use Zarathos' converter anyway. Just wanted to share my experiences with different converters.

  3. #23

    Default Re: third age modding problem

    Quote Originally Posted by Adjudant-Major View Post
    Use GOAT and merge your archer's ms3d with this skeleton (it comes with Banzai's Animations http://www.twcenter.net/forums/showt...nimation-stuff) Attachment 350432 (he has one for shortbow too)... it's all you need to do.
    i swear this GAME is such a pain to mod, well im back here again with the same problem i use to fix the bowstring animation merging it with this external esqueleton now it just doesnt work 1 year later, how can i fix this bowstring animation issue?

  4. #24
    Louis Lux's Avatar Into the Light
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    Default Re: third age modding problem

    Have you tried re-assigning the vertex on the bow and string?

  5. #25

    Default Re: third age modding problem

    Quote Originally Posted by Louis Lux View Post
    Have you tried re-assigning the vertex on the bow and string?
    i would like to try that, how can i do this?

  6. #26
    Louis Lux's Avatar Into the Light
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    Default Re: third age modding problem

    PM me your ms3d model with the new skeleton and i'll show it to you.

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