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Thread: Descr_Strat

  1. #1
    metsikhovne's Avatar Semisalis
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    Icon5 Descr_Strat

    Hello all,

    First of all i wanted to say thanks to mod developers for such a beautiful mod for which i continue playing M2TW after so many years.

    As for second as you can see from the title of this thread I wanted to make some changes in Descr_start file (data>world>campaign>IMperialcampaign), to be more specific I want to add units (also exp) for rebel units in Kyrene, I am doing so to avoid early clash between ptolomeus and carthage, but when i am adding some units in descr_startfile and also changing exp from 0 to 6(for example) and i start new campaign nothing happens/changes, armies still have old units with zero exp and so on.

    Please help (and sorry for any possible grammar mistakes that I might made in post above.)

    cheers

  2. #2

    Default Re: Descr_Start

    You should post the changes you made to the code.

  3. #3
    metsikhovne's Avatar Semisalis
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    Default Re: Descr_Start

    ; City: Kyrene
    ; Region: Kyrenaia
    ; --------------------
    character sub_faction f_carthage, Magas Kyrenaios, named character, male, age 53, x 181, y 101
    traits MagasKyrenaiosBiography 1 , CommandExperience 4, GoodDefender 1, GoodLeader 1, ImmobileRebel 1
    army
    unit hellenistic infantry kh bodyguard exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai haploi exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai haploi exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry ioudaioi taxeis exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan exp 6 armour 0 weapon_lvl 0
    unit african infantry garamantes exp 6 armour 0 weapon_lvl 0
    unit african infantry garamantes exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan lonchophoroi exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan lonchophoroi exp 6 armour 0 weapon_lvl 0
    unit hellenistic missile cretan archers exp 6 armour 0 weapon_lvl 0
    unit numidian infantry archers exp 6 armour 0 weapon_lvl 0


    ; Region: Kyrenaia
    ; --------------------
    character sub_faction f_carthage, Philon, named character, male, age 21, x 178, y 100
    traits CommandExperience 6, GoodDefender 1, GoodLeader 1
    army
    unit hellenistic cavalry general bodyguard exp 6 armour 0 weapon_lvl 0
    unit hellenistic cavalry xystophoroi exp 6 armour 0 weapon_lvl 0
    unit hellenistic cavalry xystophoroi exp 6 armour 0 weapon_lvl 0
    unit african cavalry libyan exp 6 armour 0 weapon_lvl 0
    unit african cavalry libyan exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry hoplitai mercenary exp 6 armour 0 weapon_lvl 0
    unit hellenistic infantry ioudaioi taxeis exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan lonchophoroi exp 6 armour 0 weapon_lvl 0
    unit carthaginian infantry libyan lonchophoroi exp 6 armour 0 weapon_lvl 0
    unit african infantry slingers exp 6 armour 0 weapon_lvl 0
    unit hellenistic missile cretan archers exp 6 armour 0 weapon_lvl 0

    thats whats it looks like right now

  4. #4
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Descr_Start

    Have you deleted map.rwm after making the changes and allowed the game to generate a new one?
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  5. #5

    Default Re: Descr_Strat

    Why have you changed their subfaction? Those names will be invalid with f_carthage.

  6. #6
    metsikhovne's Avatar Semisalis
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    Default Re: Descr_Strat

    yes I have deleted map rwm but still no changes, i have changed it because i thought that subfaction causes which nation will try to get the settlement, so by that i wanted to avoid ptolomeians to get the city

  7. #7

    Default Re: Descr_Strat

    Quote Originally Posted by metsikhovne View Post
    yes I have deleted map rwm but still no changes, i have changed it because i thought that subfaction causes which nation will try to get the settlement, so by that i wanted to avoid ptolomeians to get the city
    It doesn't. The subfaction of the Rebels present has nothing whatsoever to do with the faction's CAI which decides where it wants to expand.

    All you're doing is causing the Rebel characters to display with no name, and thus have no traits, making it even easier for an AI faction to take the city.

    Did you use Notepad++ or another proper editor to make the changes?

  8. #8
    metsikhovne's Avatar Semisalis
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    Default Re: Descr_Strat

    Quote Originally Posted by QuintusSertorius View Post
    It doesn't. The subfaction of the Rebels present has nothing whatsoever to do with the faction's CAI which decides where it wants to expand.

    All you're doing is causing the Rebel characters to display with no name, and thus have no traits, making it even easier for an AI faction to take the city.

    Did you use Notepad++ or another proper editor to make the changes?
    Ok thanks for that, I changed it back

  9. #9

    Default Re: Descr_Strat

    A lot of RTW mods used the ai_do_not_attack_faction line in the descr_strat to prevent unhistorical wars. I don't know if this works in M2TW but it could be a foolproof solution to this problem.

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