2.2q crash Boioi

Thread: 2.2q crash Boioi

  1. BoleslavLev said:

    Default 2.2q crash Boioi

    First: New to posting errors, let me know if this is the right thing.
    Second: Yeah, this is no way more stable than 2.2b, should have trusted my instincts. Whatever. So Boioi, after turn 40 (42 I think it was). tried to reload - crash. Then went to older save (I always have more than 1 save), but then that crashed too during the faction turn. It seems all my saves got corrupted one by one when I was trying to go more and more back.

    Error log (hopefully):
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu25'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu26'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu27'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu28'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu29'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu30'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu31'.
    21:56:25.161 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu32'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu33'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu34'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu35'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu36'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu37'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu38'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu39'.
    21:56:25.162 [game.script] [error] Script execution error for <define_unit_group>, at line 39562, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu40'.
    22:06:04.737 [game.script] [error] Trigger processing error in <forced_marching_flag_set_cavalry_general_has_infantry>
    : PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategory> condition
    22:06:04.737 [game.script] [error] Trigger processing error in <forced_marching_flag_set_cavalry_general_has_no_infantry>
    : PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategory> condition
    22:06:04.740 [game.script] [always] f_boii: Faction turn end
    22:06:04.742 [game.script] [always] f_carthage: Faction turn pre-start
    22:06:04.761 [game.script] [always] f_carthage: Faction turn start
    22:06:06.907 [game.script] [always] f_carthage: Faction turn end
    22:06:06.912 [game.script] [always] f_makedonia: Faction turn pre-start
    22:06:06.919 [game.script] [always] f_makedonia: Faction turn start
    22:06:07.048 [game.script] [always] f_makedonia: Faction turn end
    22:06:07.050 [game.script] [always] f_epeiros: Faction turn pre-start
    22:06:07.065 [game.script] [always] f_epeiros: Faction turn start
    22:06:07.667 [game.script] [always] f_epeiros: Faction turn end
    22:06:07.669 [game.script] [always] f_kh: Faction turn pre-start
    22:06:07.676 [game.script] [always] f_kh: Faction turn start
    22:06:08.997 [game.script] [always] f_kh: Faction turn end
    22:06:08.999 [game.script] [always] f_seleukid: Faction turn pre-start
    22:06:09.000 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2q crash Boioi

    You need to turn trace back on, and compress and upload the whole log. There's nothing useful in that lot, besides telling me there's definitely a crash.
     
  3. BoleslavLev said:

    Default Re: 2.2q crash Boioi

    Quote Originally Posted by QuintusSertorius View Post
    You need to turn trace back on, and compress and upload the whole log. There's nothing useful in that lot, besides telling me there's definitely a crash.
    I have no idea what are you talking about. In the config file under the log it now says this:
    to = mods/ebii/logs/eb.system.log.txt
    #level = * trace
    level = * error

    Is that right? If the text needs to be different, let me know. This is what I found here on the forum. Now it crashed for me o turn 42 after I´ve lost my capital - but not when I´ve lost it in automatic battle...
    Attached Files
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2q crash Boioi

    You need to delete the hashtag from the trace line, and put it on the error line instead.
     
  5. BoleslavLev said:

    Default Re: 2.2q crash Boioi

    Ok, I´ve changed the hashtag as you´ve told me to. I hope it is finally right. This time the game crashed 1 turn later after some minor battle.
    Attached Files
     
  6. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2q crash Boioi

    That's all the trace, still not terribly illuminating, unfortunately:

    Code: [View]
    20:33:08.415 [game.script.trigger] [trace] Trigger <general_gains_command_experience_from_battle> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <GoodTacticianBecomesBetter> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <Standard_Battle_Clear_Victory> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <Standard_Battle_Attacker_Easy> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <EB_02_Win_Adds_to_Cumulative_Wins> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <Low_BattlePoints_Avg_Energy> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <BecomesBetterTactician_High_Int> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <BecomesBetterLeader_Avg_Cha> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <GoodTactician_Incremented_good> fired
    20:33:08.415 [game.script.trigger] [trace] Trigger <GoodLeader_Incremented_good> fired
    20:33:08.416 [game.script.trigger] [trace] Trigger <battle4_coward> fired
    20:33:08.416 [game.script.trigger] [trace] Trigger <BattleOthersVirtue> fired
    20:33:08.416 [game.script.trigger] [trace] Trigger <Strategist_has_the_odds_learned> fired
    20:33:08.416 [game.script.trigger] [trace] Trigger <Warmonger_Bonus1> fired
    20:33:08.416 [game.script.trigger] [trace] Trigger <Brutal_Bonus1> fired
    20:33:09.228 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:09.229 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 1608BB04
    20:33:09.596 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:09.596 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:09.947 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:09.947 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:10.247 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:10.247 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:10.547 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:10.548 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:10.848 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:10.848 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:11.149 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:11.149 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:11.483 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
    20:33:11.484 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 16088466 against faction 16088E16
    20:33:13.715 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    No obvious error besides the terminating one, and that 2 seconds between last trace and crash is an eternity in processor terms.
     
  7. BoleslavLev said:

    Default Re: 2.2q crash Boioi

    So can I do something else, or is that all? If it is all, I guess I´ll try playing other faction and hope for the best.
     
  8. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2q crash Boioi

    Give it a try, there's nothing apparent in your logs.