View Poll Results: Medieval 2 - Mods/Submods

Voters
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  • Hispania in the Middle Ages

    9 13.43%
  • The Elder Scrolls: Total War

    26 38.81%
  • HaHawk's Native Voices Mod

    6 8.96%
  • The ImJim War Mod, a mod about 17th Ming Dynasty

    3 4.48%
  • [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release)

    1 1.49%
  • A Song of Ice and Fire

    13 19.40%
  • With Fire and Swords v1.1

    9 13.43%
Results 1 to 5 of 5

Thread: [Medieval 2 2016] Mods/Submods

  1. #1
    Flinn's Avatar His Dudeness of TWC
    Patrician Citizen Consul Content Emeritus spy of the council

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    Default [Medieval 2 2016] Mods/Submods


    -------------------------------------------------------------------------------------------------------------------
    Here are your nominations:


    Hispania in the Middle Ages: Mod
    The Elder Scrolls: Total War: Unofficial Patch v1.2
    HaHawk's Native Voices Mod: Mod v1.0
    The ImJim War Mod, a mod about 17th Ming Dynasty: Mod
    [WIP] Rise of the Eagles Alpha 1.0 (Custom Battles release): Mod
    A Song of Ice and Fire: Mod v0.5
    With Fire and Swords v1.1: Mod v1.1


    -------------------------------------------------------------------------------------------------------------------
    Please vote for your favorite!


    The Medal for 1st, 2nd and 3rd place:




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    Last edited by Flinn; May 11, 2017 at 07:57 AM.
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  2. #2
    Frunk's Avatar Form Follows Function
    took an arrow to the knee

    Join Date
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    Gold Coast
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    6,503

    Default Re: [Medieval 2 2016] Mods/Submods

    Voted.

  3. #3

    Default Re: [Medieval 2 2016] Mods/Submods

    Voted!

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,055

    Default Re: [Medieval 2 2016] Mods/Submods

    Voted
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
    Posts
    2,175

    Default Re: [Medieval 2 2016] Mods/Submods

    Voted

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