Levies
Each shire/county can yield a total of 500 men (400 being Militia Archers, 100 being Militia Footmen; 80% archers, 20% infantry). Roll d10. Result equals percentage of men levied.A roll after modifiers going below 0 (such as rolling a 5 and taking a -10 modifier) results in no troops being levied, and likewise a roll over 10 will actually get you more than 500 men (such as 11 getting you 550 men). Each man raised from a levy costs £2 in upkeep each year (thus a 500 man levy costs £2,500 a year).
If two or more parties attempt to muster the same levy within the same 24 hours, then divide the forces between them based on the difference between their two roll results. If 24 hours has passed since the first levy muster was attempted, then the second is futile and will not contest more troops, UNLESS the first levy muster summoned less than 500 men; if it summoned less than 500 men, then successive parties are free to try and muster those remaining men.
It takes 6 hours for a levy to muster, in the province of that shire/county you state; from there and after those 6 hours they can move elsewhere.
If you’re not the king, you must be physically in the shire you’re trying to levy and be able to linger there for the 5 hours it takes to muster the levy.
Levies will not stay raised for more than a year , thus you can only pay one year of upkeep. If raised on one day in a week, they will disband on the same day the next week.
Lastly, levies will not cross oceans or invade Scotland.
Modifiers include :
-10 if the individual is not the king, his marshal, his constable, his son, or someone else that can be reasonably considered an extension of the king, or has royal writ (can’t be falsified) +5 if the individual should be king by any law the English have used before (agnatic, agnatic-cognatic, etc. such as Richard of York against Henry VI) +5 if the individual (if not an extension of the king) claims to be supporting or defending the king (as soon as it becomes clear that he isn’t, the men gained from this modifier will immediately desert or switch sides if facing a royal force) +8 if shire/county is being invaded or neighbor to a shire/county being invaded (from Scotland, Ireland, or France); any troops gained from this modifier must be used against invaders as they will not fight Englishmen +1 for every lordship you hold in the shire/county +1 for every Charisma +1 (from both Temperaments & Skills)
Regions that can be levied :
- All shires in England
- All shires in Wales
- The Pale region in Ireland
Urban Militias
All cities have a permanent garrison of 300 men (10% Yeomen Archers, 20% Yeomen Footmen, 20% Militia Archers, 50% Militia Footmen) will never leave the city. They also have an offensive militia of 100 men, with the same composition as the garrison (10 Yeomen Archers, 20 Yeomen Footmen, 20 Militia Archers, 50 Militia Footmen).
A roll (ranged 1 to 3) determines a percentage (10-30%) of the offensive militia that can be raised from a given location for your army. You have to be in the shire/county the city is in to request this militia to be raised.
Modifiers include (yes, these allow the percentage to go over 30%)
+5 if king (the pre-existing one if civil war)
List of urban militias Bristol, Somersetshire
Bath, Somersetshire
Canterbury, Kent
Chichester, Sussex
Chester, Cheshire
Colchester, Essex
Coventry, Warwickshire
Durham, Durham
Ely, Ely
Exeter, Devonshire
Gloucester, Gloucestershire
Hereford, Herefordshire
Leicester, Leicestershire
Lincoln, Lincolnshire
London, Middlesex
Norwich, Norfolk
Winchester, Hampshire
Worcester, Worcestershire
York, Yorkshire
Raising Indentured Contracts
The King (or someone with explicitly granted access to do so; cannot fake this) may raise armies from the shires/counties (all in Wales and England, but not the Pale in Ireland) via filling indenture contracts, which were army-wide legal agreements between labor organizer and king (or noble) on pay, equipment, and duration of service - they were so named because of the jagged lines with which they were torn into two copies for each party.
For each shire/county can be raised one indentured army. This is equal to 1000 men, composed of 800 Yeomen Archers and 200 Yeomen Foot. It can be less than this, by designation, but cannot be more.
For each man raised, you must pay £2 up front for every year you wish to keep them raised; after that designated number of years, no matter who you are, the contract will dissipate and must either be instantly renewed or the men will go home It will take 48 hours (2 RL days) for the men to muster and enter service as their contract allows; they will appear anywhere in England or Wales that you designate originally, provided they can get there from their shire/county without being blocked by hostile forces Each man then costs £2 in upkeep per year that you keep them raised