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Thread: Inform an old fan on which title to get.

  1. #1

    Default Inform an old fan on which title to get.

    So I've recently found out an event I saved up for is no longer going ahead, so I have some money spare I didn't plan to have and thought it'd be good to get a new Total War game as a little splurge, seeing as how I am still playing mods on M2TW.

    So I'm just wondering, out of Attila, Rome 2 and Shogun, what offers the best overall game play? I know there are probably plenty of threads discussing this, but I just want direct input if you are happy to chat.

    I heard that Shogun 2 was the best put together TW title, does that still hold true. I saw plenty of people saying that Rome 2 was a bit of a flop until it was patched, is this still true.

    I'm interested in issues such as diplomacy improvements, developing your family members and commanders, just as much as the A.I's battling capabilities.

    So I guess any input would be appreciated.

  2. #2
    Inhuman One's Avatar Comes Limitis
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    Default Re: Inform an old fan on which title to get.

    My advice would be to just stick with medieval 2 since it all went downhill after that due to using a horrible engine.

    Shogun 2 is probably the best of them if you truly want to get one though, problem is that all factions are pretty much the same which for me killed the deployability. Well that and the incredibly short campaign and everyone turning hostile for no reason near the end.

    Personally not a fan of the limited construction in the later games either. It's just annoying. They just keep going for a more arcade approach with every single new game and move further away from realism.

  3. #3

    Default Re: Inform an old fan on which title to get.

    Shogun 2 is well worth getting if you are into the time period. Sieges and naval battles are good. Fall of the Samurai is good if you like firearms as it's the best gun powder focused game CA have done.
    Also recomend Rise of the Samurai. So with those three it makes a good package all together with loads of play time to be had in there.

    Rome 2 you will either will hate it or love it. The building system is a continuation from Shogun 2 as inhuman one says. Limited armies/fleets with the imperium system some hate. Lack of a family tree and a lack of a focus on generals compared to Rome 1 and Med 2 I think this is what is most off putting for people who don't like it. yes if you look closely enough it is abit rough round the edges if you look closely enough and play long enough.
    All the dlc campaigns are well done with I feel the free Imperial Augustus campaign being better than the actual grand campaign.
    Battles are pretty good with the campaign management more stream lined.
    Plenty of individual mods to use to alter the bits that you don't like or choose a total overhaul mod to rectify the situation.

    Attila... (Rome 2.5) well I haven't got this. I've researched it by looking at some campaigns on youtube. Particuly Legend of Total War campaign play throughs. Personally I think Attila is a complete stinker and worthy of the titale as the worst Total War. Various game design choices that don't jell together. Yes it's more polished than Rome 2 but it's a polished turd.
    Having said that some people do like it and the Charlemagne campaign dlc especially.
    There's some nice mods being worked on Attila though.

  4. #4

    Default Re: Inform an old fan on which title to get.

    I find Attila to be much more fun than Rome 2. Attila did to Rome2 what Napoleon did to Empire - it made it better.

    Attila has been one of my favorite TW games so far because it is very challenging...especially if you play Western Roman Empire on hard/very hard campaign difficulty. (legendary campaign difficulty is probably nigh impossible for everyone but micromanagement experts)
    Note, I only play on medium battle AI since the higher difficulty levels give the enemy units crazy bonuses, but Attila battle AI is also good enough to be challenging even on medium/without battle-AI bonuses. The campaign AI gives each enemy army a decent composition of units, and I've lost a few battles/won pyrrhic victories (eg. against the Huns) despite having equal numbers because the battle AI is decent.

    Attila also made the campaign simpler and more complex at the same time. You have a lot of different buildings to choose from, and you need to balance money vs food vs public order. The new mechanic will take a lot of learning to get used to. At the same time, you have more restricted options in where and when you can build in your cities (buildings require population growth to open up new slots).

    I also enjoyed Attila more than Shogun 2 because of greater unit variety.

    IMO, Attila 2 > Shogun 2 > Rome 2
    Last edited by Intranetusa; April 30, 2017 at 11:03 PM.

  5. #5
    Alwyn's Avatar Frothy Goodness
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    Default Re: Inform an old fan on which title to get.

    As herne_the_hunter said, some people enjoy Rome II, even though some others hate it. I'll comment on my experiences of Shogun II and Rome II, in case this helps. (My computer can't play Attila).

    Shogun II is a great game. I find it challenging and unpredictable. Some AI factions expand aggressively, as if they were played by human players - and different AI factions become dominant in different campaigns (unlike Empire Total War, which I enjoy a lot but which tends to play out in similar ways in each campaign, in terms of which AI factions expand). It offers exciting combat on land and sea. I think diplomacy works well. (If you play the Otomo, other factions tend to hate you, so diplomacy is difficult. Other factions can engage in diplomacy more effectively). You mentioned 'developing family members and commanders'. With Shogun II, you get a family tree and can appoint family members to official posts within your faction's government.

    Rome II doesn't have a family tree. You can still develop characters, promoting them within your faction, appointing them to command armies and so on. Diplomacy takes time to get going (other factions usually will not trade with me until I have expanded and acquired more resources, but after some expansion, trade is possible). As herne_the_hunter said, there are plenty of mods to improve the experience. I particularly enjoy a combination of A More Aggressive AI with Guarantee Major Faction Empires (with this combination, some AI factions expand aggressively, like they do in Shogun II).

    I like a lot of things about Rome II, including:-

    - More variety in battles. In Shogun II, most of my battles involve attacking or defending a castle. Some people prefer sieges and might like that, other might find it repetitive. In Rome II, there are battles in region capitals without walls, with wooden walls and with stone walls, while port city battles have the combination of land and sea units - and I find that open field battles are more common (particularly when using A More Aggressive AI mod and especially in areas of the map where region capitals are further apart). I like bringing land units to attack a port from transport ships and sending warships to land their marines support them. One of my favourite battles involves a small army of mine which sailed to help an ally (Carthage) to defend its capital from attackers.

    - The variety of factions. Rome II offers factions representing different cultures; Celtic/Barbarian tribes, Greeks and Greek successor states, Roman and Eastern culture are all represented. I like the hybrid factions which combine two cultures (such as Massalia - Greek/Celtic and Pontus - Greek/Eastern). Playing as, and fighting against, factions belonging to different cultures is quite different. Some factions have much stronger starting positions (Egypt, Rome and Baktria begin with four regions, while the Getae, Nervii and Odrysia have just one unwalled city, for example). Some factions start near powerful opponents (such as Carthage, starting near Rome) while other can more easily expand at the start (like the Iceni and Baktria). Some factions have more varied rosters (such as the Getae and the Seleucids), others have more restrictive rosters (such as Colchis and the Odrysian Kingdom). These differences offer alternative ways to increase the difficulty level. I prefer playing a weaker faction to increasing the difficulty level (because higher difficulty levels can create situations in which the enemy's militia are equal to your regular units, which seems artificial to me).

    - If you like playing as a faction which uses guerrilla tactics, the Nervii, Suebi, Iceni and Lusitani all have at least one or two units with guerrilla deployment (the ability to deploy outside your usual deployment area) and the ability to move while remaining hidden. Some of these factions have a bonus which means that they can achieve ambushes more often. For me, the availability of these stealthy units works well in combination with the line of sight system in Rome II: attacking a Suebi army in the fog feels very different from advancing against a horse archer army on an open plain under a clear blue sky.

    - The limits on construction which Inhuman One mentioned. We cannot build everything everywhere in Rome II. Some people don't like that; I prefer a game where it is necessary to specialise regions and make choices about when the convert regions from frontier towns with barracks to peaceful commercial centres (and when to convert them back again). I see this as more realistic, not less. This system offers more variety between different campaigns: in one campaign, a AI faction might use a city to produce powerful infantry (constructing buildings giving them bonuses), in another campaign the same faction might use this city to recruit higher-tier cavalry, or turn this city into a commercial centre (allowing them to recruit larger armies, but lacking the powerful infantry or high-tier cavalry which they could have had, if they had chosen different buildings).

    - Constraints on expansion: if we expand quickly and keep enslaving defeated enemy warriors, we risk a slave rebellion. If we keep sending our armies to take new cities without pausing to consolidate our gains, we risk cities rebelling. If we continue to expand and if our faction politics become unbalanced, we risk civil war. (This, too, is historical, of course. The empire of Alexander the Great was divided after his death and Rome experienced several civil wars.)

    - Some people don't like the province system (a province is a group of two, three of four regions, which share food, commerce, military recruitment and public order); I prefer it. This makes it easier to manage a large empire: if I have 30 cities, it's quicker to look at 10 province screens, compared to going through 30 city screens.

    - We cannot recruit unlimited numbers of armies and navies. Some people hate that; I prefer it. If I cannot protect every border with an army, then diplomacy matters more. If I cannot recruit unlimited armies, then neither can the AI, so spying is more important (if a neighbouring faction is expanding on the far side of their territory, then I might be able to capture several of their regions before their armies can return from a distant front line.) Also, if the AI cannot recruit huge numbers of tiny armies (and take 30+ minutes to move them during the AI turn), then I should not need to worry about the Ottoman turn bug, which ruined some campaigns in Empire Total War.

    - In previous Total War games, the units in an army could acquire more and more experience, becoming elite. In my campaigns, sooner or later, my elite army would find itself in a battle which it could not win and all of that carefully built experience was lost. In Rome II, the army traditions system means that all is not lost. In Rome II, there are lots of ways to give small bonuses to units: technologies, buildings, traits of generals, army traditions, resources (such as better iron) and unit experience. I like trying to achieve combinations of these bonuses. This can make it more possible to play weaker factions, to use more realistic armies (with a balance of elite, regular and militia units) and to experiment with more exotic units (such as some mercenaries and stealthy units) which are not necessarily powerful but can be fun to use.

    If you would like to see some Rome II game-play, I recommend the tournament commentaries of Maximus Decimus Meridius (I find his comments on choosing good units and on tactics very helpful, for example in the Milk and Cookies Tournament. If you would like to see a campaign, I recommend Heir of Carthage's YouTube videos. Some of these videos illustrate problems with the game on release. For example, in his Iceni campaign, he easily defends his capital against attackers because the attackers stand by his gate, trying to burn it down, while they are cut down by his slingers. This aspect of the game has been improved, now - while it's not perfect, I normally see AI attackers using ladders or other siege equipment to climb the walls, not standing by the gate. Alternatively, you could look at After Action Reports to see Attila, Rome II and Shogun II in action - you'll find them in the Writers' Study (see the link in my signature.)
    Last edited by Alwyn; May 01, 2017 at 03:31 AM.

  6. #6

    Default Re: Inform an old fan on which title to get.

    Thank you all for your input so far,


    Given that Shogun 2 and it's expansions are a bit less costly than I imagined I think I can probably afford to get them and then the base game of one of the newer releases. I think I'll get Shogun as a definite just due to how people express that it is a very well balanced game with half decent A.I, both on the campaign and battle map. The unit diversity doesn't bother me too much as I have an interest in Japan at this point in history and it's just contained to a small area of the world - it's hardly like Europe and the Near East. The retainer system seems pretty interesting too. What mods are good for generally improving it, if it need to be?


    As for the second title, I've been looking around and I'm torn between rome 2 and Attila, is Rome 2 now patched to the point where it's playable from the get go? The regional development system and restricted army thing doesn't bother me, I quite like it from a more realistic perspective (though I respect that others probably wish there was a setting to disable these systems).


    My main issue with Rome 2 is the lack of family tree, developing you heirs and leader was one of my favourite things about Rome and M2TW - except when you had one guy who had never lost a battle yet had the bad commander trait.


    So I guess my question is, does Attila fix the family tree issue, and does it have regional development and limited power systems?

  7. #7
    Inhuman One's Avatar Comes Limitis
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    Default Re: Inform an old fan on which title to get.

    Personally I just can't play the more recent total war games without cheat mods to remove the annoyances that come with the limited building. Stuff like extra food and public order, so that I don't need to waste buildings on that stuff.

    It's beyond ridiculous that a big city can only have 5-6 buildings in it. To me it completely kills the immersion. Well that and the bland UI is not helping either.
    Heck most cities can't even have walls, because apparently according to research some people didn't like sieges.

    Total war is pretty much dead to me, right now its just waiting until a competitor rises up to replace them. Some have tried but haven't matched it yet, but its only a matter of time until someone else manages to get it right.

  8. #8

    Default Re: Inform an old fan on which title to get.

    Quote Originally Posted by Boxerbrad View Post
    Thank you all for your input so far,


    Given that Shogun 2 and it's expansions are a bit less costly than I imagined I think I can probably afford to get them and then the base game of one of the newer releases. I think I'll get Shogun as a definite just due to how people express that it is a very well balanced game with half decent A.I, both on the campaign and battle map. The unit diversity doesn't bother me too much as I have an interest in Japan at this point in history and it's just contained to a small area of the world - it's hardly like Europe and the Near East. The retainer system seems pretty interesting too. What mods are good for generally improving it, if it need to be?


    As for the second title, I've been looking around and I'm torn between rome 2 and Attila, is Rome 2 now patched to the point where it's playable from the get go? The regional development system and restricted army thing doesn't bother me, I quite like it from a more realistic perspective (though I respect that others probably wish there was a setting to disable these systems).


    My main issue with Rome 2 is the lack of family tree, developing you heirs and leader was one of my favourite things about Rome and M2TW - except when you had one guy who had never lost a battle yet had the bad commander trait.


    So I guess my question is, does Attila fix the family tree issue, and does it have regional development and limited power systems?
    Attila does have a nice family tree. Politics play a fairly decent role in Attila - you have to keep maintain loyalty of your faction members/family members and balance faction control as well (too much faction control means less public order but more loyalty). The family members have various options such as political marriages, assassination, political backstabbing, slander, adoption, etc for you to play with.

    Attila does have limited city development - you're limited to a max of 6 buildings per city. But Attila combines 3 cities into 1 region, and the entire region basically plays the role of an entire city from the other games...so the lack of unlimited buildings in a city isn't a big problem (although I still prefer the old system, I'd like for them to have a nice combo of old and new systems). And IIRC, there seems to be more cities than vanilla RTW1, so the number of playable areas seems more or less the same.

  9. #9

    Default Re: Inform an old fan on which title to get.

    Quite like the sound of Attila for family politics.

    Is it literally 6 buildings per city, or 6 building types with their progression trees? And okay, so in one region you might have 3 cities all geared towards the economy, or distributed evenly for economy and military? I kind of like that, it raises the stakes if you lose you main military hub. Is this the same in Rome 2, or is that more like the old system?

    I do wish they would perhaps do an EB style building tree. Generally speaking build whatever, wherever, however certain building combinations across the tree being needed to reach the next tier as it were.

  10. #10
    LestaT's Avatar Artifex
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    Default Re: Inform an old fan on which title to get.

    Quote Originally Posted by Boxerbrad View Post
    Quite like the sound of Attila for family politics.

    Is it literally 6 buildings per city, or 6 building types with their progression trees? And okay, so in one region you might have 3 cities all geared towards the economy, or distributed evenly for economy and military? I kind of like that, it raises the stakes if you lose you main military hub. Is this the same in Rome 2, or is that more like the old system?

    I do wish they would perhaps do an EB style building tree. Generally speaking build whatever, wherever, however certain building combinations across the tree being needed to reach the next tier as it were.
    6 buildings for the main settlement while the other 2 settlements only 4 buildings.

    In terms of features I like Attila more than Rome 2 but the game is too slow for me personally. Takes weeks and even months to finish a campaign.

    Shogun 2 on the other hand offers more faster campaign experience. It's the only TW game (besides Warhammer) that I manage to actually completed all campaigns with different factions for the vanilla game.

  11. #11

    Default Re: Inform an old fan on which title to get.

    I do not mind long campaigns tbh as I usually play for a couple of hours after work or on a weekend, so I enjoy slowly working through everything. I mean i play slow campaigns anyway as I actually like micromanaging characters, armies, diplomacy ect

    So Rome has the same 1x 6 building settlement + 2x 4 settlement building system right?

    Quote Originally Posted by LestaT View Post
    6 buildings for the main settlement while the other 2 settlements only 4 buildings.

    In terms of features I like Attila more than Rome 2 but the game is too slow for me personally. Takes weeks and even months to finish a campaign.

    Shogun 2 on the other hand offers more faster campaign experience. It's the only TW game (besides Warhammer) that I manage to actually completed all campaigns with different factions for the vanilla game.

  12. #12
    Alwyn's Avatar Frothy Goodness
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    Default Re: Inform an old fan on which title to get.

    Quote Originally Posted by Boxerbrad View Post
    So Rome has the same 1x 6 building settlement + 2x 4 settlement building system right?
    Rome II has a similar province system. In a province, there will normally be one major regional capital with up to 6 building slots (you have fewer than this at the start, the settlement will gradually acquire new slots as it expands) and one, two or three additional regional capitals with up to 4 buildings slots each (you have fewer at the beginning, new slots appear as the settlement expands.)

    As I understand it, the difference is that in Attila, a province always has three regions (1x6 and 2x4) while in Rome II, a province has been two and four regions (1x6 and 1,2 or 3x4). All regions in the province share the benefits of buildings.
    Last edited by Alwyn; May 05, 2017 at 01:10 AM.

  13. #13

    Default Re: Inform an old fan on which title to get.

    Quote Originally Posted by Boxerbrad View Post
    What mods are good for generally improving it, if it need to be?
    Vanilla Shogun 2 is prety good from the start. These two are the only ones I use on a regular basis.
    Vastor Unit Style 1.3 breaks up the visual composition of units.
    Expanded Japan makes for a more historical Japan by adding more provinces and ai factions though only works for Shogun 2

    I've used Radious and Darths mods they are ok
    Haven't used it but Rising Sun adds Korea.

    Remember other mods exist

  14. #14

    Default Re: Inform an old fan on which title to get.

    As a historian and a lifelong lover of military history, I enjoy all titles. Each title has its strengths and areas of improvements. I personally would love for CA to focus on developing better battle mechanics.
    I do not get the complaint that Shogun lacked diversity; it's a homogeneous culture. How much variety can exist an archipelago country?
    Last edited by PikeStance; May 12, 2017 at 10:26 PM.

  15. #15

    Default Re: Inform an old fan on which title to get.

    Quote Originally Posted by PikeStance View Post
    As an historian and a lifelong lover of military history, I enjoy all titles. Each title has its strengths and areas of improvements. I personally would love for CA to focus on developing better battle mechanics.
    I do not get the complaint that Shogun lacked diplomacy; its a homogeneous culture. How much variety can exist a archipelago country?
    ? You can still have diplomacy in a more homogeneous society. Diplomacy is more based on different interests and political differences - you can have diplomacy as long as you have different factions.

  16. #16

    Default Re: Inform an old fan on which title to get.

    I meant diversity. Corrected.

  17. #17
    Inhuman One's Avatar Comes Limitis
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    Default Re: Inform an old fan on which title to get.

    I know it's all Japan, though they could have done more with unique units and maybe given each faction a unique armor appearance that they could be using for some of their units. I believe it required DLC for them to add just a single unique unit to each faction and no new unit appearances where added there. It was very lazy compared to Empire total war where they truly put effort into the DLC with unique looking troops.

    Or they could have included more of Asia to have other nationalities than the Japanese playable as well.

  18. #18

    Default Re: Inform an old fan on which title to get.

    It is called Shogun II about the infighting within Japan. I would not say Empire was diverse. As someone that mods that game, I can tell you it very much a cookie cutter type game.

  19. #19
    Inhuman One's Avatar Comes Limitis
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    Default Re: Inform an old fan on which title to get.

    Compared to shogun 2 it was very diverse. Each faction actually had unique units. Plural. Most of them with a unique look to them as well.
    And the basic european roster was not shared by all factions, no faction has all of it. Only a few of them had lancers, cuirassiers, carabineers, cossacks, hussars or some form of superior line infantry.
    And some factions also had a unique superior replacement of a stock unit, like the Prussian jaegers replacing riflemen and many factions having a unique elite guard infantry.

    And of course the Indian and Ottoman rosters are completely different too, in both appearance and roster.

    Either way it was very much possible to have some unique armor appearances for the different Japanese clans in Shogun 2. Like some different helmet decorations, different ashigaru, etc. They are already wearing team colors which likely did not happen in history either on their armor so might as well show a little more variety.

  20. #20

    Default Re: Inform an old fan on which title to get.

    You are comparing apple to an orange. In ETW, the "diversity" was achieved through subtraction of units that actually existed. Many of the unique units you mentioned existed in other factions, but by a different name. There was actually nothing stopping CA from the same farce in Shogun, but they chose a different route. There's an obvious tug-o-war here; historical accuracy or diversity. I think CA tries to go somewhere in the middle which ends up pissing off everyone that cares about either.

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