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Thread: Confused on resource to income translation

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  1. #1

    Default Confused on resource to income translation

    Hello! Love DEI, super hype for 1.2.1!~

    I thoroughly enjoy the building system in DEI, I think it is fantastic. The unique resource buildings in every region are awesome. The question I have is how exactly they work...

    for example what is the benefit of 20 leather over 10 leather? (same for fish, gold talents / lead, and all the others)

    I've looked all over and I understand the special resources (salt, slaves, horses) and how they travel across the map but could not find concrete info on how resources in general provide a benefit (20 fish instead of 10 fish for example).

    Second question, does the maritime commerce % bonus from shipwrights (I think its shipwrights but I dont have a campaign with a port open currently) count across the entire empire, province, or region? Is there linguistic indicators for if a bonus is global, provincial, or regional?

    Thanks!!!

  2. #2

    Default Re: Confused on resource to income translation

    More resources will increase your income from trade agreements.

    The commerce % bonus is usually to the province, unless it says otherwise in the effect description. You can check by mousing over the city wealth in your province overview and seeing the % bonuses from various income sources.

  3. #3

    Default Re: Confused on resource to income translation

    Is there a way to know how much income an increase of X timber/fish/gold/lead/et al. will yield?

  4. #4

    Default Re: Confused on resource to income translation

    Quote Originally Posted by ddude987 View Post
    Is there a way to know how much income an increase of X timber/fish/gold/lead/et al. will yield?
    Not in advance (except from experience with the game). Open your trade income tab and mouse over the little trade goods icons with a trade partner and you will see the amount of gold it yields. Larger factions will pay more per item, and the items themselves obviously vary in value rather logically; all the metals (especially silver) and glassworks being the real high earners as far as I know. Fish, timber, leatherworks and so on are a very poor investment relatively.

  5. #5
    Maetharin's Avatar Senator
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    Default Re: Confused on resource to income translation

    it depends with whom you´re trading, if your trading partners all have fish on their own, you won´t benefit from an increase of fish production
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  6. #6
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Confused on resource to income translation

    Larger factions don't pay more per resource, but they do have a higher cap on quantity demanded. So you will still earn more from trade partners with more regions.

    The demand thresholds are, according to faction_resource_consumptions...

    1 region = 3 units
    3 regions = 5 units
    6 regions = 8 units
    10 regions = 12 units

    You'll notice that your earned income from each resource is usually divisible by one of these factors. That is, if you can fully satisfy their current demand level. You can also use this to determine the current resource prices, under ideal circumstances.

    I thinkthe confusion over trade mechanics is directly tied to the absolutely bizarre omission of essential information in the trade panel. Total production, quantity traded, % traded, resource prices, etc are all conspicuously absent. The % traded would be the most useful, since you can use that directly to judge whether you need to upgrade your resource generating buildings.

    As such, we're left with a minor math puzzle.

  7. #7

    Default Re: Confused on resource to income translation

    Yeah I also feel as though resources were a minor math puzzle, hence my asking. Thanks for the info on resource consumption and income.

  8. #8

    Default Re: Confused on resource to income translation

    Greetings,

    so just to clear things up a bit:

    a) If I have enough foreign trade partners, it is smart to invest in more resources because i can trade more to my valued foreign costumers.

    b) If not enough trade partners show up, it is smart to invest into the %-bonus related to a resource in order to strengthen domestic tax revenue?

    Are these assumptions correct?

  9. #9

    Default Re: Confused on resource to income translation

    Quote Originally Posted by Kuerassier View Post
    Greetings,

    so just to clear things up a bit:

    a) If I have enough foreign trade partners, it is smart to invest in more resources because i can trade more to my valued foreign costumers.

    b) If not enough trade partners show up, it is smart to invest into the %-bonus related to a resource in order to strengthen domestic tax revenue?

    Are these assumptions correct?
    That's doable. I simply get the high base income buildings for the less valued trade items and buildings that yield more of the high valued items. Not done any math on it, but naturally if you have just a handful of trade partners your trade overall might be rather weak.

  10. #10

    Default Re: Confused on resource to income translation

    Daergar: I will copy your approach.

    Commodities will boost the domestic tax revenue, whereas high-value-resources will be used for trade.
    I was searching for a way to reduce the importance of exports to my economy.

    I have been much nicer to Carthage than they deserve...

  11. #11
    Kurisu Paifuaa's Avatar Biarchus
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    Default Re: Confused on resource to income translation

    It's risky to become too reliant on trade income, so there should always be a higher payoff for gambling. The resource building splits are a really nice feature, allowing you to hedge your bet.


    Here are the initial resource values, from the startpos...

    fish 5
    livestock 5
    lumber 5
    leather 6
    grain 8
    olive oil 8
    wine 9
    horses 10
    marble 10
    slaves 10
    copper 12
    textiles 12
    lead 14
    salt 15
    iron 16
    dye 17
    gold 18
    glass 26

    The prices do fluctuate, but the overall magnitude of commodity prices is too small to really make a difference. In my current game, it took 30 turns for salt to rise from 15 to 17, while everything else is static.



  12. #12

    Default Re: Confused on resource to income translation

    Daergar great approach
    Kurisu Paifuaa, great numbers! Interesting to see it takes so long for prices to change. I wonder if there are market shocks that are just very rare.

  13. #13

    Default Re: Confused on resource to income translation

    By the way, could someone in the DEI team take some time in the future and fix the Armenia region, the one with Tushpa as the capital? It has no resource settlements while being a region with 4 settlements. That's just ridiculous. As far as I know, there's no other region consisting of 3 or 4 settlements (possibly even the ones with only 2 settlements: 1 capital + 1 town) that has no resource settlements. It's a shame because, as it is right now, that region has nothing special about it.

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