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  1. #1
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Campaign Idea from Reddit

    So a guy on Reddit had a cool idea on how to create extra settlements/villages that the player has to fight. All credit goes to GideonAI. https://www.reddit.com/r/totalwar/co..._to_warhammer/
    In practice they're not actually settlements that you can occupy, but more rebel armies such as Medieval 2 had, that populate the map and provide extra challenges to the player.

    Basically, create heaps of mini horde factions and place them all over the map with armies, and give them a modifier that means they can never move. I don't know whether it'd require scripting or just PFM and Assembly Kit.

    TL;DR: Make Hordes and reduce their movement speed to -200%
    DISCLAIMER: It is impossible to add or remove normal settlements from the campaign map. The method below does not create traditionally controlled settlements, but rather semi-to-fully autonomous settlements that are not designed for player use.


    Make a new Horde faction and place its army(ies) where you want new settlement(s). Crack open the faction_bundles_to_effects table and throw together a new faction trait bundle by copy-pasting the regular bundle for that culture. The distinguishing factor is that you add the line "movement_range_mod" to the new bundle and set it to -200. You have to attach this faction bundle to your new faction, but beyond that you are good to go. There may be some other things here and there that I am forgetting, but this is the core of it.


    Things you can do beyond this:
    Make them vassals of whoever owns their region and make events that give "post-battle options" for destroying or subjecting them, with different options depending on the race. For example, if an Empire general attacks and destroys an Empire settlement, give the conquerer an event that presents the options to either sack or occupy. The former gives a sum of money and leaves the settlement destroyed, the latter recreates the same faction at the same location but under your vassalage instead, effectively giving you a foothold in enemy territory. Beastmen could be just granted funds from sacking without the option to occupy. If one wishes, this event could also be made to remove all remaining action points from the victorious army, akin to capturing a regular settlement.

    After defeating them once in battle, they will lack the movement speed to "retreat" and will be destroyed instantly. So, after they are destroyed and 20 turns pass, make them "petition to rebuild" to the owner of the region through an event, offering vassalage with it. The owner can either decline this event and they will return again in 20 turns, or you can accept the event and they will be recreated at their original location.

    One can combo it up with the new custom battle maps in the campaign, placing siege or village maps at the same coordinates of the custom towns and cities.

    Combine it with a general movement speed reduction mod to effectively "make the map bigger/deeper", adding more stuff to do in terms of raiding and harassing while giving more reason to take your armies out of settlements. This kind of thing greatly benefits the defenses and income of landed factions, and so more Beastmen, Orc, and Goblin Hordes can be made to populate the world. In addition, more "Hordes" can be made to counter these and act as protectors, such as Wood Elf and Dwarf Rangers, the Inquisition, Knightly Orders, Norscan Ragnarites, and Bretonnian Merry Men (Herrimault).

    This is also a great opportunity to include some humans in Sylvania in a lore-realistic way, providing convenient targets that you can use to get more bodies but also risk losing income and diplomatic reputation. Also, the High Elven exclave of Elftown (A.K.A. The Continental Exarchate of the High Kingdom of Ulthuan) is located within Marienburg, and so can be placed right next to it in-game as a vassal of the Phoenix King when the expansion arrives. The Wood Elves of Laurelorn Forest can also be included in the game through this method, as they are within the region currently owned by Nordland.
    Hope y'all find some good use out of this!



  2. #2

    Default Re: Campaign Idea from Reddit

    This isn't a new idea and it's been experimented within Ancient Empires already. It's also a highly flawed idea, as shown by my response:

    This idea was experimented with for Ancient Empires, but I don't think people realize just how flawed it is.

    This isn't a settlement. It's an army. This means that the battles are field battles, not settlement assaults, the "settlement" cannot be captured, you cannot garrison armies in the settlement, you cannot assign governers/edicts, you cannot create buildings in the settlement, you cannot siege the settlement out for multiple turns etc etc etc.

    Also, the settlement can move. You claim that the lack of movement points mean they cannot retreat, but movement points make no difference when it comes to retreating armies - armies with no movement points can still retreat. From my experimentation for the AE scripts, as far as I know retreating cannot be disabled for the AI.

    I'm not trying to devalue your work here - it's great to see experimentation - but this has been done before. You have some interesting ideas on working around some of the existing major flaws but it's all theoretical.
    modificateurs sans frontières

    Developer for Ancient Empires
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    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

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    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Campaign Idea from Reddit

    Quote Originally Posted by Causeless View Post
    This isn't a new idea and it's been experimented within Ancient Empires already. It's also a highly flawed idea, as shown by my response:

    This idea was experimented with for Ancient Empires, but I don't think people realize just how flawed it is.

    This isn't a settlement. It's an army. This means that the battles are field battles, not settlement assaults, the "settlement" cannot be captured, you cannot garrison armies in the settlement, you cannot assign governers/edicts, you cannot create buildings in the settlement, you cannot siege the settlement out for multiple turns etc etc etc.

    Also, the settlement can move. You claim that the lack of movement points mean they cannot retreat, but movement points make no difference when it comes to retreating armies - armies with no movement points can still retreat. From my experimentation for the AE scripts, as far as I know retreating cannot be disabled for the AI.

    I'm not trying to devalue your work here - it's great to see experimentation - but this has been done before. You have some interesting ideas on working around some of the existing major flaws but it's all theoretical.
    Its not my work so no worries with the criticism =P
    Does the idea work in general if for whatever reason you wanted to have a really strong enemy army blocking a chokepoint such as the Caucasus Mountains?



  4. #4

    Default Re: Campaign Idea from Reddit

    I would rather like to see some more settlements and cities (at least aesthetically) on the map like in this mod for Rome 2;

    http://steamcommunity.com/sharedfile.../?id=250719205

  5. #5
    Cavalier's Avatar Vicarius
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    Default Re: Campaign Idea from Reddit

    Quote Originally Posted by Heisenburrg View Post
    I would rather like to see some more settlements and cities (at least aesthetically) on the map like in this mod for Rome 2;

    http://steamcommunity.com/sharedfile.../?id=250719205

    That mod really helped with immersion for RII. It's not as needed for Attila but more is better, I guess
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  6. #6
    Foederatus
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    Default Re: Campaign Idea from Reddit

    I wish it would work, it does seem like a good idea, on paper.

  7. #7

    Default Re: Campaign Idea from Reddit

    Everything seems good on paper xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #8

    Default Re: Campaign Idea from Reddit

    I'd like that too, we'll see
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

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