Ligurian resistance and wierd AI diplomacy

Thread: Ligurian resistance and wierd AI diplomacy

  1. NosPortatArma said:

    Default Ligurian resistance and wierd AI diplomacy

    just two things i found wierd.

    i besiege albogenenna(sp?), next turn four half-filled eleutheroi stacks appear and i get a message about it being ligurian resistance to roman expansion. neat, more flavour i thought, defeated the rebels and continued the siege. but the next turn (or the one after, as i just continued the siege, not intenting to take it by assault) i get the same message and the same rebels pop up at the same place. this time i have to retreat. i instead conquer the other north italian cities and return to defeat the ligurian rebels and besiege albogenenna after maybe ten turns, but next turn the rebels appear yet again. it stopped when i took the town though. now, i dont mind because i like the challenge, but this doesnt seem to work right. seems unreasonable to continuously spawn two full stacks worth of rebels whenever rome has troops inside liguria.

    second.. as rome i was at war with carthage, war started because they took messana. according to faction rankings they were quite a bit stronger than me, and definitely in navy since i had just one half damaged trireme fleet. also more populous. they blockaded most of my ports and did cause economic damage. i was busy fighting rebels in north italy, all my forces where there, rest of italy empty. i did send a stack to land on corsica, but carthge brought a stack which made me withdraw (no battle happened). war goes on for maybe ten turns, until catthage starts negotiation and im able to get a deal in which they give like 2000 for 15 turns. im delighted of course, but it seems very unreasonable since they were both stronger and had the upper hand. wierd diplomacy, right?
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Ligurian resistance and wierd AI diplomacy

    Quote Originally Posted by NosPortatArma View Post
    just two things i found wierd.

    i besiege albogenenna(sp?), next turn four half-filled eleutheroi stacks appear and i get a message about it being ligurian resistance to roman expansion. neat, more flavour i thought, defeated the rebels and continued the siege. but the next turn (or the one after, as i just continued the siege, not intenting to take it by assault) i get the same message and the same rebels pop up at the same place. this time i have to retreat. i instead conquer the other north italian cities and return to defeat the ligurian rebels and besiege albogenenna after maybe ten turns, but next turn the rebels appear yet again. it stopped when i took the town though. now, i dont mind because i like the challenge, but this doesnt seem to work right. seems unreasonable to continuously spawn two full stacks worth of rebels whenever rome has troops inside liguria.
    Liguria was historically hard to conquer. The only thing that isn't firing properly there is that there should be two small stacks, not four, obviously both the FM-triggered and Captain-triggered parts are going off at once.

    They don't spawn continuously, there's a 4-turn cooldown. So a slow siege will trigger it a second time.

    Quote Originally Posted by NosPortatArma View Post
    second.. as rome i was at war with carthage, war started because they took messana. according to faction rankings they were quite a bit stronger than me, and definitely in navy since i had just one half damaged trireme fleet. also more populous. they blockaded most of my ports and did cause economic damage. i was busy fighting rebels in north italy, all my forces where there, rest of italy empty. i did send a stack to land on corsica, but carthge brought a stack which made me withdraw (no battle happened). war goes on for maybe ten turns, until catthage starts negotiation and im able to get a deal in which they give like 2000 for 15 turns. im delighted of course, but it seems very unreasonable since they were both stronger and had the upper hand. wierd diplomacy, right?
    Not weird. Carthage starts off in the "diplomacy" stance, so they are more reasonable. If they were "warlike" then they wouldn't countenance a ceasefire.
     
  3. NosPortatArma said:

    Default Re: Ligurian resistance and wierd AI diplomacy

    Quote Originally Posted by QuintusSertorius View Post
    Liguria was historically hard to conquer. The only thing that isn't firing properly there is that there should be two small stacks, not four, obviously both the FM-triggered and Captain-triggered parts are going off at once.

    They don't spawn continuously, there's a 4-turn cooldown. So a slow siege will trigger it a second time.



    Not weird. Carthage starts off in the "diplomacy" stance, so they are more reasonable. If they were "warlike" then they wouldn't countenance a ceasefire.
    okay that seems reasonable

    it's not that carthage wants peace that's wierd, it's that they were prepared to offer me substantial amounts of money even though they were stronger, bigger, more populous, and were blockading my ports. If they'd go for a white peace I'd understand, but why make such concessions to a weaker foe? I don't know much about coding in mtw2, but maybe the fact that they prefer peace has been mixed up with how much they are prepared to give to achieve it. the first offer they gave me was just a ceasefire, but the offer was "very generous" so i tried to see how to make it "balanced", and that's when i proposed they give me money, and they accepted. perhaps this is just a limitation of mtw2, that if the AI seeks peace they are also prepared to offer much to get it?

    edit: all of this was in the same campaign btw, on VH/VH, if that matters.