2.2H the game crashs near turn 170~180 all the time when pressing the end turn

Thread: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

  1. Cyrus_Great said:

    Default 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    09:52:24.833 [game.script.trigger] [trace] Trigger <0106_Update_Trustworthy_Factions_Minor> fired
    09:52:24.834 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_stone_wall.tga,19388
    09:52:24.834 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_stone_wall.tga (from: D:\Medieval II - Total War)
    09:52:24.834 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga,19388
    09:52:24.834 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga (from: D:\Medieval II - Total War)
    09:52:24.834 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga,19388
    09:52:24.834 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga (from: D:\Medieval II - Total War)
    09:52:24.834 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_large_stone_wall.tga,19388
    09:52:24.834 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_large_stone_wall.tga (from: D:\Medieval II - Total War)
    09:52:24.835 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga,19388
    09:52:24.835 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga (from: D:\Medieval II - Total War)
    09:52:24.835 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_industry_building_two.tga,19388
    09:52:24.835 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_industry_building_two.tga (from: D:\Medieval II - Total War)
    09:52:24.835 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga,19388
    09:52:24.835 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga (from: D:\Medieval II - Total War)
    09:52:24.835 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_temple_of_governors_L3.tga,19388
    09:52:24.836 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_temple_of_governors_L3.tga (from: D:\Medieval II - Total War)
    09:52:24.838 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_stone_wall.tga,19388
    09:52:24.838 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_stone_wall.tga (from: D:\Medieval II - Total War)
    09:52:24.838 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga,19388
    09:52:24.838 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga (from: D:\Medieval II - Total War)
    09:52:24.838 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga,19388
    09:52:24.838 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga (from: D:\Medieval II - Total War)
    09:52:24.839 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_large_stone_wall.tga,19388
    09:52:24.839 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_large_stone_wall.tga (from: D:\Medieval II - Total War)
    09:52:24.839 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga,19388
    09:52:24.839 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_roads_garrison_two.tga (from: D:\Medieval II - Total War)
    09:52:24.839 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_industry_building_two.tga,19388
    09:52:24.839 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_industry_building_two.tga (from: D:\Medieval II - Total War)
    09:52:24.839 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga,19388
    09:52:24.839 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_game_field.tga (from: D:\Medieval II - Total War)
    09:52:24.840 [system.io] [trace] file open,,mods/ebii/data/ui/cul_3/buildings/#cul_3_temple_of_governors_L3.tga,19388
    09:52:24.840 [system.io] [info] open: found mods/ebii/data/ui/cul_3/buildings/#cul_3_temple_of_governors_L3.tga (from: D:\Medieval II - Total War)
    09:52:24.840 [system.io] [trace] file open,,mods/ebii/data/ui/units/f_parthia/assassin.tga,12332
    09:52:24.840 [system.io] [info] open: found mods/ebii/data/ui/units/f_parthia/assassin.tga (from: D:\Medieval II - Total War)
    09:52:24.840 [system.io] [trace] file open,,mods/ebii/data/ui/units/f_all/#eastern_cavalry_harauvatish_asabara.tga,12332
    09:52:24.840 [system.io] [info] open: found mods/ebii/data/ui/units/f_all/#eastern_cavalry_harauvatish_asabara.tga (from: D:\Medieval II - Total War)
    09:52:24.841 [system.io] [trace] file open,,mods/ebii/data/ui/units/f_all/#eastern_cavalry_harauvatish_asabara.tga,12332
    09:52:24.841 [system.io] [info] open: found mods/ebii/data/ui/units/f_all/#eastern_cavalry_harauvatish_asabara.tga (from: D:\Medieval II - Total War)
    09:52:24.841 [system.io] [info] exists: missing mods/ebii/data/ui/generic/eventpics/settlement_unrest.tga
    09:52:24.842 [system.io] [info] exists: found mods/ebii/data/ui/cul_4/eventpics/settlement_unrest.tga (from: D:\Medieval II - Total War)
    09:52:24.842 [system.io] [info] exists: missing mods/ebii/data/ui/cul_4/eventpics/settlement_unrest.tga.dds
    09:52:24.842 [system.io] [info] exists: found mods/ebii/data/ui/cul_4/eventpics/settlement_unrest.tga (from: D:\Medieval II - Total War)
    09:52:24.842 [system.io] [trace] file open,,2D56FC48,177055
    09:52:24.842 [system.io] [info] open: found mods/ebii/data/ui/cul_4/eventpics/settlement_unrest.tga (from: D:\Medieval II - Total War)
    09:52:25.119 [system.io] [info] exists: found mods/ebii/data/descr_campaign_ai_db.xml (from: D:\Medieval II - Total War)
    09:52:25.119 [system.io] [trace] file open,,mods/ebii/data/descr_campaign_ai_db.xml,48618
    09:52:25.119 [system.io] [info] open: found mods/ebii/data/descr_campaign_ai_db.xml (from: D:\Medieval II - Total War)
    09:52:25.120 [system.io] [info] exists: found mods/ebii/data/descr_campaign_db.xml (from: D:\Medieval II - Total War)
    09:52:25.120 [system.io] [trace] file open,,mods/ebii/data/descr_campaign_db.xml,20161
    09:52:25.120 [system.io] [info] open: found mods/ebii/data/descr_campaign_db.xml (from: D:\Medieval II - Total War)
    09:52:25.120 [system.io] [info] exists: found mods/ebii/data/descr_character.txt (from: D:\Medieval II - Total War)
    09:52:25.120 [system.io] [trace] file open,,mods/ebii/data/descr_character.txt,36330
    09:52:25.120 [system.io] [info] open: found mods/ebii/data/descr_character.txt (from: D:\Medieval II - Total War)
    09:52:25.120 [system.io] [info] exists: found mods/ebii/data/descr_cultures.txt (from: D:\Medieval II - Total War)
    09:52:25.121 [system.io] [trace] file open,,mods/ebii/data/descr_cultures.txt,23849
    09:52:25.121 [system.io] [info] open: found mods/ebii/data/descr_cultures.txt (from: D:\Medieval II - Total War)
    09:52:25.121 [system.io] [info] exists: found mods/ebii/data/descr_diplomacy.xml (from: D:\Medieval II - Total War)
    09:52:25.121 [system.io] [trace] file open,,mods/ebii/data/descr_diplomacy.xml,17271
    09:52:25.121 [system.io] [info] open: found mods/ebii/data/descr_diplomacy.xml (from: D:\Medieval II - Total War)
    09:52:25.121 [system.io] [info] exists: found mods/ebii/data/descr_faction_standing.txt (from: D:\Medieval II - Total War)
    09:52:25.121 [system.io] [trace] file open,,mods/ebii/data/descr_faction_standing.txt,25710
    09:52:25.121 [system.io] [info] open: found mods/ebii/data/descr_faction_standing.txt (from: D:\Medieval II - Total War)
    09:52:25.122 [system.io] [info] exists: found mods/ebii/data/descr_missions.txt (from: D:\Medieval II - Total War)
    09:52:25.122 [system.io] [trace] file open,,mods/ebii/data/descr_missions.txt,11529
    09:52:25.122 [system.io] [info] open: found mods/ebii/data/descr_missions.txt (from: D:\Medieval II - Total War)
    09:52:25.122 [system.io] [info] exists: found mods/ebii/data/descr_settlement_mechanics.xml (from: D:\Medieval II - Total War)
    09:52:25.122 [system.io] [trace] file open,,mods/ebii/data/descr_settlement_mechanics.xml,6374
    09:52:25.122 [system.io] [info] open: found mods/ebii/data/descr_settlement_mechanics.xml (from: D:\Medieval II - Total War)
    09:52:25.122 [system.io] [info] exists: found mods/ebii/data/descr_ship.txt (from: D:\Medieval II - Total War)
    09:52:25.123 [system.io] [trace] file open,,mods/ebii/data/descr_ship.txt,1688
    09:52:25.123 [system.io] [info] open: found mods/ebii/data/descr_ship.txt (from: D:\Medieval II - Total War)
    09:52:25.123 [system.io] [info] exists: found mods/ebii/data/descr_sm_resources.txt (from: D:\Medieval II - Total War)
    09:52:25.123 [system.io] [trace] file open,,mods/ebii/data/descr_sm_resources.txt,4975
    09:52:25.123 [system.io] [info] open: found mods/ebii/data/descr_sm_resources.txt (from: D:\Medieval II - Total War)
    09:52:25.123 [system.io] [info] exists: found mods/ebii/data/export_descr_ancillaries.txt (from: D:\Medieval II - Total War)
    09:52:25.123 [system.io] [trace] file open,,mods/ebii/data/export_descr_ancillaries.txt,490886
    09:52:25.123 [system.io] [info] open: found mods/ebii/data/export_descr_ancillaries.txt (from: D:\Medieval II - Total War)
    09:52:25.124 [system.io] [info] exists: found mods/ebii/data/export_descr_character_traits.txt (from: D:\Medieval II - Total War)
    09:52:25.124 [system.io] [trace] file open,,mods/ebii/data/export_descr_character_traits.txt,2871333
    09:52:25.124 [system.io] [info] open: found mods/ebii/data/export_descr_character_traits.txt (from: D:\Medieval II - Total War)
    09:52:25.129 [system.io] [info] exists: found mods/ebii/data/export_descr_buildings.txt (from: D:\Medieval II - Total War)
    09:52:25.129 [system.io] [trace] file open,,mods/ebii/data/export_descr_buildings.txt,3789673
    09:52:25.129 [system.io] [info] open: found mods/ebii/data/export_descr_buildings.txt (from: D:\Medieval II - Total War)
    09:52:25.136 [system.io] [info] exists: found mods/ebii/data/export_descr_guilds.txt (from: D:\Medieval II - Total War)
    09:52:25.136 [system.io] [trace] file open,,mods/ebii/data/export_descr_guilds.txt,499
    09:52:25.136 [system.io] [info] open: found mods/ebii/data/export_descr_guilds.txt (from: D:\Medieval II - Total War)
    09:52:25.137 [system.io] [trace] file open,,2D7529C8,6909520
    09:52:25.137 [system.io] [info] open: found mods/ebii/saves/Autosave.sav (from: D:\Medieval II - Total War)
    09:52:25.178 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    What does the whole log say? There's not really anything useful in there apart from the fact that there's a terminating crash.

    I also note you're using autosaves, which are known to corrupt games.
     
  3. Cyrus_Great said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    Quote Originally Posted by QuintusSertorius View Post
    What does the whole log say? There's not really anything useful in there apart from the fact that there's a terminating crash.

    I also note you're using autosaves, which are known to corrupt games.
    I attached the whole log.
    Attached Files
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    That's not the same log on which the crash occurred, there's no terminating error in it.
     
  5. Cyrus_Great said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    Ok, next time that happened I will attach it straight away.
     
  6. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    Note the error log is only ever valid for the last session you ran; each time you start a new session, it overwrites the previous one.
     
  7. leo_75 said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    08:06:39.440 [system.io] [warning] open: mods/EBII/preferences/keys.dat is missing
    08:06:42.289 [data.missing] [warning] missing/invalid cursor for ANISELECT
    08:06:42.291 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    08:06:42.292 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    08:06:42.300 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    08:06:42.300 [data.missing] [warning] missing/invalid cursor for DRAGGING
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    08:06:42.301 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    08:06:43.703 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_casse (bdg city vs clt large_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_lusotannan (bdg city vs clt large_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_sweboz (bdg city vs clt large_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_sauromatae (bdg large_city vs clt huge_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_lugia (bdg city vs clt large_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_bellouakoi (bdg city vs clt large_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg city vs clt huge_city)
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - faction f_rome has gap in building prior to roads_garrison_four
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - faction f_rome has gap in building prior to urban_amphitheatre
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
    Building DB error - faction f_rome has gap in building prior to great_amphitheatre
    08:06:43.704 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 28622, column 3
     
  8. leo_75 said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    My save crashed at the end turn of 239 bc with the former Casse faction (dont remember the current name) I posted the latest log
     
  9. leo_75 said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    my auto save is on, i tried to type 0 in the cfg, but it still auto saves
     
  10. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: 2.2H the game crashs near turn 170~180 all the time when pressing the end turn

    If 0 doesn't work, use "false" instead.

    You haven't attached a log, or said what version you're playing.