Period covered; 4th millennium into Third Age.
3,118 Pharazôn born
3,119 Elendil born
3,175 Repentance of Tar-Palantir (according to the Tale of Years)
3,177 Death of Ar-Gimilzôr, Tar-Palantir takes Sceptre, Civil War in Númenor, Prophecy of the White Tree given
3,209 Isildur born
3,219 Anárion born
3,243 Death of Gimilkhâd
3,255 Death of Tar-Palantir, Ar-Pharazôn seizes Sceptre
3,261 Ar-Pharazôn lands at the Haven of Umbar
3,262 Sauron taken to Númenor as prisoner
3,299 Elendur born
3,310 The Great Armament begins construction
3,316 Amandil sails to Aman.
3,318 Meneldil born.
3,319 Downfall of Númenor, Deaths of Ar-Pharazôn and Míriel
3,320 Arnor and Gondor founded
3,339 Aratan born
3,379 Ciryon born
3,399 Cemendur born
3,429 Sauron takes Minas Ithil
3,430 Last Alliance formed, Valandil born
3,431 Last Alliance marches to Imladris
3,434 Battle of Dagorlad, Siege of Barad-dûr, deaths of Amdír and Oropher
3.440 Death of Anárion
3,441 Deaths of Ereinion Gil-galad and Elendil, defeat of Sauron (not the main goal or end of the campaign, just the end of the scripted events)
- Then a bunch of fighting between the Faithful and the Unfaithful/"Black Numenoreans" in the south and Middle-Earth slowly being conquered by one of these powerhouse factions (like Isengard and Mordor in the TA kinda) being the open-ended focus.
The main goal; to re-create the conquest (and wars with Sauron along the way) of Middle-Earth by the Númenóreans when playing as either Númenórean faction. Other factions will mainly revolve around dealing with Sauron (twice and he is a big problem for them, just a hassle ultimately to the Númenórean factions but more so the second time around) then deal with the "Númenór problem" at some point.
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Factions;
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Númenór (Kings Men, eventually Unfaithful/Black Númenóreans) - Starts with 4 of 5 regions in Numenor and Umbar, Far Harad, etc.
Númenór (The Faithful) - Starts with Arnor and Gondor and one region in Numenor.
Sauron
Éothéod,
Khazâd Clans ai-Khazâd-dûm,
Khazâd Clans ai-Ered Luin,
Khazâd Clans ai-Orocarni,
Avari Elves,
Dale,
Silvan Elves,
Galadhrim,
High Elves,
Rhun,
Harad,
Far Harad,
Orcs of Gundabad,
Orcs of the Misty Mountains,
Beornings,
Variags,
Balchoth Clan,
Dunlendings,
"Oathbreakers", Orodwaith/Orodgwaith/Orodhoth/Orodadan (host/men of the mountains), Gaurwaith/Gaurgwaith/Gaurhoth/Gauradan (host/men of the wolf, wolf 'whorshipers' faction theme maybe?)
Corsairs and Outlaws,
Creations of Eru, (Ents, Huorns, Eagles, Bears, etc.)
Brood of Glaurung (starts very weak but can become as strong as in the First Age if allowed to).
Three factions added to Far Harad; a slaver faction, a corsair faction, and the last one will probably be a blending of many North African factions that existed.
Raugdúath (Wolves, Wargs, Bats, Bears, etc.)
Under the Shadow (lots of rebel factions, not as many as other Ages though).
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