Results 1 to 20 of 34

Thread: Dagor Andúnë ~ Second Age Campaigns - A very pleasant way to die.

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon13 Dagor Andúnë ~ Second Age Campaigns - A very pleasant way to die.





    I am posting this here to hopefully get some help with lore and making these Main Campaign setups as lore accurate as possible. I am not a huge LOTR fan (prefer knowledge of reality over fantasy) so I am not familiar with a lot of things and am completely oblivious to many other things (especially in the timeline this covers!). Please do feel free to tell me if you think something is wrong or should be included, nothing is final. Actually making the campaigns will not take long at all since I already have placeholders, I just need to hammer out details and get a more final idea before I spend time making it for realz so I don't have to change stuff around later. So feel free to post anything relevant, and correct me harshly for being stoopid/ignorant. Any idea is a good idea at this point so don't worry about me or anyone else saying no to it.



    SA Early Era Campaigns;

    Period covered; 1st millennium and on.

    725 Aldarion makes his first journey to Mithlond in the ship Númerrámar captained by Vëantur.
    727 Aldarion and Vëantur return to Númenor.
    729 Birth of Almiel.
    730 Aldarion makes his second journey to Mithlond.
    733 Aldarion returns to Númenor.
    735 Aldarion makes his third journey to Middle-earth, visiting the coasts as far south as the Bay of Belfalas.
    739 Aldarion returns to Númenor, bearing gifts from Gil-galad to his father Meneldur.
    740 Tar-Elendil surrenders the Sceptre; Tar-Meneldur becomes the fifth King of Númenor.
    750 Eregion is founded and construction on Ost-in-Edhil begins. Aldarion founds the Guild of Venturers.
    751 Death of Tar-Elendil, fourth King of Númenor.
    771 Birth of Erendis.
    799 Birth of Soronto.
    800 Aldarion proclaimed the King's Heir.
    806 Aldarion's seven-year voyage.
    813 Aldarion returns to Númenor.
    816 Palarran completed, Aldarion's four year voyage
    820 Aldarion returns to Númenor, Tar-Meneldur rescinds Aldarion's authority
    824 Aldarion's five year voyage
    829 Aldarion returns and immediately sets out upon his fourteen year voyage
    840 Nessanië born
    843 Aldarion returns to Númenor, Tar-Meneldur restores authority
    850 Aldarion and Erendis sail to Andúnië.
    852 Hallacar born
    858 Aldarion is betrothed to Erendis
    861 Aldarion and Erendis forswear wedding until his return
    863 Aldarion's six year voyage
    869 Aldarion returns to Númenor, First shadow appears on sailing to Middle-earth
    870 Wedding of Aldarion and Erendis
    873 Ancalimë born
    877 Hirilondë completed, Aldarion's second five year voyage
    880 Ancalimë learns her father is Lord Aldarion
    882 Aldarion returns. Seperation of Aldarion and Erendis
    883 Tar-Aldarion takes Sceptre
    892 Ancalimë proclaimed King's Heir and changes law of marriage
    900 Death of Caliondo
    942 Death of Meneldur
    985 Drowning of Erendis
    1,000 Sauron begins construction on Barad-dûr, Ancalimë weds Hallacar
    1,003 Anárion born
    1,075 Queen Tar-Ancalimë takes Sceptre
    1,098 Death of Tar-Aldarion
    1,174 Súrion born
    1,200 Ereinion Gil-galad turns away Annatar, Númenóreans begin to construct permanent havens
    - Then conquering the lands that will become Arnor and Gondor and then conquering the lands of Middle-Earth that Arnor and Gondor would go on to control being the open-ended focus.


    The main goal; to create a feeling of exploration early on following the First Age when playing as Númenór, and then conquest/colonization of Middle-earth. Playing as other factions will mainly revolve around dealing with the aftermath of the First Age and later having to deal with the "Númenór problem" at some point.


    ~~~~~~
    Factions;
    ~~~~~~


    Númenór (later known as Unfaithful/Black Numenoreans but not ever in this campaign.) Controls 4 of 5 regions in Numenor, eventually spreads to Umbar and Far Harad, etc.



    Númenór (later known as the Faithful but not ever in this campaign.) - Controls one region in Numenor. Starts with one small region along the coast in Eriador, eventually spreads to Arnor and Gondor. Must capture new regions to get unit rewards and build up settlements to recruit Arnor and Gondor AOR units.



    Sauron,



    Lindon,



    Eregion,



    Avari Elves,



    Silvan Elves,



    Galadhrim,



    Rhun,



    Balchoth Clan,



    Khazâd ai-Khazâd-dûm,



    Khazâd ai-Ered Luin,



    Khazâd ai-Orocarni,



    Eämbar of Eru ~ Eagles, Ents, and such.



    Gwathuirim (Dunlendings in Eriador, before they fled to Dunland)



    Enedwaith,



    Orcs of Gundabad



    Orcs of Ered Nimrais,



    Haradrim



    Váringárhoth (Variags)



    Éothéod (in Rhovanion)



    Taur-imlothrim (Forest-vale men/people) or Forodrim (North men/people) (in Anduin Vale and Greenwood/Mirkwood area)



    Celusindirim (River People) (Dale and Erebor area)



    Egládhoth (Forsaken people) (Corsair and Outlaws, along coasts)



    Faróthrim (Hunter people) (Far Harad)



    Brood of Glaurung (starts very weak but can become as strong as in the First Age if allowed to).



    Three factions added to Far Harad; a slaver faction, a corsair faction, and the last one will probably be a blending of many North African factions that existed.



    Raugdúath (Wolves, Wargs, Bats, Bears, etc.)



    Under the Shadow (lots of rebel factions, not as many as other Ages though).

    ~



    SA Late Era Campaigns;

    Period covered; 4th millennium into Third Age.

    3,118 Pharazôn born
    3,119 Elendil born
    3,175 Repentance of Tar-Palantir (according to the Tale of Years)
    3,177 Death of Ar-Gimilzôr, Tar-Palantir takes Sceptre, Civil War in Númenor, Prophecy of the White Tree given
    3,209 Isildur born
    3,219 Anárion born
    3,243 Death of Gimilkhâd
    3,255 Death of Tar-Palantir, Ar-Pharazôn seizes Sceptre
    3,261 Ar-Pharazôn lands at the Haven of Umbar
    3,262 Sauron taken to Númenor as prisoner
    3,299 Elendur born
    3,310 The Great Armament begins construction
    3,316 Amandil sails to Aman.
    3,318 Meneldil born.
    3,319 Downfall of Númenor, Deaths of Ar-Pharazôn and Míriel
    3,320 Arnor and Gondor founded
    3,339 Aratan born
    3,379 Ciryon born
    3,399 Cemendur born
    3,429 Sauron takes Minas Ithil
    3,430 Last Alliance formed, Valandil born
    3,431 Last Alliance marches to Imladris
    3,434 Battle of Dagorlad, Siege of Barad-dûr, deaths of Amdír and Oropher
    3.440 Death of Anárion
    3,441 Deaths of Ereinion Gil-galad and Elendil, defeat of Sauron (not the main goal or end of the campaign, just the end of the scripted events)
    - Then a bunch of fighting between the Faithful and the Unfaithful/"Black Numenoreans" in the south and Middle-Earth slowly being conquered by one of these powerhouse factions (like Isengard and Mordor in the TA kinda) being the open-ended focus.


    The main goal; to re-create the conquest (and wars with Sauron along the way) of Middle-Earth by the Númenóreans when playing as either Númenórean faction. Other factions will mainly revolve around dealing with Sauron (twice and he is a big problem for them, just a hassle ultimately to the Númenórean factions but more so the second time around) then deal with the "Númenór problem" at some point.


    ~~~~~~
    Factions;
    ~~~~~~


    Númenór (Kings Men, eventually Unfaithful/Black Númenóreans) - Starts with 4 of 5 regions in Numenor and Umbar, Far Harad, etc.



    Númenór (The Faithful) - Starts with Arnor and Gondor and one region in Numenor.



    Sauron



    Éothéod,



    Khazâd Clans ai-Khazâd-dûm,



    Khazâd Clans ai-Ered Luin,



    Khazâd Clans ai-Orocarni,



    Avari Elves,



    Dale,



    Silvan Elves,



    Galadhrim,



    High Elves,



    Rhun,



    Harad,



    Far Harad,



    Orcs of Gundabad,



    Orcs of the Misty Mountains,



    Beornings,



    Variags,



    Balchoth Clan,



    Dunlendings,



    "Oathbreakers", Orodwaith/Orodgwaith/Orodhoth/Orodadan (host/men of the mountains), Gaurwaith/Gaurgwaith/Gaurhoth/Gauradan (host/men of the wolf, wolf 'whorshipers' faction theme maybe?)



    Corsairs and Outlaws,



    Creations of Eru, (Ents, Huorns, Eagles, Bears, etc.)



    Brood of Glaurung (starts very weak but can become as strong as in the First Age if allowed to).



    Three factions added to Far Harad; a slaver faction, a corsair faction, and the last one will probably be a blending of many North African factions that existed.



    Raugdúath (Wolves, Wargs, Bats, Bears, etc.)



    Under the Shadow (lots of rebel factions, not as many as other Ages though).


    ~



    If any good writers want to help with historical events that would be nice. Not a big deal though, if I don't feel like writing it I can just rip something from the net. I will need campaign balance testers as well, campaign balancing will be the bulk of the work.


    Credits;

    Ngugi - lore advice.

    King Kong and TATW Team.

    Menu image by RadoJavor.

    Tolkien.
    Last edited by alreadyded; December 18, 2017 at 06:44 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •