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Thread: Announcements from Mods & Hosted Mods (M2TW)

  1. #41
    Seether's Avatar RoTK Workhorse
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released it's final version - version 3.0 - introducing the new Goguryeo faction, mission system for Yuan Shao, and custom battle maps for Fortified Passes, as well as numerous fixes, updates and other new content

    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  2. #42
    4zumi's Avatar This one sparks joy
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Bananas - 1099
    beta#1 release (stable and very far in development)



    This mod is a very pure vanilla+ mod and combines the Grand Campaign Map with the Americas Map.
    Ports Factions, Units, Buildings, Mechanics from all the Kingdoms Expansions into one glorious Expanded Grand Campaign.

    Come in and find out! Join the journey up to the full release! Conquer Yucatan as the Kingdom of Jerusalem!
    http://www.twcenter.net/forums/showt...as-1099-beta-1
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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  3. #43
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Vanilla Beyond 3.3
    Release


    The last entry in this mod with a big content update.

    Total Vanilla Beyond is a vanilla+ mod (I am not sure, if it is anymore ) that expands the Grand Campaign far to the east and more to the west.
    30 playable factions, 200 settlements, 500 units, a ton of ancillaries and traits, unique buildings and many things more.

    3.3 now expands it further with 10 religions and the Protestant Reformation event & many more things

    Join the conquest here...
    https://www.twcenter.net/forums/show...9#post15781119
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  4. #44
    4zumi's Avatar This one sparks joy
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)


    Total Bananas -1099
    #1.0 release


    (I hate you, Nebaki!)

    BIGGER, BETTER, BANANA

    This is a vanilla+ mod that glues together the Grand Campaign and all four expansions into one Glorious Campaign.
    Establish the Kingdom of Jerusalem in the New World or take all of Africa as the Mayans... The choice is yours.

    This mod is as vanilla as possible, no fancy scripts, no big changes, only additions where it seemed right and necessary.
    200 Settlements, The whole Americas Map + The whole Grand Campaign Map, 28 playable factions, most of the units from Kingdoms, some new units and a hidden eastern egg.

    Take up your sword and start your Empire!

    https://www.twcenter.net/forums/show...-Over-the-Edge
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  5. #45
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!



    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.
    Please note that this is based on the original mod (1.4) by Zephrelial, files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.


    More details here at the original thread.
    Last edited by Gigantus; June 27, 2019 at 06:16 AM.



  6. #46
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!



    IntroductionBased on the original mod (2.4.3 plus patch) by Keogh, ported to Kingdoms and Steam. Files were only edited to ensure compatibility, some were removed as they exist in the original pack and\or are no longer needed. Hence the original permission for the mod applies.

    Also set up for use by the Mac version of the game as well as for the Geomod tool.



    More details here at the original thread.
    Last edited by Gigantus; June 27, 2019 at 06:18 AM.



  7. #47
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!




    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the mirrored original mod (1.5) uploaded by gaunty14, any other credits got to AlphaDelta. Files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.



    More details here at the original thread.
    Last edited by Gigantus; June 28, 2019 at 04:19 AM.



  8. #48
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Kingdoms Grand Campaign Mod 5.0



    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to combine the available downloads and make it fully compatible with Steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the original mod (3.0 plus patches 4.2 and 4.3) by Dave Scarface. Files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.


    More details here at the original thread



  9. #49
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!







    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game as well as for the Geomod tool.

    Please note that this is based on the original mod (1.5) by justme. As such the original permission for the mod applies.





    More details here at the original thread.
    Last edited by Gigantus; July 09, 2019 at 03:28 AM.



  10. #50
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!






    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to kingdoms and with it to steam. While at it I also set it up for use by the Mac version of the game.

    Please note that this is based on the original mod (0.99), files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies:





    More details here at the original thread.



  11. #51
    Seether's Avatar RoTK Workhorse
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)







    IntroductionRise of Three Kingdoms, the award winning modification for Medieval II Total War, has released it's final development version : Version 4.0. A compilation of all previous releases, patches and hotfixes, along with a ton of new, updated and refined content, version 4.0 of Rise of Three Kingdoms once again sets itself as the standard of excellence for Three Kingdoms era gameplay.





    More details here at the original thread.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  12. #52
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents


    Rule Brittania 1.7 - Steam compatible



    Mod Overview

    For download see here
    Last edited by Gigantus; July 25, 2019 at 04:39 AM.



  13. #53
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents



    Kingdom of the Scots 0.2 - Steam compatible


    IntroductionThis mod is focused on the British Isles and Ireland during the 13th and 14th century. It seeks to reproduce the Anglo-Scottish, Anglo-Irish and Anglo-French conflicts of the period by adding Welsh rebellions, French invasions of England, Scottish Invasions of Ireland and England, and, but more importantly the struggle for domination of land within Scotland itself.

    Please note that this is based on the original mod (0.1) by The Border Reiver, files were only edited to ensure compatibility, some were removed as they exist in the original pack or are no longer needed. As such the original permission for the mod applies.


    Mod Overview



  14. #54
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    The Elder Scrolls Total War 2.0



    InfoThis version adds a custom campaign (The Fourth Age) together with a multitude of new stuff, a list too long to post here.

    So head over to the forum and check yourself.

    Overview



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