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Thread: Announcements from Mods & Hosted Mods (M2TW WIPs)

  1. #21
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Vanilla Beyond 2.0 has arrived

    A Vanilla+ mod, that tries to keep the base game feeling, but expands the experience greatly.

    Spoiler Alert, click show to read: 
    Now with a total of 28 playable factions out of 31.
    The Campaign Map spans from Mexico to Mongolia (granted, it is a bit squished...), with 198 settlements
    500 Units and mostly colorful mercenaries
    Much emphasis on the crusades, with unique buildings, troops in the Holy Land

    In comparison to the 1.5 Version
    2 new playable factions (Armenia and Bagdad)
    Reworked campaign map
    New Units
    New Buildings
    Many bugs squished

    For more infos and to download, visit the mod thread here: Total Vanilla Beyond 2.0 Release
    Last edited by Frunk; May 21, 2018 at 03:24 AM. Reason: Tidy up.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  2. #22

    Default Re: Announcements from Mods & Hosted Mods (M2TW WIPs)



    This mod is about the Middle Ages in the Iberian peninsula. It includes five campaigns on different date and events.

    Spoiler Alert, click show to read: 
    MOD UPDATE. Released the Patch 7

    - Includes three new Historical Battles (Simancas, Santarem and Najera).
    - Script to avoid that the Almoravids and Almohads "give away" money to the human player.
    - Three new units have been added, they will be available as mercenaries.
    - Added a bit of aggressiveness to the rebel faction.
    - Some adjustments to initial christian militias.

    Download Patch 7: http://www.mediafire.com/file/0l73t5...A_Patch_07.rar

    Campaign Maps: ____

    View more here
    Last edited by Frunk; May 21, 2018 at 03:30 AM. Reason: Tidy up.

  3. #23
    Caillagh de Bodemloze's Avatar to rede I me delyte
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    Sharpen your axes for the Kingdom of Khazad-Dûm preview video. A widespread realm in underground mountain halls, where smiths craft heavy armours and proud lords stroke their beards.
    DCI: Last Alliance is a WIP Second Age mod to Third Age: Total War that will grant tense and glorious battles; the Dwarves know there are always old wrongs to avenge and new threats to oppose.

    See more here!






  4. #24
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    Default Re: Announcements from Mods & Hosted Mods (M2TW WIPs)



    Spoiler Alert, click show to read: 
    Article:

    http://www.moddb.com/mods/the-last-k...expansion-v-39

    Download-link:

    http://www.moddb.com/mods/the-last-k...on-submod-v-39

    - Size increased from 2.07 GB to 2.41 GB.

    Forum-Link:

    http://www.twcenter.net/forums/showt...(3-9-released)

    Changelog:

    Spoiler Alert, click show to read: 
    - Three new factions - West-Frankish Empire, Gautland and the Ui Néill.

    - Two new rosters for old factions - Kingdom of Gwynedd & the Kingdom of Munster.

    - New units for most factions - Denmark, Alba, the four Saxon factions.

    - Updated old rosters, with changed composition of rosters for East-Frankish Empire, Vestfold and Hordaland.

    - New portraits for many of the new units.
    - New starting alliances and win-conditions for the Irish factions and Hordaland, for Vestfold and Alba and for the Gautland and Denmark factions.
    - A few new songs for the Kingdom of Gwynedd on the strat-map - taken from the Arthurian Total war mod for Rome Total war.
    - Balance for all the rosters, new and old - and the new units.
    - Regional recruitment between the three Irish factions, the Viking factions with Gautland added as well as Denmark's new units and of course between the four saxons and the two Frankish Empire-factions.
    - Plus additional fixes, improvements and additions.

    Credits:

    Version 3.9:

    - Danova - For the base-mod of TLK.

    - Absinthia - For the creation of new Saxon, Ui Néill and Gwynedd models - plus three of the new Albian models and four/five of the new Munster unit models.

    - The War of the West-team - for the creation of the bigger part of the new Munster roster, based on their "Kingdom of the Isles"-roster - and for some basic units in use by the Albians and Saxons.

    - Myself (Mr_Nygren) - For all the work on this submod, as i used the assets created by others but did all the work on updating the old TLK 3.06 into this version myself. - Coding, portraits, implementation of new units and factions, gameplay and everything else basically - such as the music-mod.


    - WarcraftHero - For the Gautlandi new symbols, and for fixing a gamebreaking issue with diplomacy regarding the Gautland faction after it had been implemented.

    - Jurcek1987 - For fixing the Gwynedd General model i think, as it had some issues.

    - Paleologos - For providing me with his backup of the Absinthia Romano-Britton roster, after i found an old thread at TWC where he had been sent those units by Absinthia himself.

    - Gigantus - For providing support.



    Spoiler Alert, click show to read: 
    Last edited by Frunk; May 21, 2018 at 03:32 AM. Reason: Tidy up.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  5. #25
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)




    Dawn of Conquest has moved into it's own forum!


    Dawn of Conquest represents the ultimate sandbox campaign set in Europe and covering 1330-1450, the period with many historical conflicts. The modding philosophy is "history inspired game play". The mod features a completely new campaign map with overhauled graphics and the best campaign and battle AI possible on the Kingdoms engine.

    Forum link: http://www.twcenter.net/forums/forum...wn-of-Conquest










  6. #26

    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)


    Rise of the Eagles, a Napoleonic mod for MTW2, has been released in its Alpha 3.0 status. New factions, new gameplay mechanics and balancing of all units, tons of new models and reworked AI behaviour \ morale system.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  7. #27
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    New version of The Unofficial Patch for The Elder Scrolls: Total War, based on the devs newest updates, is now availible to download!

    Link to the thread

  8. #28
    Leonardo's Avatar Reborn Old Timer
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)




    A preview of the unreleased 1.0 version of Westeros: Total War for Medieval II: Total War,
    showcasing the custom battle of King's Landing as Stannis Baratheon lays siege to the city to reclaim the Iron Throne.

    View more here!

    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  9. #29
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    The Unofficial Patch 1.41 for The Elder Scrolls: Total War (for Medieval II: Total War Kingdoms) has now been released!
    It includes fixes to khajiit and dunmer temples, fixes to inconsistencies in unit sizes, fixes to textures, and much more...

    Learn more here!







  10. #30
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    Total Vanilla Beyond 2.7 for Medieval II: Total War Kingdoms - Once more unto the breach, dear friends, once more...
    More unique buildings, revamped recruiting, more playable factions & less bugs (hopefully).
    Explore the new update and conquer from Mongolia to the Americas!

    Find the mod here!







  11. #31
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    Tsardoms Total War - a mod for Medieval II: Total War - Kingdoms

    The Tsardoms Total War team are proud to present a preview of the Republic of Genoa.
    This great Ligurian republic has both a powerful navy and the best crossbowmen in Europe, as well as an array of other troops.
    It is time for the Genoese to rise once again! For Genoa and for Saint George!

    Learn more here!







  12. #32
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    After years of development, Westeros: Total War for Medieval II: Total War - Kingdoms has released a public beta!
    (There's a video guide to installation, if you need one.)

    See more here!







  13. #33
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Vanilla Beyond 2.9 is now released...

    A most beautiful campaign map, 400 new Ancillaries and Traits
    More color for rebels, more flags for orders and wales
    Touch ups, squashed bugs and other minor things

    Come in and find out...
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  14. #34
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    Default Announcements from Mods & Hosted Mods (M2TW WIPs)





    Warriors, White wolves and Snow trolls star in the third DCI: LA-faction preview video, of the Hill-men of the North.
    DCI: Last Alliance is a WIP submod for Third Age: Total War for Medieval II: Total War - Kingdoms.
    It brings the player to the end of the Second Age, when an alliance of Elves and Men challenges Sauron's might.

    See the preview here!







  15. #35
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    Default Re: Announcements from Mods & Hosted Mods (M2TW RM)


    Warcraft: Total War: Official Public BETA Version 1.0 has been released!
    Spoiler Alert, click show to read: 

    Article


    http://www.moddb.com/mods/warcraft-t...-v-10-released

    Download-link:

    http://www.moddb.com/mods/warcraft-t...blic-beta-v-10

    Size increased from 1.08gb of the DEMO to 2.5gb of the Official Beta 1.0.

    Now in it's own Forum!

    http://www.twcenter.net/forums/forumdisplay.php?1533-Warcraft-Total-War

    Changelog:

    Spoiler Alert, click show to read: 
    "1. - Has 22 factions with new rosters.

    2. - Has rebels placed out and spawning.

    3. - Has a new UI, symbols, menu, music, campaign map is unique, has spawning scripts for two factions, has a debt script so the AI won't get bankrupt, has a new battle and campaign AI using EBII's Skynet Battle AI, and Stainless Steel's Savage Campaign AI, has new names, new family members and portraits!

    4. - Has a new recruitment system, has a unique building tree, has unique features found only in other fantasy mods - such as casters, beasts, flying dragons and whatnot, has unique animations implemented for the mod and a lot of Warhammer/Hyrule ones!


    5. - Has reskinned Human settlements in battles, has reskinned stratmodel cities for all factions etc - it's a complete beta with a 99% stable strat-map, and only rare CTD in battles at random - no gamebreaking issues.


    That would be it. - But here are some credits:

    Mr_Nygren, Eoghan Wolfkin, Bantu Chieftain, TheHappyCrusader, Sulfurion Blackfyre &WarcraftHero - all the work on the mod itself turning things into Warcraft style, adding units, adding new menu, new scripts, new animations, the whole EDB, EDU, descr_strat etc - all work on turning the map-only alpha into this version.


    - TheHappyCrusader
    - Original mod idea, thread at TWC and creation of the actual map which were the base of the first alpha from aug 2012.

    - Eoghan Wolfkin - All the work on turning the map-only alpha into Eoghans unfinished alpha released on march 29 at TWC, which resurrected this mod - did later improve on the Human models by working on two models created by Bantu Chieftain - creating three rosters (Theramore, Stormwind and Lordaeron) out of those two units by Bantu. After this he also made some other models including an entire Scourge roster - of which half still are present in the new mod.


    - Mr_Nygren, WarcraftHero, Sulfurion and Bantu - all the work on menu, reskins, coding etc since Eoghans Alpha was released - after the demo released sep 1 we four have been the major contributors to this project - even though Mr_Nygren and Bantu did almost everything regarding coding and riging during the fall of 2017 - while Sulf and WarcraftHero did small stuff when they had the time. During this spring 2018 all four have been very active up until this very moment. - Doing different parts such as Bantu riging models, me implementing said models, me adding new regions and rebels and lots of other stuff including creating portraits for four full rosters, WarcraftHeo being the menu fixer and doing unit portraits for the rest of the factions and lots of issues have been fixed by him - he'd also do reskins - while finally Sulfurion would do recruitment, garrisons, buildings, buidingportraits etc.

    Warcraft3Underground fan-site for Warcraft 3 moding
    - lots of models that we riged for the mod.


    Undying Nephalim and Hyrule Total War
    - Animations and Undead siege engines.

    Myth Total War - Animations.

    Akhtross Total War - Animations and projectiles.

    Call of Warhammer/The Sundering/Beginning of the End Timess - Animations, strat-models for elven princesses, projectiles, Siege engines, ship strat-models and base models for our new models.

    Elder Scrolls: Total War - some of Eoghans Undead units were based on Undead from this mod.

    Bare Geomod - UI textfiles.

    East of Rome - Marka Horse basemodel and texture


    Europa Barbarorum 2 team
    - Skynet Battle AI and campaign script.

    Stainless Steel - Savage Campaign AI.


    Changes since the demo are too many to list here. Enjoy!"


    Last edited by Frunk; May 21, 2018 at 03:37 AM. Reason: Tidy up.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  16. #36
    4zumi's Avatar This one sparks joy
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)




    It's over. The final chapter has arrived.
    3.0 is ready for download!


    You are welcome to try the newest and last iteration of Total Vanilla Beyond.

    For those who have never heard about it:

    The mod keeps the vanilla feel, but expands it in almost every aspect.
    More settlements, more units, more factions.
    Conquer from the Americas to Karakorum. Be one of 30 playable factions.
    No
    complicated mechanics, just vanilla with more sugar.

    Visit the release thread here.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  17. #37
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)


    Machiavello Total War has moved into it's own forum!


    A homage to Niccolò Machiavelli, this mod is a total conversion set in the mid-XV century Italy, with a strong focus on historical accuracy and quality. It will feature a large main campaign and regional minicampaigns to learn new implemented features and to focus on specific sets of events.

    The mod is set to continue the legacy of the unfinished Machiavello Mod created by The Housekeeper years ago. However, the purpose is to represent - as much as the M2TW engine allows it - the social, political, economical and historical landscape of mid-XV century Italy.
    It will do so through extensive scripting, posing the player to choose a path that will influence the game play and its outcomes.

    Forum Link:
    http://www.twcenter.net/forums/forum...l-War-(MachTW)










  18. #38
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Vanilla Beyond 3.1 (standalone) is ready to download.

    It contains various fixes and much love
    Now with really bad AI and again with the loved vanilla CAI that has war for everyone.
    And it comes included with 66% more morale
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  19. #39
    Seether's Avatar RoTK Workhorse
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released it's final version - version 3.0 - introducing the new Goguryeo faction, mission system for Yuan Shao, and custom battle maps for Fortified Passes, as well as numerous fixes, updates and other new content

    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  20. #40
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    Default Re: Announcements from Mods & Hosted Mods (M2TW)



    Total Bananas - 1099
    beta#1 release (stable and very far in development)



    This mod is a very pure vanilla+ mod and combines the Grand Campaign Map with the Americas Map.
    Ports Factions, Units, Buildings, Mechanics from all the Kingdoms Expansions into one glorious Expanded Grand Campaign.

    Come in and find out! Join the journey up to the full release! Conquer Yucatan as the Kingdom of Jerusalem!
    http://www.twcenter.net/forums/showt...as-1099-beta-1
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

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