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Thread: Almost ten years under development

  1. #1

    Default Almost ten years under development

    Almost 10 years and still nothing? Project still alive or abandoned?

  2. #2
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Almost ten years under development

    Quote Originally Posted by zig&sharko View Post
    Almost 10 years and still nothing? Project still alive or abandoned?
    Still alive. Real life issues have gotten in the way for mod members.

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  3. #3

    Default Re: Almost ten years under development

    IB and IBII is real life so get back to it, i know you want it

  4. #4

    Default Re: Almost ten years under development

    How much have been done to the mod if you would take it in %

    50&, 30%???


  5. #5

    Default Re: Almost ten years under development

    In 284 AD will you have the script that switches the Roman Army units from mid- 3rd century legions to Comitatenses\Limitanei type of army?
    Which scripts will you have more? Would you give us at least some hints?





  6. #6
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Almost ten years under development

    Quote Originally Posted by Hohenstaufen234 View Post
    How much have been done to the mod if you would take it in %

    50&, 30%???

    There are a number of areas under construction, but here is a rough breakdown.

    Map Construction: 100%
    Importing Map into RO: 100%
    Populating Map: 40%
    Unit Construction: 80%
    Recruitment Construction: 80%
    Ancillaries/Traits: 50%
    2d Art: 50%
    Scripts Construction: 40%

    The main areas are the unit and texture file development which is going well, but as is the case we keep refining the quality of the models and textures.
    The other areas are not difficult but can be tedious due to the nature of errors causing CTDs so due diligence and care is required. But we are progressing well. At this stage I would be hoping for at least a BETA version by the end of this year.

    As for Leon's question, I am currently looking at ways of introducing Diocletian's reforms. I have tried triggering via the marian-reforms process but am having no success so may revert to what the EB mod did and create a scripted approach using a pre and post diocletian reform method. It should be noted that the reforms either way just trigger some additional units with newer equipment and additional military and civil titles. At the stage the breakdown between field armies and border armies was only just beginning to be finalised during Constantine's reign. These changes may be reflected more in the Imperium Constantine mod at a later date.

    Avatar & Signature by Joar

  7. #7

    Default Re: Almost ten years under development

    Do you need any kind of help? After that do you plan to work on any other IB mod? We are working with Sertorio on a IB Justinianic mod. Would you like to participate?





  8. #8
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Almost ten years under development

    Quote Originally Posted by Leon Katakalon View Post
    Do you need any kind of help? After that do you plan to work on any other IB mod? We are working with Sertorio on a IB Justinianic mod. Would you like to participate?
    Thanks for the offer but our team consists of myself, joar, Gaiten and Knofoda. After the completion of this mod I want to work on the Imperium Constantine mod and of course SAIV2.0. Perhaps after that I could offer some help with the Justinian mod.

    Avatar & Signature by Joar

  9. #9

    Default Re: Almost ten years under development

    Wow. SAI version 2.0 eh?


    IB:Restitutor Orbis Signature courtesy of Joar.

  10. #10

    Default Re: Almost ten years under development

    When is the mod ready?

  11. #11

    Default Re: Almost ten years under development

    The question was answered if you bothered to read any post above your own

    Map Construction: 100%
    Importing Map into RO: 100%
    Populating Map: 40%
    Unit Construction: 80%
    Recruitment Construction: 80%
    Ancillaries/Traits: 50%
    2d Art: 50%
    Scripts Construction: 40%

    We don't know.

  12. #12
    Metaluis90's Avatar Ordinarius
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    Default Re: Almost ten years under development

    Good to know. IB and EB are the reasons I still lurk these forums
    "Rules without exceptions last eternally; Roman Law is the only law"
    "The mighty sword in mighty Roman hands"

  13. #13
    Roman Soldier's Avatar Civis
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    Default Re: Almost ten years under development

    Quote Originally Posted by Metaluis90 View Post
    Good to know. IB and EB are the reasons I still lurk these forums
    Same


  14. #14

    Default Re: Almost ten years under development

    I'm still alive for just this mod on here. xd
    One of the few to still have his first avatar in place here on TWC.
    I sometimes miss this place you know. This is where my journey began.


  15. #15

    Default Re: Almost ten years under development

    Quote Originally Posted by webMaster412160 View Post
    I'm still alive for just this mod on here. xd
    either me
    My name is John, Tribune of Legio Ripenses IX Tertiae Italica and loyal servant to the computer generated Emperor, Julianus Flavius Augustus "The Apostles". And I will have my vengeance again The Quadi tribes, barbarian scums who decimated half of my legio in Mediolanum City Siege almost a year ago and Gratianus Flavius "The Traitor", the former Caesar who convince a half of precious my legio to his petty scheme rebellion just 3 months ago in this save game or the next
    -----------------------------------------------------------------------------------------------
    IB:Restitutor Orbis Signature courtesy of Joar

  16. #16
    Joar's Avatar - Now You Know -
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    Default Re: Almost ten years under development

    Love your support, guys!

    ...there's far too many harbingers of doom around.

  17. #17
    Diocle's Avatar Comes Limitis
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    Default Re: Almost ten years under development

    Quote Originally Posted by Joar View Post
    Love your support, guys!

    ...there's far too many harbingers of doom around.
    "Harbingers of Doom"! Cool! It's perfect for a Space Marine chapter!

    In any case, while we're eagerly awaiting, just few words about the Harbingers, a rather mysterious SM Chapter: ..

    Spoiler Alert, click show to read: 
    "Chapter Master: Nimrod Grudge, Homeworld: Birmingham, Specialty: Boarding actions and planetary assaults.
    The Harbringers' homeworld is the feral world Birmingham "the Black Planet", and their Chapter Master is Nimrod Grudge. They specialise in boarding actions and planetary drop assaults.
    Notable Campaigns and Engagements:
    Due to the 13th Black Crusade, the Harbringers withdrew from their battle with the Orks of the Piscian Belt and contributed eight companies to fight against the forces of Chaos.
    In the Gothic sector, the chapter's battle barge, the Unrelenting Fury, intercepted the Ork-controlled space hulk Scylla and delivered a series of punishing salvos against it.
    The Unrelenting Fury suffered severe engine damage from repeated attack-craft attacks but was otherwise unharmed.
    The Harbingers fought alongside the Dark Angels against the combined forces of Ork warlords Ghazghkull and Nazdreg. The fiercest fighting was at the Dark Angels' basilica.
    997.M41 - Uncoinfirmed reports stated that Harbingers fought along the Dark Angels during the Battle of Piscina IV."


    Colour scheme (interesting even though not confirmed):
    Spoiler Alert, click show to read: 


    source: Lexicanum.
    Last edited by Diocle; September 21, 2017 at 04:44 AM.

  18. #18
    20ninescene's Avatar Artifex
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    Default Re: Almost ten years under development

    If you want I could join the team I'm currently working on a lightweight (optimized, not low quality) overhaul of RTW's environments. I will implement it into several mods including RTRVII, RTR8, RSIII, XC5, vanilla rtw, bi, alexander and many more. If you want I can implement them in IB too. Putting my environments into more mods is not a big effort since in the worst case I just have to swap 1 or 2 climates to fit the map area of the mod (to swap the sub arctic climate by a tropical jungle climate for rtw alexander for example). Just copy paste work

    Regarding performance, I'll try to make my environments as lightweight as FATW environments, which are only slightly heavier than vanilla.

    Here are several screens of my environments:
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

  19. #19
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: Almost ten years under development

    I canny see any of those pictures. But I can still attest to your quality
    Patronised by Pontifex Maximus

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    The trick is to never be honest. That's what this social phenomenon is engineering: publicly conform, or else.

  20. #20
    20ninescene's Avatar Artifex
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    Default Re: Almost ten years under development

    If you would send me your Skype and/or steam name via pm I could send you some screens of my environments in chat
    The cutest member of TWC, mod leader of: ALEXANDER III: TOTAL WAR

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