Re: Rome II was a massive commercial hit but a public relations disaster
Yes, many players were very angry about the problems with the the initial release of the game. I imagine that many people on TWC agree with your analysis.
Of course, different people have different preferences. If Rome Total War (plus mods) was what you really wanted, there will be things which you probably won't like about Rome II. Given how much criticism of Rome II appears and how hostile it is, I am surprised by how much I'm enjoying it. I have only played it since Emperor Edition, so my experience has been different from that of a lot of players. I can't compare it with Attila because my computer isn't capable of playing it.
You want CA to release more games like Attila and less like Rome II. I would be happy to see more games like Rome II - especially if they improved on Rome II, for example by re-introducing the family tree and offering more ways of making the later stages of the campaign challenging, in addition to the Civil War system. Of course, there are still flaws in Rome II (for example, I enjoy it more since I added A More Aggressive AI mod, removing the problem of passive AI factions). If you hate Rome II, fair enough, different people have different preferences.
I am also surprised by how some people claim that the only thing which Rome II offers is prettier graphics. Watching the commentaries on Rome II tournaments by Maximus Decimus Meridius - such as the Milk and Cookies Tournament - showed how much there is to learn about unit selection and tactics on the battlefield. Rome II offers more variety of battles than its predecessors (I really enjoyed some combined land and sea battles today, for example). While some people miss the constant sieges in RTW, I prefer the variety of battles with unwalled towns as well as wooden and stone walls in Rome II. Its army traditions system takes the sting out of losing an experienced army which has survived many battles only to be destroyed. The differences between factions are more subtle than in TW: Warhammer, but they do exist. Fighting a horse archer-based army is very different from fighting the Romans, a heavy cavalry based force or Celtic tribes. Fighting a stealthy faction such as the Nervii, Suebi or Lusitani feels challenging for me, particularly since Rome II has a line of sight system, so scout units are used for their actual purpose. Even playing as the Iceni (not a primarily stealth-focused faction) I have really enjoyed winning a battle against a larger army using an ambush. People sometimes complain that Total War games are insufficiently challenging and that turning up the difficulty level is artificial, because it leads to the AI's militia standing up to the player's elite units. Rome II offers a wide variety of starting positions and unit rosters. Playing as Colchis, the Odrysian Kingdom or the Nervii, for example (weak starting position, limited roster), offers different challenges from playing Carthage, Pontus or Syracuse (stronger starting position and roster, but powerful neighbours).
Rome II is accused of 'having no soul'. Fair enough, I understand that it is not at all inspiring to some players ... and yet, others have created AARs such as Scourge of the Sand by Paladin94610, The Restoration of Epirus by TheGovna, On the Path to the Streets of Gold and Reunification by hooahguy14, The Black-Hearted Lords of Thrace by Lugotorix and my Andraste's Children. As I see it, these stories demonstrate some of its potential and show that, if you enjoy a game, particularly if you create a story about your campaign, then it can 'have a soul' for you. If other people hate the game and prefer other options, fair enough! I do not expect to persuade anyone to like Rome II, I simply aim to show that there are people who see the game in a different way.
Last edited by Alwyn; April 02, 2017 at 11:08 AM.