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Thread: Total War: Warhammer II announced

  1. #881
    Daruwind's Avatar Citizen
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    Default Re: Total War: Warhammer II announced

    New hint from CA
    https://www.reddit.com/r/totalwar/co...n_the_horizon/
    Short video showing broken idol of Gork and Mork? And in distance chariot...


    Last edited by Daruwind; May 06, 2020 at 09:38 AM.
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  2. #882
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    Default Re: Total War: Warhammer II announced

    Plus. 3 more DLC entries were added into SteamDB. So as of now there are 7 unknown entries in three separated groups

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  3. #883
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    Default Re: Total War: Warhammer II announced

    Out on Steam!

    Eltharion vs Grom the Paunch, with Imrik as FLC. And a new free mount not yet revelaed.

    Sounds interesting.

    new units for HE!

    Archmage (Lord)
    The High Elven Archmages are amongst the greatest practitioners of Magic within the mortal realms. With the introduction of the Archmage, High Elf players now have access to all 8 core Winds of Magic and the Lore of High Magic to choose from, ideal for those who prefer a more magic-focused playstyle.

    Rangers
    High Elf Rangers are inhabitants of Ulthuan's more remote areas and are called upon in times of need.

    Silverin Guard
    Heavy Spear unit for High Elves. The Silverin Guard are tasked with defending the Watchstone of Tor Yvresse - a waystone of fabulous power.

    War Lions of Chrace
    These fearsome beasts are deadly hunting cats with a muscular frame and a sharp, cunning mind. Almost as tall at the shoulders as an Elven Steed, a War Lion is far stronger, able to break bones with each sweep of its claws and shatter even helmeted heads with a single chomp of its fanged maw.

    Lion Chariot of Chrace
    Many of the Phoenix King's bodyguard ride to battle in Lion Chariots. Each of these white-timbered constructions is drawn by a pair of snarling War Lions whose savage power is belied by their feline grace and elegantly plaited manes.

    Arcane Phoenix
    The Arcane Phoenix is a majestic and fearsome creature with a wingspan as great as any of the mighty War Eagles of the High Elves. Cloaked in blazing feathers that can turn the sharpest arrow, it is the living embodiment of the destructive and purging Wind of Aqshy.

    Campaign Exclusive Units: Eltharion's Mistwalkers

    The Skyhawks
    Swift and energetic, the Skyhawks never weary of battle, always standing ready to fight to the death if necessary.

    Sentinels of Astaril
    Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.

    Spire Guard of Tor Yvresse
    The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders, and the anchor around which its armies gather.

    Athel Tamarha Faithbearers
    Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.

    Knights of Tor Gaval
    Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval are rightly said to be amongst the most talented of wingmen in all Ulthuan.

    New Regiments of Renown
    Talons of Tor Caleda (Archers Light Armour)
    The Talons of Tor Caleda are an elite unit for Archers who serve the Prince of Caledor.

    Rahagra's Pride (War Lions of Chrace)
    Rahagra's Pride inherit their name from the fabled father of white lions.

    Omen of Asuryan (Arcane Phoenix)
    Arcane Phoenixes are the companions of Asuryan the Creator, harbingers of woe and bearers of hope in equal measure. They are drawn from Asuryan's side when the Winds of Magic howl through the world of mortals in mighty storms, and in distant mist-shrouded Ulthuan the High Elves are forewarned of the coming of these magical tempests by the sudden manifestation of Arcane Phoenixes in the skies above their island home. They are a mixed omen; a symbol of destruction soon to come as well as the hope of rebirth.

  4. #884
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    Default Re: Total War: Warhammer II announced

    There’s also a new Scrap feature for the Greenskins to represent their ability to scavenge items from battles or settlements and use these to unlock special technology nodes and upgrade units.

    Each recruited Greenskin unit may access a new panel where they can benefit from one of several upgrade options.

    Upgrading a unit will cost a certain amount of Scrap
    Each unit in your army will be able to choose and keep an upgrade individually
    Each unit will have several different upgrade options
    Pushing the units existing strength or adding new functionality

    Unit upgrade!

  5. #885
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    Default Re: Total War: Warhammer II announced

    Spoiler Alert, click show to read: 





    FAQ page:
    https://www.totalwar.com/blog/total-...he-paunch-faq/
    Will there be an Old World update released with The Warden & The Paunch?
    The Greenskins will be getting a number of updated features, most notably a rework of the Waaagh! This will be changed to an innate race trait instead of a character ability.

    In battle, Greenskin units engaged in combat will generate Waaagh points to fill up a bar. When this bar is full, the player can trigger a Waaagh!

    Once the Waaagh! ability is used, you should switch to an all-out attack and use that momentum to win. The Waaagh! can be used multiple times but each additional Waaagh! requires more Waaagh! points to unlock it

    In campaign, the Waaagh! is a faction pooled resource which must be built to maximum to enable Waaagh! invasion. To start a Waaagh!, select a target region and dedicate it to either Gork or Mork. A transported Waaagh! army will then support each of the available armies to occupy or raze the target. After a set duration, Waaagh! will end and your points will drop to zero. Based on success of the Waaagh!, rewards get dished out (including a Waaagh! boost). You can build up Waaagh! points again to trigger your next Waaagh!

    There’s also a new Scrap feature for the Greenskins to represent their ability to scavenge items from battles or settlements and use these to unlock special technology nodes and upgrade units.

    Each recruited Greenskin unit may access a new panel where they can benefit from one of several upgrade options.

    Other Greenskin updates will include:


    • New character skills
    • Unit improvements
    • Badlands map update
    • New start position for Azhag


    What’s the free content that will be released alongside the DLC?
    The Warden & The Paunch will be accompanied by the Free-LC release of a Legendary Lord for the High Elves, the Lord of Dragons himself, Imrik – more information will be released soon.

    Additionally, there’ll be a free mount to download via Total War Access – keep an eye the Total War Access newsletter for more information on that!

    When will the free content be available?
    On the release day of The Warden & The Paunch – the 21st of May 2020.
    First look at GS rework


    Azhag starting in Karak Ungor
    Eltharion on Ulthuan + outpost in Badland - dual start position in ME
    Grom in Bretonnia (Massif Orcal) in ME, Vortex is top west in Southlands
    Imrik starting in Dragon Islands in ME
    Last edited by Daruwind; May 07, 2020 at 11:37 AM.
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  6. #886
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    Default Re: Total War: Warhammer II announced

    There's some epic Dark knight and mad max references in that trailer
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  7. #887
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    Default Re: Total War: Warhammer II announced

    NOW that sounds like they should have made the Waaagh! from the start. Also that upgrade mechanic seems like a fresh and useful tool for modding too.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
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  8. #888
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    Default Re: Total War: Warhammer II announced

    The big limitation to upgrade it is doesn't seem to have any linked visual. Not possible to add a shield to a unit for example.

  9. #889
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    Default Re: Total War: Warhammer II announced

    And mount is according to email that just landed...

    Spoiler Alert, click show to read: 
    The Catchweb Spidershrine mount for the Goblin Great Shaman is the first Arachnarok mount for the Greenskins faction, exclusively for players with Total War Access. (Hey, that's you)

    Unleash this monstrosity in campaign and it will give you a cost reduction for spellcasting as well as reducing spell cooldowns. It will give the Goblin Great Shaman a decent buff but on the other hand it makes for a terrible dinner guest. (Don't worry, the mount will land better than the jokes)

    WHEN IS IT AVAILABLE?
    This item will appear in your Access dashboard on May 21st from 3 PM BST

    HOW TO CLAIM:
    1. Log in to Total War Access on the 21st of May at dashboard.totalwar.com
    2. Click on the icon for Catchweb Spidershrine (it will be the most recent item in your dashboard)
    3. Follow the steps to link your Steam account and claim the item for it to appear in your game)




    And we got shot of Imrik
    https://www.pcinvasion.com/total-war...-prince-imrik/
    Spoiler Alert, click show to read: 



    And there is flying picture of Imrik around...

    Last edited by Daruwind; May 07, 2020 at 12:42 PM.
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  10. #890
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    Default Re: Total War: Warhammer II announced

    I certainly hope it lands better than the joke
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  11. #891
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    Default Re: Total War: Warhammer II announced

    1) Small news about GS change to confederation
    Spoiler Alert, click show to read: 



    2) Aaaaand I caught strange line. I was listening to various youtubers during some other work and in video from MilkandCookies about new units discussion https://youtu.be/8JiQy17UA68?t=20m20s
    ...didn´t get a dragon mage but there is a very good reason for that which we will see you soon enough and frankly lore of fire.....
    My personal last bit of dream for DLC/FLC is Dragon Mage of Caledor, so I´m probably little biased here...however this line sounds pretty foreshadowing to me? Or Am I going crazy?

    3) Some more probable stuff for GS
    Spoiler Alert, click show to read: 

    1) Wolf riders with sword


    And looks like CA confirm on stream that GS getting another melee oriented character Lord or Hero

    Last edited by Daruwind; May 08, 2020 at 01:58 AM.
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  12. #892
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    Default Re: Total War: Warhammer II announced

    Aah , here we go again.
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  13. #893

    Default Re: Total War: Warhammer II announced

    Imrik + Malus in the Dragon Islands ? This feels a bit crowded.

  14. #894
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    Default Re: Total War: Warhammer II announced

    Maybe the dragon mage could be in the form of a dragon mount specific to the Fire Arch Mage?

    I'm not sure if the Arch Mage will get 8 lore + high magic, or if they will get some lore to complement the standard mage, and that you need arch mage + mage to cover all the lores.

  15. #895
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    Default Re: Total War: Warhammer II announced

    As a big High Elf fan I'm pretty damn hyped. The units sounds pretty great, war lions look great, and Eltharion's faction mechanics look quite interesting as well. Also very curious about the map rework, hope we can get a glimpse of that soon.

  16. #896
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    Default Re: Total War: Warhammer II announced

    Aye, I always look forward to seeing the map changes
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  17. #897
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    Default Re: Total War: Warhammer II announced



    ME:
    Yvresse - 4 region province
    Marshes of Madness province added 2 reion under Strygos
    some faction changes in Badlands
    Karak Raziak in Province with Karak Ungor
    A lot of Skaven clans around Mountains
    New Dwarf Clan Helheim in Plain of Bones and Imrik there as well
    Spoiler Alert, click show to read: 



    Vortex:
    Spot Imrik....Near Oreon´s Camp
    Spoiler Alert, click show to read: 




    New GS tech tree
    Spoiler Alert, click show to read: 





    new Waagh units, Waagh different for each LL, possibly getting 40 units in one army

    list is here
    https://forums.totalwar.com/discussi...t-cards#latest
    -Soopa-Squig!
    -Feral Wyvern
    -Lava Spider Rider Archers
    -Lave Arachnarok Spider
    -Feral Hydra ...in Chaos Lands? Wow
    -Armored Squig Hoppers

    Imrik screen
    Spoiler Alert, click show to read: 

    New Lords for GS unlocked via techs
    Spoiler Alert, click show to read: 




    Last edited by Daruwind; May 08, 2020 at 05:39 PM.
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  18. #898
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    Default Re: Total War: Warhammer II announced

    Sotek makes a video dedicated to map changes... without knowing the map.

    Yvresse has not changed in Vortex, it was already split in Northern / Southern with 3 regions.

    In ME, two regions are added, but not the one he said... New one are the islands, Tralinia and Shrine of Loec.

  19. #899
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    Default Re: Total War: Warhammer II announced

    It's big brain time
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  20. #900
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    Default Re: Total War: Warhammer II announced

    Found nice conspiracy on reddit.
    https://www.reddit.com/r/totalwar/co..._visual_proof/

    If you check latest trailer Warden/Paunch
    https://youtu.be/dQM-h3M4BZc?t=1m45s
    at this mark and focus on Wh2 logo..you note some Skaven marks
    https://us.v-cdn.net/5022456/uploads...lqffw3dfnx.png

    Now the crazy part is, in Hunter/Beast at
    https://youtu.be/FnKhFaijBBI?t=1m23s
    what we see?
    https://us.v-cdn.net/5022456/uploads...x8jg3d48je.png

    And what was the next DLC after Hunter/Beast? ....Shadow/Blade. So after Whispers in previous trailer, could this be another lead? Marks foreshadowing Skaven in next DLC..

    Those marks were on original Wh2 logo in trailer announcing secretly Skavens..
    https://youtu.be/fXxe897bW-A?t=2m25s

    And checking other trailers, they are clean
    Shadow/Blade detail
    https://us.v-cdn.net/5022456/uploads...e3bbqfdhsh.png
    Warlock/Prophet
    https://us.v-cdn.net/5022456/uploads...cyxjauh5zr.png
    ....
    Pattern is broken for Prophet/Warlock as Neither Crone/Queen or Vampire Coast trailer had any Skaven Marks..
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