First impressions 50 ish turns in: The campaign map is really fleshed out this time around, its beautiful, varied and it feels like im playing a Heroes of Might and Magic game with all the treasure hunts and pop up events and what not. The vortex campaign gives the opposing major factions more of a identity as competitors rather than being another faction with a legendary lord. The animated 2d cut scenes are also really pretty and well done. Battles seems slower too, find myself not using the slow-mo button much. Each race seems even more different than older factions and rougue armies create a dangerus and fun addition to mix it up from your usual enemies. (Got attacked by a full stack consisting mostly of dragon ogres and kroxigors which laid waste to an entire island-colony of mine
) Lords and heroes have vastly improved skill trees and much of the repetative skills have been done away with.
Nitpiks: Public order can be pretty challenging to deal with, on very hard there seems to be no way to avoid rebellions unless you keep an army in the province. The game also still punishes you economically for having more than one general active with a percentage upkeep increase on all your units, which is pretty dumb considering that you can only recruit and move forces around with a general attached. So reinforcing your main armies and keeping garrisons to stave off public order is often not economically viable at all.
These is a bit of limit on events, many events pop up multiple times, dunno how many vampire wrecks ive found but its a lot. However many of them have multiple choose-your-action type options so you get the oppertunity to chose differently than you first did which is nice. There is much greater variety on land tresure hunts than on sea though. Diplomacy is a bit random and unexplained still, the game dont tell you WHY the faction dont want a trade agreement. You have to figure that out yourself. Chaos is still annoying and burn down any settlements they can get their hands on, and not only your "ritual" settlements either. Norsca is in the game still, but they havent been patched with their full rooster so its basically charriot and horse archer spam all over again.
Tips: I sent out a lone explorer lord at turn 1 to do nothing but go on tresure hunts, find shipwreks and scout out trade partners. Proved to be pretty lukerative both in gold, campaign effects and magic items. I played as Teclis, and linking up with Ulthuan should be a priority since you can max out your trade goods there in one turn. Also the campaign is longer than game 1. Dont stress out with expanding or doing ritual stuff, focus on building up the techs and cities. If you go too wide chaos is gonna burn the whole place down once you start getting into the rituals.