Page 41 of 54 FirstFirst ... 16313233343536373839404142434445464748495051 ... LastLast
Results 801 to 820 of 1073

Thread: Total War: Warhammer II announced

  1. #801
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    Huh i did little search voodoo and found... The Shadow and the Blade
    Looks like CA did mistake in SteamDB, latest update has visible picture links
    https://steamdb.info/app/594570/history/

    https://steamcdn-a.akamaihd.net/stea...g?t=1574682915
    https://steamcdn-a.akamaihd.net/stea...g?t=1574682915



    EDIT: so Deathmaster Snikch and Malus Darkblade, only remaining question is FLC LL for DE
    Last edited by Daruwind; November 26, 2019 at 04:36 PM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  2. #802
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    Nice find! Rakath and beastmasters would "complete" the DE, and would be a good choice IMO if they don't plan a 3rd DLC with DE.

  3. #803
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    Steam page is up
    https://store.steampowered.com/app/1...ow__The_Blade/
    Release date 12. December, pre-order cost is 8,09 EU (10% discount)

    Trailer


    Spoiler Alert, click show to read: 
    The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle.


    • Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven.
    • Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative.
    • Adds new powerful units and heroes for both Dark Elves and the Skaven.
    • Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef.
    • Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin.
    • Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds.
    • Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II.


    Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.Malus Darkblade (Hag Graef)




    Unique faction mechanics

    Possession

    In order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe, but only if he helps him in his bid to control the Vortex.

    Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily; greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power, confronts Malus with desperate challenges throughout his campaign, as he seeks to wrestle back control of his very soul.

    Darkblade’s Expedition

    Malus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark, on the other side of the world.

    In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.
    With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts. Juggling the machinations

    Tz’arkan’s Whispers

    Malus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner-fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers and other treasures.

    New units and characters


    Malus Darkblade (Legendary Lord)

    In battle, Malus is a heavily armoured close-quarters combatant who excels at dealing armour piercing damage thanks to his powerful Warpsword of Khaine. He rides a ferocious Cold One, called Spite, into battle and instils fear upon his enemies, making him a terrifying opponent on the battlefield.

    Malus has the unique yet costly ability to transform into the Daemon Tz’arkan, the Drinker of Worlds.This ability refills his health, augments his stats and significantly alters his abilities in battle.

    High Beastmaster (Lord)

    The Dark Elves have long been experts at bending beasts and animals to their will, and the High Beastmasters are those that show even greater talent and aptitude. In particular, Beastmasters have considerable anti-large capabilities, making them a powerful tool when facing enemies that bring numberous large units into battle.

    Master (Hero)

    Dark Elf Masters are the lesser nobles of Dark Elf society. Adept with both spear and shield, these Heroes are capable of inflicting great damage to large targets, but are also capable of soaking up the most gruesome of blows thanks to their high melee defence and Guardian ability which protects nearby characters.

    Scourgerunner Chariot

    Quick and deadly, these war machines tear across the battlefield looking to hunt down new prey to kill or enslave. Equipped with powerful harpoons, they are a dedicated monster-hunting unit, capable of bringing down even the mightiest of beasts.

    Bloodwrack Medusa

    Bound in pain-wracked serpentine bodies, the Bloodwrack Medusa is a terrifying sight to behold on the battlefield. These writhing, horrid monsters are best positioned behind the front line to maximise their powerful ranged attacks to decimate foes. However, they can match their ranged skill with ruthless melee capabilities, granting them a useful hybrid role while also causing fear and terror to enemy units.

    Bloodwrack Shrine

    Propelled by Dark Magic, the Bloodwrack Shrine grinds along the battlefield, inspiring allies and demoralising foes with its passive Aura of Agony and Aura of Ardour abilities. From her elevated position, the Medusa riding it has a far greater vantage point from which to cast her deadly gaze.

    The Siren of Red Ruin (Bloodwrack Medusa – Regiment of Renown)

    The Siren of Red Ruin is fear incarnate. This unique Medusa can call upon a damaging area-of-effect ability which tears apart enemy units in a radius around her, making for an extremely dangerous foe in close-combat.

    Ravagers of Rakarth (Scorgerunner Chariot – Regiment of Renown)

    The Ravagers of Rakarth are Clar Karond’s most elite Scourgerunner unit. Always thirsting for new quarry, this anti-large chariot is additionally armed with barbed nets that that slow enemy units in order to increase its killing potential.

    The Crows of Khaine (Harpies – Regiment of Renown)

    Harpies are always on the lookout for the next meal and the Crows of Khaine are the most ravenous. They provide regeneration abilities in exchange for damage dealt, increasing their survivability and causing terror in enemy units as they guzzle down the entrails of their victims.Deathmaster Snikch




    Unique faction mechanics

    Shadowy Dealings

    Deathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map, with 100% success. Actions have a wide range of outcomes including the simple theft of items or money, all the way to spying, inciting rebellions, and assassination,. The Deathmaster himself is even able to burn down entire cities!

    Greater Clan Contracts

    Skavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialized units.

    New units and characters

    Deathmaster Snikch (Legendary Lord)

    With unmatched stealth abilities and immense duelling prowess, Deathmaster Snikch excels at fighting other characters, especially when they vulnerable and have already taken damage. Armed with his deadly Weeping Blades, he can instantly reduce a target’s armour by 50% on contact. Snikch also has the Vanguard Deployment and Stalk abilities, further cementing his role as the foremost Master Assassin of the Skaven.

    Master Assassin (Lord)

    Following in Snikch’s example, the Master Assassin excels at battling opposition characters in close combat but can also rely on their ranged shuriken attack to take enemies out from a distance. Their wide range of abilities such as Vanguard Deployment, Stalk and Concealment Bombs make them lethal ambush commanders to unleash upon your enemy.

    Eshin Sorcerer (Hero)

    Masters in the art of silent death, Eshin Sorcerers use the Lore of Stealth to support their allies from the rear of the battlefield. This new magic lore has a focus on sneakiness and controlling the battlefield, meaning they can dictate the tempo and flow of the battle to their advantage.

    Eshin Triads

    Only the most devout apprentice assassins ascend to the rank of Triad. Well-drilled and deadly, these warriors are a versatile alternative to their Clanrat and Stormvermin brethren and are best utilised behind the front ranks, excelling at exploiting gaps and weaknesses in the enemy lines. Whilst their armor isn’t the strongest, they make up for it with their Vanguard Deployment and Stalk abilities. Capabilities which enhance their sneakiness on the battlefield.

    Poisoned-Wind Mortar

    These mobile, rat-portable mortars are packed with a payload of poisoned wind-globes which can be fired at a much greater distance than their Globadier equivalents. Capable of causing the enemy damage over time as they choke on the deadly Warpstone gas, this unit excels at damaging a wide swathe of the enemy at once.

    Warp-Grinder Weapon Teams



    Drilling into the ground and their enemies alike, the Warp-Grinder Weapon Teams rely upon powerful active abilities that create devastating effects on the battlefield. Once they’ve tied down their enemies with tremor effects, their drills can pierce the toughest of armours… provided the team can get within range. This unit can also destroy settlement walls, rending stone asunder with scant regard for friend or foe.

    The Avalanche Mortar (Death Globe Mortars – Regiment of Renown)

    These rare and infernal devices can fire special air-burst globes from great distances that explode in mid-air and inflict devastating armor-piercing damage upon all units unfortunate enough to be caught in their line of fire.

    Viskrin’s Death Squad (Death Runner – Regiment of Renown)

    Viskrin’s Death Squad are the elite among their rank and excel at acts of espionage. Lightly armoured but highly mobile, this unit is capable of outputting great amounts of armour piercing damage with their trusty weeping blades as well as making use of their elite combat agility in order to become even harder for the enemy to hit in return.

    Ishka’s Triads (Eshin Triads – Regiment of Renown)

    Ishka’s Triads follow the teachings of Ishka Fastclaw, who was once the Nightlord of Clan Eshin. Exhibiting deadly anti-large capabilities, they have the ability to summon a decoy of themselves upon the battlefield, making them ideal for deceiving the enemy while both attacking and retreating.

    Keep an eye on our official website and social media channels for our first gameplay reveals for this DLC. Have a question? Read the Announce FAQ for more information.


    EDIT:
    There is already link for FAQ page, working now
    https://www.totalwar.com/blog/total-...the-blade-faq/
    Spoiler Alert, click show to read: 
    The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch, each Legendary Lord will be bringing their own unique faction mechanics, quest chains, legendary items, skill trees, units, and campaign narratives to both the New and Old Worlds.
    Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power.
    The Shadow & The Blade includes:

    • Two richly themed and unique Legendary Lords leading their own factions:
      • Malus Darkblade leads Hag Graef for the Dark Elves
      • Deathmaster Snikch leads Clan Eshin for the Skaven

    • Powerful new units and Heroes for both the Dark Elves and the Skaven:
      • Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef
      • Cunning stealth magic, warp-infused weapon teams, and deadly covert infantry for the assassin-inspired units of Clan Eshin

    • New elite Regiments of Renown with which to lay catastrophic waste to your enemies

    For full details on everything you’ll get in The Shadow & The Blade, head over to the Steam page to read more as well as get 10% off the launch price if you pre-order.
    FAQ

    When will The Shadow & The Blade be released?

    The Shadow & The Blade will be released on the 12th of December 2019.
    Is there a pre-purchase discount?

    You’ll get a 10% discount if you pre-purchase The Shadow & The Blade via Steam before its release.
    Will the new Legendary Lords be available in the both the Eye of the Vortex and Mortal Empires Campaign?

    Yes, The Shadow & The Blade will be available to play in both the Eye of the Vortex and Mortal Empires Campaign, and can also be used in campaign, custom, and battle modes.
    What new units will be in The Shadow & The Blade?

    The Shadow & The Blade features the following new units for the Dark Elves: Scourgerunner Chariots, Bloodwrack Medusas, and Bloodwrack Shrines.
    It also includes the following new units for the Skaven: Eshin Triads, Poisoned-Wind Mortars, and Warp-Grinder Weapon Teams.
    For the full details on these units as well as new Lords, Heroes, and Regiments of Renown, head over to The Shadow & The Blade Steam page, and to see them in action pre-release make sure to keep an eye on our YouTube and Twitch channels.
    What new mechanics will Malus Darkblade bring to The Shadow & The Blade?

    Malus Darkblade will bring with him the following brand-new mechanics:
    POSSESSION
    In order to counteract his possession by Tz’arkan, Malus must continually drink an elixir that slows the Daemon’s influence over his mind. While the elixir is costly to consume, his master Malekith will gladly provide him with the recipe – but only if he helps him in his bid to control the Vortex.
    Despite the obvious danger in allowing the Drinker of Worlds to take control of his mind, there are situations in battle when Malus might benefit from letting the possession overcome him momentarily, greatly amplifying even his legendary viciousness. However, managing such an addiction to seemingly endless power confronts Malus with desperate challenges throughout his campaign as he seeks to wrest back control of his very soul.
    DARKBLADE’S EXPEDITION
    Malus starts the game in control of the mighty city of Hag Graef, while also in command of an expedition force supported by a Black Ark on the other side of the world.
    In the opening stages of this campaign, the player is faced with a dilemma to either retain control of Hag Graef or give up the city in return for a hefty sum.
    With an offer Darkblade will find difficult to refuse, you’ll need to choose between two distinct campaign starts, juggling the machinations.
    TZ’ARKAN’S WHISPERS
    Malus Darkblade is the embodiment of hate and ruthlessness, qualities spurred by the evil brutality of the Daemon Tz’arkan. As Malus struggles in a constant inner fight with the Daemon, it will attempt to influence him to perform acts of unthinkable slaughter and cruelty. As part of a new mission system, Malus can follow the Daemon’s dark whispers in return for unique and powerful rewards in the form of items, followers, and other treasures.
    Now that you have transform abilities in game, will you be revisiting Transformation of Kadon?

    We did consider this. However, transformations are permanent in battle. We were not confident that losing a Lore of Beasts caster for a Feral Manticore was a good trade off that fit within the current meta of the game, and so decided to maintain the current implementation of that spell.
    What new mechanics will Deathmaster Snikch bring to The Shadow & The Blade?

    Deathmaster Snikch will bring with him the following brand-new mechanics:
    SHADOWY DEALINGS
    Deathmaster Snikch and his agents are the most feared secret operatives in the world, capable of subterfuge actions that few others possess. Using any of their Eshin characters, Clan Eshin can perform numerous Shadowy Dealing actions against their rivals on the campaign map with 100% success, but at the cost of having these agents unavailable for further use in the campaign for a number of turns while they recover. Actions have a wide range of outcomes including the simple theft of items or money all the way to spying, inciting rebellions, and assassinations. The Deathmaster himself is even able to burn down entire cities!
    GREATER CLAN CONTRACTS
    Skavendom’s unseen leaders are forever seeking to disrupt and backstab each other on the Council of Thirteen. When a problem arises that needs serious attention, the Greater Clans approach Clan Eshin to do their dirty work. These Clan Contracts allow Clan Eshin to receive money, food, and increased reputation with the issuing clans, thus granting bonuses and reducing the cost of the Greater Clans’ specialised units.
    Will there be an Old World update released with The Shadow & The Blade?

    As we mentioned back in the latest development blog, we will not be releasing an Old World Update this time. However, will have a patch, which we’ll provide more information on closer to release.
    What’s the free content that will be released alongside the DLC?

    The Shadow & The Blade will be accompanied by the release of the Free-LC Legendary Lord for Bretonnia Repanse de Lyonesse – more information will be released soon.

    When will the free content be available?

    On the release day of The Shadow & The Blade – the 12th of December 2019.
    Will The Shadow & The Blade be released on macOS and Linux?

    This will be coming shortly after the release of The Shadow & The Blade – stay tuned!





    FLC LL is for Bretonnia - Repanse de Lyonesse - Holy moly
    Last edited by Daruwind; November 27, 2019 at 09:17 AM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  4. #804
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    Article about DLC has interresting part about FLC and QOL improvements
    https://www.pcinvasion.com/total-war...master-snikch/

    Repanse de Lyonesse as Free-LC

    No Total War: Warhammer 2 Lord’s Pack DLC will be complete without its complementary free content for all owners of the base game. In the case of The Shadow & The Blade, players will be able to campaign as Repanse de Lyonesse. The devout shepherdess from Bretonnia’s countryside is blessed by the Lady of the Lake. This bolstered her faith, allowing her to conquer numerous hordes. Her exploits led to her being anointed as a knight and she was also awarded the Duchy of Lyonesse.

    Think of Repanse de Lyonesse as Warhammer‘s Joan of Arc. She’ll also be aided by none other than her trusty companion, Henri le Massif, a famous Grail Knight who functions as a legendary hero in Total War: Warhammer 2. What makes their inclusion unique is that neither has been part of Warhammer Fantasy Battles‘ armies and unit lists for ages, but long-time fans will see them return to the fray as freebies once The Shadow & The Blade DLC releases.

    One more thing of note is that the free update will also have some significant QOL improvements. One of those improvements is a 60% decrease in wait times between turns. This should, hopefully, make those Mortal Empires campaigns more bearable.
    Last edited by Daruwind; November 27, 2019 at 12:57 PM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  5. #805
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Total War: Warhammer II announced

    "a 60% decrease in wait times between turns" :O Holy what!
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  6. #806
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    Reduced turn time... Does it mean they could increase a bit the map southward and keep decent performances?

  7. #807
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    Probably yes except altering map size is basically one thing CA is never doing. All campaign map changes so far was like redrawing existing region borders or inserting new regions. This is probably improvements from Wh3 development because for ME2.0 they will add another 100+ regions and lot of factions...
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  8. #808
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    A lot of stuff already covered by early access youtubers so pick your favourite one
    https://www.reddit.com/r/totalwar/co...thread_skaven/

    Channel Title Link
    PartyElite ALL NEW SKAVEN LORDS, UNITS & SPELLS (+ Repanse de Lyonesse) - Battle Gameplay https://www.youtube.com/watch?v=tS9xIuvsuW4
    MrSmartDonkeyLP DEATHMASTER SNIKCH UNIT SHOWCASE https://www.youtube.com/watch?v=6rMPlVlujO8
    ItalianSpartacus Repanse Reveal + Skaven Unit Guide & Custom Battle https://youtu.be/dyz1_3JLnVA
    Hugothester Total War WARHAMMER 2 - NUEVOS SKAVEN - Gameplay con SNIKCH - DLC The Shadow & The Blade https://www.youtube.com/watch?v=IpewWacsjT8
    Zerkovich NEW SKAVEN UNITS + REPANSE! Close-Up & Stats - The Shadow & The Blade DLC - Total War: Warhammer 2 https://www.youtube.com/watch?v=5kPaVzEtADY
    Hora del Saqueo El Asesino y La Damisela! + Stats Nuevas Unidades https://youtu.be/wRFwx1oXs9M
    MonstersAbound The Shadow & The Blade - Clan Eshin First Look https://www.youtube.com/watch?v=YZCl1igJpMo
    Tante Gunna The Shadow & the Blade Exklusiv: Deathmaster Snikch Gefecht (D - HD - Sehr schwer) https://youtu.be/hqFFc8L3tvI
    milkandcookiesTW DEATHMASTER SNIKCH vs. REPANSE de LYONESSE - The Shadow and the Blade DLC - Total War Warhammer 2 https://www.youtube.com/watch?v=_SIxUrC3t4w
    Turin The Shadow & The Blade - New Skaven, Repanse (Bretonnia), & Lore of Stealth - Analysis & Battle https://www.youtube.com/watch?v=Jsbk0ZxxjW0
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  9. #809
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,704

    Default Re: Total War: Warhammer II announced

    So... the Naval Battles & Proper Sieges DLC for when...?

    I would be happy with the Family Tree and the Reloading animations one at least.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en espańol? Mira por aca.

  10. #810
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    CA never even hinted that they'd add naval battles, or add a Family Tree. This would not make much sense with the setting anyway.

  11. #811
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,704

    Default Re: Total War: Warhammer II announced

    It was kinda rhetoric... but all of it would indeed make sense in the setting anyway, having random characters become leaders in a true sandbox campaing that spans longer than the current ones would be neat. A true sand box campaing. And for the empire elections for the emperor which brings in the political game to the table, but this would in turn need the empire divided in provinces and something like the pope mechanics from Med2, and CA surely can't focus on that now.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en espańol? Mira por aca.

  12. #812
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    -Family tree...we have game without year/time progression, even without seasons (which could be actually nice feature instead ) so how will your characters get older? And much bigger issue, you realize that almost every sacond faction has very different procreation system if at all? Tomb Kings creating kids from bones? Slanns having babies with Kroxigors/Krogans? Beastmen will mutate their own babies? Everchosen having small everchosen number two?........... O.o Plus one of core aspect of Warhammer are the Legendary heroes. Family trees means older characters dying off...which again is harldy working for certain races/characters which are basically immortal. Simply no,wait for another historical game.

    Problem with this is, CA has to balance all factions so for example adding family trees and deeper politics for empire will require adding another bunch of stuff for other factions. Just from comparison WE/Beastmen need update much more than another stuff for Empire...And adding more provincies to Empire? We are missing big part of Lustria, Southlands in ME..all those strange islands around like Citadel of Dusk, Fortress of Dawn. Because my heart is of Elven dominion so I´m really missing those in ME.

    -I would prefer siege ladders to reload animations. Simply put,it is not worth cost...its not adding anything meaningful. Cutting corners? Yes, it is problem? No. I would prefer them adding a few more units like Troglodon to adding animation which I won´t be expecting at all.

    -Proper siege. We are getting new siege of Black Arch map. Plus recent Empire Fortress maps. Overall move in right direction.

    -Naval battles. I would love them but honestly how costly the expansion can be? I would advise to check http://www.collecting-citadel-miniat...hp/Man_O%27War and try to imagine how the hell it should works. Basically each race has unique theme and even if CA add like2-3 ships per factions, they would need to include monsters, flying units, magic. And what about transport ships? Don´t forget majority of races has some kind of contructs, monster units...amount of animations is staggering. One thing I can imagine is having naval ships having their duel and on near island allow land unit to clash as well. Basically big combined battle. Problem here is the number of animation is so large that it is basically whole new game.


    Ok back to news:

    Video about Clan Eshin mechanics


    Black Archs now can attack port cities, plus there is new map for attack on Black Arch

    Characters getting new portraits
    https://www.reddit.com/r/totalwar/co...6dz/?context=3

    And that new Skaven toys from DLC will be workable in Skryre workshop, they are not tied to Clan Eshin
    https://www.reddit.com/r/totalwar/co...c7k/?context=3
    Last edited by Daruwind; November 30, 2019 at 06:31 AM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  13. #813
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    Too late for the new portraits. I'm already making my own.

  14. #814

    Default Re: Total War: Warhammer II announced

    To all interested Total War Warhammer 2 players I will be posting gameplay videos of the newest DLC The Shadow & The Blade next weekend an entire week before the release date.


    If you have any questions, ideas for in depth looks or requests for game mechanics close up ask away!

    With Total war since original Shogun, made my life better!
    My videos about Total War on YouTube :
    https://www.youtube.com/user/perafilozof

  15. #815
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,704

    Default Re: Total War: Warhammer II announced

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Daruwind View Post
    -Family tree...we have game without year/time progression, even without seasons (which could be actually nice feature instead ) so how will your characters get older? And much bigger issue, you realize that almost every sacond faction has very different procreation system if at all? Tomb Kings creating kids from bones? Slanns having babies with Kroxigors/Krogans? Beastmen will mutate their own babies? Everchosen having small everchosen number two?........... O.o Plus one of core aspect of Warhammer are the Legendary heroes. Family trees means older characters dying off...which again is harldy working for certain races/characters which are basically immortal. Simply no,wait for another historical game.

    Problem with this is, CA has to balance all factions so for example adding family trees and deeper politics for empire will require adding another bunch of stuff for other factions. Just from comparison WE/Beastmen need update much more than another stuff for Empire...And adding more provincies to Empire? We are missing big part of Lustria, Southlands in ME..all those strange islands around like Citadel of Dusk, Fortress of Dawn. Because my heart is of Elven dominion so I´m really missing those in ME.

    Well, obviously classic family trees would apply only to some factions. Chaos would simply swap for another champion, same with beastmen. Tomb Kings get the next mummy in line (either defined or some random made if there's no one in line) or you simply get a game over.

    But as pointed out this would require a real sandbox game, with years passing, which would be nice. No winter is needed to age people, CA can simply do it every x ammount of turns (codewise) and it's definitely a loss since most chaos campaigns seem to be launched at winter.

    Half the assets for regular naval battles are already made in other total war games only requiring tweaks. There's not that huge variety as land battles and while yes theres monsters and all there's nothing like 5th dimensional stuff...

    Yes its part abour heroes and battles but the lore is far more and its sad they didn't touch any of it. Also there's more heroes that the "current" age, which doesn't end very well for the world anyway.

    But yeah, I basically gave up on hope about CA making a whole game ever, there's always going to be corners to cut and mechanics lacking.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en espańol? Mira por aca.

  16. #816
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    Repanse has her own faction "Chevaliers de Lyonesse" in the custom battle videos. Is that also a new faction in campaign, and where does it start?

    Also interested in campaign map changes. So I can see what I have to adapt in my mod to make it fully compatible.
    Last edited by Steph; November 30, 2019 at 11:50 PM.

  17. #817
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Total War: Warhammer II announced

    I don't think it's confirmed where she starts yet, but I could see it being Araby in Vortex and Lyonesse in Mortal Empires. You could even do a Malus with her in ME, having her own Lyonesse but not starting there, in case she's out crusading or something.
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  18. #818
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    But why not using a crusader factions already in Araby, or Lyonesse?

  19. #819
    Daruwind's Avatar Citizen
    Join Date
    Oct 2013
    Location
    Prague
    Posts
    2,898

    Default Re: Total War: Warhammer II announced

    We got starting positions for Malus and Snikch
    https://www.totalwar.com/games/warha...dow-the-blade/

    Malus:
    Vortex
    Spoiler Alert, click show to read: 




    ME
    Spoiler Alert, click show to read: 




    Snikch
    Vortex
    Spoiler Alert, click show to read: 




    ME
    Spoiler Alert, click show to read: 




    ...look at ME. They are adding Dragon Islands and regions in Far East..Holy Moly...

    EDIT: I was unable to spot any other map changes from last patch. :-)
    Last edited by Daruwind; December 02, 2019 at 10:09 AM.
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  20. #820
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Total War: Warhammer II announced

    The Dark Lands and Dragon Isles addition are a big surprise!

    Which leads to several interesting questions:
    - I also can't spot other changes from a quick scan. So where does Repanse start if she is a new faction?
    - This reduces the size of "clouded regions" from Game 3. So if game 3 is only in the small area left untouched, it will indeed be very small... This icnrease my op for a bigger map than expected!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •