Page 10 of 17 FirstFirst 1234567891011121314151617 LastLast
Results 181 to 200 of 331

Thread: Thera Submod is coming!

  1. #181

    Default Re: Thera Submod is coming!

    This is awesome! Can't wait to see Romuli and Faust roster!

  2. #182

    Default Re: Thera Submod is coming!

    Looks very interesting. Excellent work Boyar iasnie sokol

  3. #183

    Default Re: Thera Submod is coming!

    These viking warriors looks really cool! Can we have more screenshots with other factions?

  4. #184

    Default Re: Thera Submod is coming!

    Hello Boyar how goes the work?

  5. #185

    Default Re: Thera Submod is coming!

    GREAT POWERS OF BELLIKA

    In the center of Thera stands the huge landmass of Bellika. Its central position, climates and resources had brought, along its history, many peoples and many cultures, that shaped the landmass. Bellika can be divided in four regions:
    - Northern Bellika, a place where new ideas and technologies come to life, and learn to blend with old ideas such as: greed, power, fear, pleasure and freedom;
    - Tushkan Desert, a vast barren wasteland that stands as a barrier between North and South, inhabited by hardy desert peoples and crossed by the most audacious or the most desperate traders;
    - Southern Bellika, stretches along the entire southern coast of the landmass, and has the greatest cities in the world of Thera, inhabited by the local people who are realy numerous, but what makes their cities so big is the fact that in all of them, at least three quarters of the population is made up of slaves;
    - Nabu Wilderness, a wild land inhabited by dark skinned peoples, rich in resources and desired by many powers;


    [PART ONE]

    Blessed Armada of Deliverance
    status: playable faction
    description: the Armada sent by the Grand Inquisitor to purge the piracy from the seas after the sack of Tarquesia and the failed corsairs expedition
    capital: Sea Temple
    culture: Chivalric
    religion: Demiurgic Militant




    House Otterbach
    status: playable faction (within Holy Sword Order)
    description: the traditionalist demiurgic power on Northern Bellika and the main ally of the Inquisition on the landmass
    capital: Doburg
    culture: Chivalric
    religion: Demiurgic Militant




    Golden Bank
    status: playable faction
    description: the greedy manipulators, bent on establishing their control over the old and the new world
    capital: Povia
    culture: Mercantilist
    religion: Demiurgic Moderate



    Unholy Purgers of Trisena
    status: playable faction (within Golden Bank)
    description: Militant Knights manipulated by the Golden Bank to redirect their Holy Purge from Syrianna to Trisena, a rival of the Bank
    capital: Trisena-The Partitioned City
    culture: Chivalric
    religion: Demiurgic Militant



    The Black Army
    status: playable faction
    description: the professional army created by Karl Faust to destroy his enemies, its stunning successes in recent battles against the forces of Otterbach and the Inquisition sent shockwaves on all Northern Bellika, the power of the old order starting to crumble
    capital: Alstaad-City of Science
    culture: Mercantilist
    religion: Demiurgic Moderate
    [/IMG]


    Patricians of Sardova
    status: rebels
    description: revenues from the grain trade allowed the Patricians of Sardova to maintain powerful mercenary companies and defend their fertile plains
    capital: Sardova-City of Grains
    culture: Mercantilist
    religion: Demiurgic Moderate
    [IMG][/IMG]


    Apellian Maritime Republic
    status: rebels
    description: the city is an important base for any great power who wants to dominate the seas, as the Apellians are the best ship builders and navigators in the world
    capital: Apellia-City of Ships
    culture: Mercantilist
    religion: Demiurgic Moderate



    Zuabii Caravaners
    status: rebels
    description: the trade between the southern and the northern peoples of Bellika is a dangerous affair, but the Zuabi Merchant Princes of the desert that divides the two cultures, adapted and grew rich and powerfull
    capital: Zukarr-The Red Fortress
    culture: Slaver
    religion: Sun God
    [IMG][/IMG]



    Vashta Guilds
    status: playable faction
    description: coerced by the assassins of the Sect of Kali, the influent Vashta Guilds banded together, in order to create a power equal with their fellow League of Privateers and the Immortals
    capital: Hydrapour
    culture: Slaver
    religion: Death Worshippers (Cult of Kali)



    Guild of Corsairs
    status: playable faction (within Vashta Guilds)
    description: the Vashta Corsairs are the scourge of the southern seas, they are the main slave captors on Thera and their power and cruelty rises day by day
    capital: Reisabad-City of Corsairs
    culture: Slaver
    religion: Death Worshippers (Cult of Kali)



    The Tushkan
    status: playable faction
    description: the Tushkan desert warriors rose to prominence under the guidance of Tahar, when they stopped and isolated the forces of the Holy Purge sent by House Otterbach across the dunes of Bellika
    capital: Taharabad
    culture: Slaver
    religion: Animalistic Deities (Camel and Elephant)



    The Zankan
    status: rebels
    description: the Zankan desert folk are bitter rivals of the Tushkan and Yaikan, they constantly prey on Tushkan camps when the Tushkan men are gone to fight others and also the Nabu are among their favourite victims
    capital: Zankesh
    culture: Slaver
    religion: Serpent Cult



    The Yaikan
    status: rebels
    description: proud warriors who will give their lives to defend their rocks and sands
    capital: Yaikesh
    culture: Slaver
    religion: Idolatry



    The Nabu
    status: rebels
    description: inhabitants of the jungles of the southern Bellika, deemed wild and primitive by the surounding factions they are fierce warrios, ready to defend their people, their gold and their prised beasts
    capital: Abedis-The Ivory City
    culture: Slaver
    religion: Death Worshippers (Cult of Bones)



    Blackhat Privateers
    status: playable faction (within League of Privateers)
    description: Blackhat family is among the most powerfull Privateer Houses, along with Greystokes, Deathheads and Bulkonos, they control Lavera but recently lost control over Port Fradam with the arriving of the Blessed Armada
    capital: Lavera
    culture: Mercantilist
    religion: Death Worshippers (Cult of Bones)

  6. #186

    Default Re: Thera Submod is coming!

    [PART TWO]

    Labienzza's Condottieri
    status: playable faction (within Golden Bank)
    description: main mercenaries of The Golden Bank, they are used to intimidate debtor city-states and patricians, to start costly wars and to defend all the Bank's interests
    capital: Castello Labienzza
    culture: Mercantilist
    religion: Demiurgic Moderate



    Dardian Mountaineers
    status: rebels
    description: fierce warriors, very valuable mercenaries, they managed to resist in their mountains even in the face of the Great Torment
    capital: Dardia
    culture: Heroic
    religion: Mythical Founders



    Boravian Heretics
    status: rebels
    description: the Boravians tired of the many Holy Purges raised by the Otterbach, refused to participate in the last one and trowing the Otterbach nobles from the window, they were declared heretics by the Inquisition
    capital: Hussow
    culture: Mercantilist
    religion: Heresy



    Patricians of Vezzara
    status: rebels
    description: the fiercely independent patricians of Vezzara wont let anyone controll their beloved city without a good fight
    capital: Vezzarra-City of Duels
    culture: Mercantilist
    religion: Demiurgic Moderate



    Corellian Mercenary Companies
    status: rebels
    description: the Corellian men are probably the best mercenaries in Bellika and the women the best courtesans
    capital: Corellia
    culture: Mercantilist
    religion: Demiurgic Moderate



    City State of Trantos
    status: playable faction
    description: Trantos defied the orders of the Inquisition years before now as it engaged in the forbidden trade with the Zuabi, now with the recent setbacks of Inquisitorial-Otterbach power by the hands of Karl Faust, the Hedonistic City State openly denounced and abandoned all links with the old order, including the faith
    capital: Trantos-City of Carnivals
    culture: Mercantilist
    religion: Cult of Pleasure (The Laughing God)



    Guild of Bombardiers
    status: rebels
    description: the most independent and powerfull guild in Southern Bellika, they build and sell monstrous siege machines
    capital: Darhabad Foundries
    culture: Slaver
    religion: Heresy




    Klingon Remote Authority
    status: playable faction
    description: the alien descendants of a lost crew who crashed on Thera shortly after the Great Torment
    capital: Klingon's Landing
    culture: Bestial
    religion: Mythical Founders (Cult of Kahless)

  7. #187

    Default Re: Thera Submod is coming!

    Looks wonderful! Done really well! Simply cam't wait for the submod to come out! When do you think the submod will be released? Just curious!

  8. #188

    Default Re: Thera Submod is coming!

    AWESOME!!!

  9. #189

    Default Re: Thera Submod is coming!

    THIS IS SO GODDAMN COOL!!! You did undisputably great work Boyar!!!!

  10. #190

    Default Re: Thera Submod is coming!

    Nice ideas Boyar.
    What about my beloved Translavia, I understand from your presentation that we have Vlagons (Dracules), Varia, Vikia (Norsemen?) and Vashta Slavers? ..and also what about the Rebels of Translavia? I've seen that you give importance to rebels and I like your approach on creating different, accurate, meaningfull and interesting rebels.

  11. #191

    Default Re: Thera Submod is coming!

    Also, if you don't mind my curiosity, are you a Vlagon Boyar and loyal servant of House Dracule and member of the Sovereign Order of the Dragon, or a Varia Boyar??

  12. #192

    Default Re: Thera Submod is coming!

    Quote Originally Posted by Vlad Dracule View Post
    Also, if you don't mind my curiosity, are you a Vlagon Boyar and loyal servant of House Dracule and member of the Sovereign Order of the Dragon, or a Varia Boyar??
    I am definitely a Vlagon Boyar your greatness.

    On Translavia we have the Sovereign Order of the Dragon, led by great Vlagon House of Dracule, a chivalric militant order with autocratic rule. Also the Varia Boyars of the Most Noble Varia Covenant, a Union of powerful magnates with oligarchic rule. The rebels of Translavia are called Plague Horrors, they are humans turned monsters by a strange plague. On the north-east the former northern invaders/colonists called Vikia have joined Rothgaard's Pact in hope of surviving the Plague Horrors. And the forth playable faction belongs to Vashta Guilds, recently landed, in search of slaves. All the factions start without ports, as the Inquisition closed Translavia to contain the plague, living the locals to fend for themselves.

    I don't know, honestly, when it will be ready, this summer, I hope.
    I have to change the old descriptions for all imported units, and those changed to other factions or rebels and then buildings, new images, recruitment, placement on the map of factions, characters and resources, geography and climate, script, diplomatic situation between factions, new ancillaries, new stats for units, banners, captains, generals, leaders and heirs, new original names, new denominations for crusade and jihad, new missions, etc
    And then I will give you all the new version.

  13. #193

    Default Re: Thera Submod is coming!

    Makes sense! I am just glad that everyone may be able to play this mod when it comes out. Keep up the good work!

  14. #194

    Default Re: Thera Submod is coming!

    Boyar, i have a question about romuli's 13 legions. Will they be represented as new units? Also, is there any possibility that romuli army will get more units in their roster?

  15. #195

    Default Re: Thera Submod is coming!

    Good question! I would like to know that too! Will the native american factions have more units in their roster or will you keep it the same? Just wondering!

  16. #196

    Default Re: Thera Submod is coming!

    Every Legion has it's own units, ten have units form the old roster and three have new units. The Romuli Hegemony can also get new units from the surrounding territories: hoplites from Hesperos, troops of their vassal Lacedora, also Uruks, Mondii, Davii, Sumari, etc.

    Mesocalan factions have the possibility to recruit from their previous roster as they expand, but they start with their core units because the other troops are linked to the rebel groups like the Zacátec Raiders, Mammuc Hunters, Peyotá Confederacy, Jaguar People, Coyote Worshipers, Vucapec Giants and others. For example, the Paynal begin with the Eagle Warriors as they are associated to their Sun God and their western rebel jungle neighbors have Jaguar Warriors and animalistic religion. The Paynal have to subdue the Jaguar Lords, spread the sun god religion on the conquered lands and use the jaguar warriors in their armies.
    The Warriors of Kukulqoatl have integrated into their faction a warlike tribe of Northern and Lenapan mixture called Voranian, with new units of male and female warriors.
    Last edited by Boyar of Translavia; February 22, 2020 at 06:02 PM.

  17. #197

    Default Re: Thera Submod is coming!

    Can you please show us more screenshots Boyar? If you can, of course.

  18. #198

    Default Re: Thera Submod is coming!

    Gods, Men and Beasts of Hadea

    In the south-lands across Hadea, the Gods are restless. God of the Underworld Hades raises the dead to fight for him, the Sun Gods Mithras and Elgabalus are determined to bring their light upon all, Callisto is tired to see her children oppressed and plots revenge, Serpent God Ophis is ready to defend his followers and God of War Areus inspires his true warriors to fight and conquer. And so, Humans and other species clash in titanic struggles to show their Gods that they are worthy of their blessings.

    Legio VIII Scutum
    status: playable faction (Legion of Romuli Hegemony)
    description: Legio VIII "Scutum" was created to guard the frontiers and is specialized in defensive warfare. The Legion is still stationed in forts on Hadea Proxima, tasked with keeping at bay whatever horde comes from the dark lands of Hadea.
    residence: Sarmium
    culture: Classical
    religion: Sun Gods (Mithras)



    Legio XII Heracala
    status: playable faction (Legion of Romuli Hegemony)
    description: Legio XII "Heracala" is composed of Heracalans, a people forcibly assimilated by the Romuli Hegemony and colonized along the Heracalan Limes in the middle of Hadea.
    residence: Heracalan Bastion
    culture: Classical
    religion: Sun Gods (Mithras)



    Legio XI Oblita
    status: playable faction (Legion of Romuli Hegemony)
    description: Legio XI "Oblita" or "The Forgotten Legion" is a Legion sent to conquer the immensely rich Davii Mountains but it was abandoned by the Hegemony after the decisive defeat at Demosia and the destruction of two full legions.
    residence: near Davithusa
    culture: Classical
    religion: Sun Gods (Mithras)



    Lacedoran Enclave
    status: rebels
    description: Lacedora was a former Hesperosi colony on Hadea; before the Battle of Demosia it was a tributary to the Romuli Hegemony but since then, no tribute has arrived in Constantium. A Legion was sent to investigate.
    capital: Lacedora
    culture: Classical
    religion: Gods of War (Areus)



    Minotaurs
    status: playable faction (supporters of Phobosian Tyranny)
    description: the most powerful of all bestial races of Hadea, the Minotaurs became allies of the Tyrant of Phobosia who was very desperate and in need of help, in order to survive after the city-states of Hesperos united against him.
    capital: Minosia
    culture: Bestial
    religion: Serpent Cults (Cult of Ophis)



    Malekate of Padméa
    status: playable faction (one of The Twin Malekates)
    description: The legends from before the Great Torment tell that an ancient power from the island of Troylium sent an army to subjugate a peaceful city and a beautiful girl saved the city by seducing and then murdering the king of the invading army. The city took it's name from that heroic girl and became a mighty and prosperous city. With the Great Torment, the island of Troylium was swallowed by the seas but it's inhabitants escaped and founded the Romuli Hegemony and the conflict between the two old enemies will surely reignite.
    capital: Padméa
    culture: Slaver
    religion: Sun Gods (Elgabalus)



    Pirates of Seaspear
    status: playable faction (members of the League of Privateers)
    description: The small peninsula called The Hadean Horn became a pirate heaven, a staging point from witch pirate fleets prey upon the maritime trade networks of Padméa and Constantium.
    capital: Seaspear-The Pirate Stronghold
    culture: Slaver
    religion: Death Worshipers



    Priesthood of Hades
    status: playable faction (within the Immortals)
    description: powerful priests so well versed and initiated into the dark mysteries of Hades that they are able to raise thousands of skeletons to fight at their behest and also posses a devastating weapon called "the Breath of Hades".
    capital: Kalobosia Temple City
    culture: Bestial
    religion: Death Worshipers



    Reptarri
    status: rebels
    description: Reptarii are a race of creatures long abused by both Romuli and Hadean masters. Enslaved and forced to work in the mines of their human masters, they have suffered a long and cruel history.
    capital: Nallaka
    culture: Bestial
    religion: Animalistic Deities



    Freehold of Demosia
    status: playable faction
    description: The revolution of Slavos continues, he still rules over the Uruk Freehold of Demosia. The influence of the Freehold grows across Hadea and Avernus. The Liberators will send out armies to free all the slaves.
    capital: Demosia-City of Freedom
    culture: Bestial
    religion: Animalistic Deities (goddess Callisto)



    Mondii
    status: rebels
    description: Mondii were original inhabitants of Avernus forced by Romuli to migrate to Hadea, fearing the mighty Legions. After the Battle of Demosia, the influence and power that the Romuli once held beyond the Heacalan Bastion vanished. But in order to hold their independence, Mondii have to defend themselves from the Freehold and the Legions.
    capital: Mondas
    culture: Barbarian
    religion: Animalistic Deities



    Davii
    status: rebels
    description: The Davii are fearless warriors who will defend their mountains vigourosly. Their trademark weapon is the falx, a vicious blade capable of severing limbs and causing horrible wounds with a single, crushing blow.
    capital: Davithusa
    culture: Barbarian
    religion: Animalistic Deities



    Lykans
    status: rebels
    description: Legend has it that drunk Areus lay with a beautiful she wolf and the offspring was the first of the Lykans. Used in the gladiatorial games, they are fierce and fearless, with a taste for blood and battle.
    capital: Lykanopolis
    culture: Bestial
    religion: Animalistic Deities
    Last edited by Boyar of Translavia; February 29, 2020 at 08:29 AM.

  19. #199

    Default Re: Thera Submod is coming!

    Amazing, simply amazing, Boyar!

  20. #200

    Default Re: Thera Submod is coming!

    love it!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •