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Thread: Ancient Empires Elysium: Roman Wars

  1. #21
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    Hi, have you used all cloud variation slots? (Light, medium and heavy variations)
    You use sky boxes with alpha channels, right? (well at least it seems like they have alpha channels on your screenshots)

    I recently made some realistic skyboxes that I rendered in 3ds Max and edited with Photoshop to look photorealistic.
    They are 100% seamless.
    I first made them for my fourth age total war submod but they will also be present in the 4th beta of Rome Total Realism 8 / RTR Project.
    If you want you can use them in your mod.

    I'll upload those skies for you if you want and I give you permission to do anything you want with them:
    use them in your AEE or other mods, modify them, etc.
    You can even use them for commercial projects, sell them, claim you made them, I don't care as long as I made you happy

  2. #22

    Default Re: Ancient Empires Elysium: Roman Wars

    Hi xXxXxRazor.GodxXxXx.

    Nice name indeed and easy...

    I haven't used all slots yet. I left this work until the very end. Most of my present skies were rendered by 3d sky box tool as makeshift and many are not processed enough. I hope I will manage to do it ASAP. Of course I may try your work in AEE. I will never claim the others work as my own. When I used sth I always ask about permission.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  3. #23
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    I'm modeling some new trees for rtw, you might be interested in those:

  4. #24

    Default Re: Ancient Empires Elysium: Roman Wars

    Are you interested in modifying Medieval 2 total war's battle environment?

  5. #25

    Default Re: Ancient Empires Elysium: Roman Wars

    Very cool trees Non-binary person. Im interested for Rome Total Realism Anabasis III. http://www.twcenter.net/forums/showt...An%E1basis-III
    I would like to remake all the climates. If you are interested I can give you some suggestions for trees.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  6. #26

    Default Re: Ancient Empires Elysium: Roman Wars

    Hi.

    I'm curious after few years did someone manage to take out ancillaries from character in RTW or BI? AFAIK there was not possible to set "-1" value in export_descr_ancillaries.
    Last edited by limes; March 20, 2018 at 07:29 PM.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  7. #27

    Default Re: Ancient Empires Elysium: Roman Wars

    I’m not sure what you mean? Also how’s your mod going?

  8. #28

    Default Re: Ancient Empires Elysium: Roman Wars

    Hi Ahowl.

    I thought I remember the export_descr_ancillary (EDA) code better . I mean can we code taking away ancillary from character?

    In EDA: "AcquireAncillary" is used to give ancillary under certain conditions. Coding it in opposite direction was hardcoded. I try to figure out whether there is any progress in this matter.

    It would be nice update to AEE Republican System taking away obsolete office ancillary from character automatically.

    Ps. After long break I try to make final moves. We'll see..
    Last edited by limes; March 21, 2018 at 05:01 PM.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  9. #29

    Default Re: Ancient Empires Elysium: Roman Wars

    I am not sure if it is possible, but you can try it. And good, I hope you can release, we have been waiting a long time for it!

  10. #30
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    I'm happy to see that this mod is still being worked on

  11. #31

    Default Re: Ancient Empires Elysium: Roman Wars

    . Thanks.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  12. #32
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    If you want use my skies, I've packed them for you: https://drive.google.com/file/d/1-2pvU-H3PI5ydagAmbvVH2bhM4d9Vjnt/view?usp=sharing

    edit: everyone can use these skies for their projects, it would be kind to list me in the credits but I don't consider it necessity.
    Last edited by 20ninescene; March 28, 2018 at 11:40 AM.

  13. #33

    Default Re: Ancient Empires Elysium: Roman Wars

    @ Non-binary person.
    I'll give a try. Thanks.

    @ About removing ancillaries from RTW/BI...
    There is no way to make it via script just like in MEDII:TW. RTW/BI doesn't use "remove_ancillary" even as console command.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  14. #34
    isa0005's Avatar Campidoctor
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    Default Re: Ancient Empires Elysium: Roman Wars

    Any news for us?

  15. #35

    Default Re: Ancient Empires Elysium: Roman Wars

    @ Isa0005

    Still working on vege, light, etc. and testing. Everything seems to be ok except siege battles against Gauls. They have new bigger walls of my own. Sometimes walls doesn't work as it should. It makes me nervous .

    @ Non-binary person

    Nice work with new RSIII skies and lights. I like your shadows and low light scenes (pictures with red skies and palm). I'm still experimenting with descr_battle_map_lighting_and_fog_control and descr_daytypes. Still to much violet .


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  16. #36
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    so that's it and then you'll be ready to release?

  17. #37

    Default Re: Ancient Empires Elysium: Roman Wars

    We'll see. I have couple of free DMB slots for units .
    AEE: RW campaign consists:
    - Marcus Furius Camillus Roman army (ca. 300 bc),
    - Polybian Legion (after Polybian reforms),
    - Marian Reforms (Marian reforms),
    - and Principate period (lorica legion).
    Some work muist be done on vexilla, legions, etc. I use some nice units by Algaman, so it'll shorten modelling work.
    I'm trying to finish all environments and give them unique character. Environmenst it's not only trees or grass, but lights, daytypes, shadows etc. I'm going to show latest results later.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  18. #38

    Default Re: Ancient Empires Elysium: Roman Wars

    First Climate





    Last edited by limes; July 18, 2018 at 03:36 PM.


    CLICK THE SIG !!! ANCIENT EMPIRES ELYSIUM MOD FOR RTW BI. WAY TO THE THRONE MOD FOR MTW2

  19. #39

    Default Re: Ancient Empires Elysium: Roman Wars

    This mod when released will be 10 years in the waiting. I've been following since 2011!

  20. #40
    20ninescene's Avatar Artifex
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    Default Re: Ancient Empires Elysium: Roman Wars

    @limes, did you fix the bugged strat map trees?

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