-The Recruitment is now based on religion, not your homeland, so you have to convert foreign settlememts first, but after that you can hire there units ( for basic units its 25%, medium 50%, elite 75% and in some special cases its 85%).
-Priests added.
-Added all units into recruitment list into game, (minimally 1/4 of them was missing ) - its for example all generals bodyguards, Knights of The Rose, Nomad light cav,...)
- And some special like Knights of The Iron, or Lily,... you are allowed to hire in special provincies due to lore, and some of them shared with factions with the same reĺigion.
- Upragading barracks, stables is now profitable.
-Improved and recruiting - Some units are cheaper, some more expensive. In most cases recruiting takes at least two turns ( 1 for basic inf, 2 for medium/heavy, 3 for elite, etc). Ship recruitment is also improved - they are now more expensive and takes at least 2 turns to be built.
-Balanced units - every faction now has at least one elite unit.
- You are now allowed to build religious buildings and roads in villages.
-Villages now can be upragded.
-Ballista towers can be build in the fortresses.
- Highger levels of ports now can be also built.
-Every province with fishing village can build/ have a port.
-All factions now can hire a diplomat, spy, etc...
Thank sweet baby Jesus. If this works then the mod will be perfect.
Did have to be confused though. Everyone was yelling about the Oblivion Crisis being too OP. I was playing as Black Marsh and when it happened, none came anywhere near me. Bug or do they just not spawn in BM?