sure, ill be glad if you repost it. So will IJadli´s Second patch for TTW 1.2
The main feature of this bew version of my patch are 3 new campaigns.
However, thats not all.
Changelog:
- Rebalanced unit stats, buildings, ships and faction rosters again.
- AI now uses ships much more.
-Improved Oblivion Crisis.
-Assassins and spies now can be hired only in guilds.
-Added custom portraits for characters from TES V Skyrim
- .....
Campaigns:
- 3 new campaigns from 4th Era
- In original game it wasnt much obvious that The Empire rules all of Tamriel, so they were given several settlements in provincies that are their vassals.
Bugs:
- In new campaigns there is Dagoth faction. However, its here here just to represent the consequences of Red Year. They are freezed and their armies consist only of ashspawn units.
- The game mechanic doesnt allow us to have female characters ingame. But i had to add several important female characters as men.
0) Imperial campaign
Added few settlements to TE, and improved tons of settlements and buildings.
Map
1) The Great War
It has been 171 years since Martin Septim sacrificed himself to stop the Oblivion crisis, and in this time the problems of Tamriel have not abated. Only a few years later, the Red year devastated Morrowind and the Argonians succeeded from the Empire mounting a vicious campaign of aggressive expansionism into weakened Morrowind, all of southern Morrowind fell and the Argonian advance was only halted by the warriors of House Redoran. In the 49th year of the Fourth Era out of Black Marsh came the floating city of Umbriel spreading undeath and plague wherever it went.
Orsinium was sacked and the orcs have fled south East to the Mountains between Skyrim and Hammerfell to set up their New Orsinium. Daggerfall and Wayrest the two chief Kingdoms of High Rock remain prosperous secluded from the troubles of Tamriel, for now.
In Hammerfell the Crowns and Forebears continue to wage war on one another for the right to rule all Redguards.
The Dunmer begin to pick up the pieces of their broken Kingdom in Morrowind with House Redoran taking the reigns of power as the saviors of the Dunmer people.
Perhaps most worryingly a political party in the Summerset Isles known as the Thalmor managed to take control of the Isles and rename them Alinor, their influence soon spread as they backed a coup in the government of Valenwood which led to Valenwoods succession from the ever weakening Empire and joining the newly founded Aldmeri Dominion. Elsweyr succeeded from the Empire and serves as a vassal state to the Aldmeri Dominion.
The new Emperor of Tamriel, Titus Mede II, only ascended to the throne 3 years ago in 168, but now faces a challenge like no other. The day is the 30th of Frostfall and an unannounced ambassador of the Aldmeri dominion has arrived in the Imperial City, he makes a list of demands to the new Emperor among the demands are hefty tributes, the outlawing of Talos worship, the disbandment of the Blades and ceding large areas of Southern Hammerfell to the Dominion, the Emperor refused at which point the Ambassador uncovered a cart he had brought to reveal hundreds of severed heads, the heads of ALL Blades agents in Summerset Isles and Valenwood. Thus the Great War Begins.
The Thalmor general Lord Naarifin emerges in the South of Cyrodiil from hidden camps in the borders of Elsweyr, and quickly takes a control of Leyawiin. Simultaneously an army led by the Thalmor Lady Arannelya marched through Cyrodiil from Valenwood bypassing Anvil and Kvatch and moving to Hammerfell and other Thalmor forces quickly began to land on the Southern coast of Hammerfell...
The War has begun, the fate of the Empire and perhaps all Tamriel hangs in the balance, now is the time of TOTAL WAR!
Map
2) White-Gold Concordat
4 Years have passed since the Great War began. Since then Southern Hammerfell has been conquered by the Dominion as well as southern Cyrodiil and even the Imperial City was sacked and occupied. Titus Mede II, Emperor of Tamriel has made his last, bold, move, he gathered his legions for a march on the Imperial City itself to retake it from the Thalmor, in a surprise attack the City was surrounded and liberated.
The Thalmor general Naarifin who led the conquest of Cyrodiil and the infamous sacking of the Imperial City itself inflicting untold horrors on the innocent residents, was hung with a rope from the White-Gold Tower and kept alive for thirty-three days as Justice and vengeance for his actions. Yet the battle of the Red Diamond was a Pyrrhic Victory for the Imperials, they have lost too many men to keep this war going.. Titus knows that this may be his last and only chance for peace, while Alinor still reels from the news of the loss of Cyrodiil the Emperor sends word he is ready to make a peace and end the war. The treaty holds many of the same demands the Thalmor had asked for before the war, the outlawing of Talos worship in the Empire and the disbandment of the diminished Blades are both accepted terms, as well as the Emperor agreeing to cede southern Hammerfell to the dominion. The treaty is signed by the Emperor in the White-Gold Tower itself thus earning the name "The White-Gold Concordat".
Meanwhile the former rivalries of the Clans and Forebears have been put aside, the Redguards stand together against their common foe. They denounce the Imperial submission and most of all blatantly refuse to hand over southern Hammerfell to the Dominion, they continue the fight against the Elves and the Emperor has no choice but to disown them and declare them no longer a part of the Empire, this causes relations between the Empire and the Redguards to cease, and this abandonment will not soon be forgotten.
Meanwhile in Morrowind House Redoran has managed to push further south ever so slightly retaking formerly annexed lands from the Argonians, full scale war does not erupt as the Argonians begin to pull back allowing the Dunmer some small amount of their past lands.
In Skyrim the Forsworn Reachmen manage to conquer Markarth in the chaos of the war forcing the Nords out. Ulfric Stormcloack Jarl of Windhelm leads a Nord Militia in the retaking of the city with the assurance from Igmund the rightful Jarl of Markarth that the ban on Talos worship would be lifted if he retook the city. Ulfric and his militia defeated the Forsworn occupying the city and captured their King Madanach. Igmund keeps his word as Jarl allowing the worship of Talos, but when Imperial reinforcements arrived to restore rule of law Ulfric wouldn't allow them entry until they agreed to allow the worship of Talos in the Empire, with looting and death on Markarths streets the Imperials accepted Ulfrics terms thus possibly jeopardizing the peace with the Aldmeri Dominion. Eventually under pressure from the Thalmor the Empire rescinded their agreement with Ulfric and had he and his Militia are ousted from the city and arrested.
One Great War has ended, but the peace will not last, what shall be the fate of Hammerfell and the Empire in this time of TOTAL WAR...
Map
3) Stormcloak Rebellion
4E - 201 A year that will go down in history and legend both, the year of the last Dragonborn.
5 years after the Great War had ended, the Redguards of Hammerfell were still fighting against the Aldmeri occupation.
They had been abandoned by the Empire and left alone, but this struggle had brought the bickering clans of Hammerfell together, the Crowns and Forebears put aside their age old rivalries and stood united against the Elves, alone, they managed to fight the Elves to a standstill, and in the year 180 the Second Treaty of Stros M'Kai was signed, all remaining Dominion forces withdrew from Hammerfell.
High Rock had been spared many of the horrors of the Great War due to it's position far from the fronts, but its time of peace did not last. In the year 188 Corsair pirates sacked the Great trade city of Wayrest and took it over, a golden age in the Kingdom of Wayrests history quickly came to a violent end. Meanwhile in Cyrodiil unrest was rife, criminals roamed freely as the weakened Empire clung to what strength they had left. In Bravil two major players in the Skooma trade decided to use the city as their battleground. Riots and looting took over the city, even the Lucky Lady statue was destroyed, and it took weeks for guards to restore order.
In Skyrim the young High King Torygg ruled, his father Istlod, who had led Skyrim in the Great War had died a few years earlier and Torygg had been near unanimously voted High King, one who spoke against Torygg was Ulfric Stormcloak, Jarl of Windhelm.
After the Markarth incident Ulfric began to lose faith in the Empire, he believed it was no longer the proud strong Empire it had once been, the Empire forged by Talos, had abandoned him... No longer would Ulfric bend his knee to Torygg, no longer would he sit by while the Elves steal away people in the night. Ulfric rode to the Great Capital of Skyrim, Solitude. There before the Kings court he issued a challenge to Torygg, an old Nord custom, a duel of Honor and Strength. Torygg knew Ulfric was a greater warrior, and that Ulfric could use the Thu'um, he respected Ulfric, and he was no coward, he accepted his death like a true Nord. And so Ulfric used his Thu'um and shouted the brave young King apart, he then fled the city on horseback with guards in pursuit. The Imperials decried him as a traitor and coward guilty of regicide, and ordered his arrest, Ulfric raised his banner in Rebellion and several of the holds of Skyrim followed him.
Skyrim is split in two, the Civil War has begun. Yet... their may be greater threats on the horizon... For the Scrolls have foretold of Black Wings in the Cold that when Brothers Wage War Come Unfurled!!
Map
Changes made in previous patches:
-The Recruitment is now based on religion, not your homeland, so you have to convert foreign settlememts first, but after that you can hire there units ( for basic units its 25%, medium 50%, elite 75% and in some special cases its 85%).
-Priests added.
-Added all units into recruitment list into game, (minimally 1/4 of them was missing ) - its for example all generals bodyguards, Knights of The Rose, Nomad light cav,...)
- And some special like Knights of The Iron, or Lily,... you are allowed to hire in special provincies due to lore, and some of them shared with factions with the same reĺigion.
- Upragading barracks, stables is now profitable.
-Improved and recruiting - Some units are cheaper, some more expensive. In most cases recruiting takes at least two turns ( 1 for basic inf, 2 for medium/heavy, 3 for elite, etc). Ship recruitment is also improved - they are now more expensive and takes at least 2 turns to be built.
-Balanced units - every faction now has at least one elite unit.
- You are now allowed to build religious buildings and roads in villages.
-Villages now can be upragded.
-Ballista towers can be build in the fortresses.
- Highger levels of ports now can be also built.
-Every province with fishing village can build/ have a port.
-All factions now can hire a diplomat, spy, etc...
-....
Install instructions:
Download The Elder Scrolls mod 1.0 ( or alternative torrent link) + patch 1.2 + my new patch (install in this order).
Extract it all into medieval/mods.
Credits:
Dawnbreaker - Texts and lore advisor
Macrath - The File allowing us to use custom campaign in hotseats
Carnage752 - The file changing Ghostgate region
Vythodias - battle_models file
And of course to TES dev team!
If is anybody interested in playing TES hotseats with TWC community, let me know.