Originally Posted by
Just A Normal Person
Seems your new mod-team-member had a problem with his game on one of your scenarios Your Holiness. It would seem that 'randomly' one turn on the 'stormcloak rebellion' scenario that the entire Empire faction decided to become rebels (because they're obviously mental), this isn't really your fault nor is it even caused by your submod. This problem has been the same from what I've seen, the original TES mod. The exact thing he specified happened to me on two separate occasions, each one when I assassinated the Faction Leader of a foreign power, the first one I assassinated the Faction Leader of Great House Redoran, and Redoran in the height of it's power, simply ceased to exist and in it's place was a large chunk of rebel settlements. The second time I did this was when against The Ashlanders (Nothing really changed except the colors and diplomatic options ^^). Unfortunately I have no idea how to fix this destroying the entire faction (It only seems to work in certain circumstances unbeknownst to me), the way I get around this is by being extremely paranoid about saves, making sure for every battle, or any small change there is a save... I usually have 3 different saves for each faction just in case :3. You'd want to reload a previous save (Preferably 1 turn before said-spontaneous-rebel-appearance) and manipulate the MedievalShell into moving said-Faction-Leader away from his current location, if you really don't like cheating just move him back next turn.