So, in the next version (as always all is optional):
About minor settlements:
- They now use models slightly smaller than regional capitals.
- Barbarian and nomadic models are replaced when uppgraded by more urbanized factions.
- Minor settlements under player control are permanent, and have their own little scroll:
- If you don't control a minor settlement on your territory, you lose its part of the regional income (their economical weight depends on their level and if they are close to the sea/a river).
- In case of rioting in the regional capital, minor settlements can rebel.
- Most of them have some historical info on their scroll (sometimes very laconic though).
- (population is currently bugged in eop, pay no attention to the 0)
- Minor settlements in foreign territory have a different scroll:
- "Intelligence report" displays info about the garrisons (a spy is required).
- "Buy supplies" does what it says (if you have an expeditionary force in a nearby region and depending on diplomatic relationships with the owner, etc).
- "Incite defection" is a part of a wip script and also requires a spy (in brief, you will be able to finance rebels and provoke defections).
- "Call for surrender" can save you a battle, but you can then only occupy the minor settlement, and this one could betray you later on during your expedition.
- "Besiege": since foreign settlements aren't permanent, you need to use this option to start a siege.
Why this system?
- Thus AI factions won't be slowed down during their expansion against other AI factions.
- Minor settlements will always be garrisoned.
- Units of this garrisons have free upkeep (so no impact on AI economics).
- Scripts will make this garrisons appear and attack in some (the worst) circumstances.
- If you don't capture minor settlements, they will be used as rear bases by the enemy and your supply lines will then be affected.
- When you capture the regional capital, minor settlements not under your control will either submit or pursue the fight.
Other:
- When you open an enemy army scroll (land or naval force), its general/admiral could decide to attack (your scouts have been spotted!)
- There could also be very limited information, if any.
- With a right click on the destination of a port scroll, you will be able to locate this one (useful when the port use the region name).
- Nomadic camps can now be directly attacked without any siege engine.
- Units on their scrolls are now displayed at their real size (so with a better quality and not stretched).
- Wonders no more use forts, and some of them are slightly resized or moved (notably Zeus).
- Settlements and land forces standards no more change of color depending on garrison/army size.
- Strategikos options are now available via esc, like the game options (i know, nobody cares xD).
Otherwise, it was the last preview (yes i am lazy). From now, it's a release or nothing :p