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Thread: Gameplay options for IMPERIAL DESTROYER

  1. #161

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by lylax4769 View Post
    Thanks, Wookienator! btw, what I did originally and it may save you time in the future as well as give you the option to save the original scaling and automatically avoid giving ammo to 0 ammo units is right click on the ammo column and select apply expression. This will allow you to set a mathematical expression in order to change values in a column all at once i.e. what I did (x*5). You do need to include an "x" variable to represent the current value for it to work.
    Hey, much appreciated.

    Yeah, that is what I did as well. It took me like 30 minutes to figure the program out, but I ended up hiding every column, but ammo, then I selected the units I wanted to edit and applied the expression: x=60.
    Like I said, I did it very quickly without any balancing in mind

  2. #162

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    Not everyone can play vanila Imperial Destroyer, so this thread was created for your suggestions and ideas for new gameplay options.

    For now there are some gameplay options are available for playing:
    Important note: Priests are not available for shia, sikh, and buddha religions because of technical restrictions.
    Main options:
    http://www.mediafire.com/file/2bno7k...rches.rar/file Returns Churches to the game
    http://www.mediafire.com/file/3b2wvx...iests.rar/file Returns priests to the game
    http://www.mediafire.com/file/ts251q...inate.rar/file Rakes can assassinate
    http://www.mediafire.com/file/9fejis...ation.rar/file Returns Square formation to the game
    http://www.mediafire.com/file/k2f1th..._fire.rar/file Returns Fire by Rank
    http://www.mediafire.com/file/20ubtf...ships.rar/file Returns Trading ships
    http://www.mediafire.com/file/rk3oek...ncome.rar/file Increased campaign income
    http://www.mediafire.com/file/odmxpe...speed.rar/file Returns Vanila campaign movement speed
    http://www.mediafire.com/file/xnmjbu...shots.rar/file Less accurate shots like it was in version 6.0.


    Other options:
    https://mega.nz/#!4N5QGDBB!HxY0iVVJS...aUfQpRtPAXv-ac Returns trails for bullets.
    http://www.mediafire.com/file/0tau2q...r+generals.rar Returns region buying/selling function in diplomatic menu and fort building by generals
    http://www.mediafire.com/file/9xx9vp...gions.rar/file Returns region buying/selling function in diplomatic menu
    http://www.mediafire.com/file/1vbooy...ary+access.rar Returns military access+region buying/selling functions in diplomatic menu
    http://www.mediafire.com/file/o2h8nl...ic+options.rar Returns all diplomatic options
    http://www.mediafire.com/file/ucd8qc...r+generals.rar Returns all diplomatic options and fort building by generals
    https://mega.nz/#!1dQlUIjJ!R-plOzL2S...o5jHbuj9J1SkJc Completely removes trails from the game. Just drop into the Data folder


    Soon: Play campaign as Jacobite Britain


    Installation: Just extract and copy paste files into the Data folder

    After any installed options you need to start a new campaign.

    You are welcome for your suggestions for new gameplay options!

  3. #163

    Default Re: Gameplay options for IMPERIAL DESTROYER

    hello,

    is there a mode or something to reduce the marksmanship and reloading?and more smoke for the artillery?

  4. #164

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Would it be possible to get 4 gun, 48 man artillery batteries?
    With Lylax's mod I keep having 12 man batteries with 2 guns, although the ammo situation is better.

  5. #165

    Default Re: Gameplay options for IMPERIAL DESTROYER

    why the light infantry behavior have been removed? how to return it?

  6. #166

    Default Re: Gameplay options for IMPERIAL DESTROYER

    If it possible please reupload ,,play as jacobite britain campaing'' file. The link has expired.

  7. #167

    Default Re: Gameplay options for IMPERIAL DESTROYER

    hello
    is it possible to return light infantry behavior+increased smoke for artillery + square formation link is not working will i downloaded the file and put it in my data folder but nothing happens.....................if any of my requests is hard for you or you dont want to make by your own just tell me how to do it and i will try

  8. #168

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Is there a gameplay option for allowing all ships to trade again?

  9. #169

    Default Re: Gameplay options for IMPERIAL DESTROYER

    can you re upload the ammo mod.It seems expired.

  10. #170
    Skillreaver's Avatar Civis
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can we have a fatigue back in game as an option?

  11. #171
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Skillreaver View Post
    Can we have a fatigue back in game as an option?
    OK

  12. #172
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER


  13. #173
    Skillreaver's Avatar Civis
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Quote Originally Posted by Lordsith View Post
    What a fast response! Thank you Lordsith

  14. #174

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Greetings, thanks for this wonderful mod, but I have a question, is there no way to have the grenadiers back?

  15. #175
    Sogdog's Avatar Centenarius
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Could we have a no forts option please?

  16. #176

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hi ! I really love this mod ! It's so amazingly good (and hard !!! I like how hard it is to begin your economy !) but is there somewhere a small modification I can find to have like 2 to 5 times the ammo the unit currently have ? I'm so frustrated by the limited amount of it ? (And I already tried lylax4769 version, but it doesn't work with 6.2 (crash the game after first turn)).

  17. #177

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can we have a vainilla cannons back in game as an option? i think only two is a little low

  18. #178
    Lordsith's Avatar Artifex
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Added new option:
    https://we.tl/t-cYhYgzwJwc Adds more ammo for units. 4-5 bullets per unit. All credits to meme12345 for this option

  19. #179

    Default Re: Gameplay options for IMPERIAL DESTROYER

    Hello,

    Just wondering if a new option could be made to add Unlimited Ammo/Square Formation/Double Unit Sizes/Reduce Unit Spacing?

    Unlimited Ammo: when I play a game about gunlines shooting at each other I like seeing the shoot at each other for more than 3 shots
    Square Formation: because I may want to play against friends and no ability to defend against cavalry will annoy them to no end.
    Double Unit sizes: Because I like seeing large units shooting at each other and it makes the battles last a little longer and look more epic.
    Reduce Unit Spacing: I feel that the spacing between each unit in the army is a bit too much. I do like the the idea of units being a little bit spaced out like they are in the mod, but I feel that what it is now is a bit too much. I feel like a 2-4 man gap between the units would be fine.

    I recognize that I may be asking for a lot, considering the double unit size.

  20. #180
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Gameplay options for IMPERIAL DESTROYER

    Can we have vanilla ammo capacity for units or something similar?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


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